A new bouncing baby Sacred Wiki, born Sept 25th and created by the fans. An open welcome to all interested folks who can help with making Sacred's community driven content grow. Register, contribute and win bonus Karma today!
This is for public and clan to enjoy. Hidden on a small inlet on a planet far, far away where the waves are perfect for surfing and the sun shines daily, is our small beach house resort. For special guests we have a premium vintage green liqueur, and...maybe...Saurian brandy? Kick back and relax. Bbq's every saturday and beach volley ball just around the corner. Please Keep general discussion here.
Orc chef say " Catch lizard, whomp on head, throw in pot on fire, take nap, food done. If no lizard be found, chicken good too." Want to find a new recipe? Need help with what to have for dinner? You might find help here.
An extremely well-polished and well-designed mod. This goes for the items, the lore, the quests, the graphics, the fonts - but most specifically for the core gameplay elements: the combat arts and items/item stats. The new character classes (based on those from D2) are truly well-crafted, with much thought and love for both Sacred II and Diablo II put into it. The different aspects are very inviting to try different builds, for example, as a melee barbarian, the warcries aspect is truly inspiring. I'm having a thorough blast playing it, especially because I think the sacred II default combat-arts combinations arent that great. With this barbarian I'm playing now (hardcore), I buff myself with Shout (which has a nice 90s duration instead of some other 10s lame buffs in the original game), I use Leap Attack to jump into the fray, I whirlwind twice to hit everything around me, and I clean up the mess with Frenzy - which also nicely serves as a boss/ elite killer. I have so many usefull skills I want to max everything and the character feels more 'alive' than any other sacred 1 or 2 hero I ever played.
10/10 recommended must-have for every fan of the diablo/arpg genre. It takes the quite unique attractiveness factor of Sacred II (is it the humor? the scenery?) and spices it up with more and harder enemies, more varied gameplay, better designed character classes, and a ton of very well implemented Diablo lore. It's great
There are many reasons why I keep playing and here are a few: I enjoy naming my characters and trying different builds and armor, hairstyles, and hair color, weapons, new downloads, shopping for better rare jewelry and weapons, armor, and items, exploring the geography and making note of all the names of places, reading gravestones, standing under waterfalls, chatting with the townsfolk, creating and sharing screenshots and storytelling, making and sharing videos. Making changes to the camera settings so the view in the game is different is fun. There is still much more one may find if one tries. Explore the enormous map (printable) to make sure that all of the isolated and "secreted" areas have been discovered. Yes, for me the game never seems to get old and I have shared some of my new discoveries and adventures here at DarkMatters. The community of fun and friendly people here just like you, Lussbhel, make it more than merely a game, it's a community of fellow adventurers!