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  1. Today
  2. Thorin Oakshield

    New project: Getting a DW seraphim to Niob

    Thanks for the tip, Hooyaah. Looks like I got some jumping back and forth to do. I tried that with my previous attempt and it didn't work out, Androdion. There's a big difference between rushing through difficulties or exploring / questing a difficulty. With the focus at a few skills I got problems when facing Numonuil and the guardians near the end of Gold level. With a more balanced set up I got problems with several quest bosses in Platinum. It's no use to have a 150% attack speed and doing maximum damage, if your armor's regenpenalty is 150+% and some defences are near zero because there's only one point invested in them. So right now I'm hoping to turn the things around by setting up a leveled character in Silver and Gold and focussing at the prime skills as soon as that's done. I hope that having focussed at some of the defensive skills, I will be able to survive longer, despite doing less damage until the point I'm able to do more and faster damage. Thorin
  3. Speaking of making tutorials since I also mentioned increasing the font size: I found 2 topics here already about either replacing the fonts altogether or changing the size. I believe Flix provided a fonts.xml with edited values to increase said font size some time ago. But ultimately the user who asked about it couldn't get it to work, saying he can no longer move or interact ingame with the edited file in place. I found that odd because I had no such issues when I changed the values equally myself. I extracted the "Fonts" folder from "skin-xml.zip", placed it in "Sacred 2 Gold/pak" and there edited the "Fonts.xml" by increasing each value by 2. One thing to note though is if the increase in size is too high some names or descriptions might no longer be displayed correctly and appear to be cut off. <Font Name="DEBUG"> <FontGroup>TextFontGroup</FontGroup> <Size>18</Size> <Flags>ANTIALIASED, OUTLINE</Flags> <Sharpen>true</Sharpen> </Font> In my case I changed the value 18 to 20 and did so for every other entry. Either way I found the difference substantial enough to make a few comparison screenshots and post them here. I apologize if someone already made a post about it or uploaded a working fonts.xml at some point. Each screenshot shows a few elements like the inventory or item- and ability preview. From left to right: Vanilla>2pt increase>4pt increase.
  4. supply -> air supply gogo
  5. Androdion

    New project: Getting a DW seraphim to Niob

    I still don't understand why you don't aim directly at mastering all the skills you can master by level 75 prior to start raising the rest of them. You gain little advantage by having points too spread out when you could have four mastered skills by your early 80s. Having those masteries makes a lot more difference than having several skills in theirs 20s with just one or two masteries to boot. If you place your points well enough you can (read: should) have TL, DW, AL and Constitution mastered around level 80. What better way to face mobs with a level count much higher than that of your toon? But it's your playing style, I get it. It's just that I've played like that in the past too and it doesn't sprout the same results as going after masteries first. Particularly when you speed run through the campaign in order to get to Platinum. Done that a lot of times and you just get so overwhelmed that you can't quest properly. I've long realised that getting early to Plat/Niob just isn't sustainable unless you tweak your build all the way through.
  6. Yesterday
  7. I'm glad to know that you have found success. For those who would like to make similar changes the folder in question may be located within the Sacred 2 pak folder ( Sacred 2 Gold/pak/skin-xml.zip ). It would be welcome were someone to create a mod or tutorial that would allow for, or assist with a wider variety of such changes, as additional tweaks would allow for more individualized customizations.
  8. Hooyaah

    New project: Getting a DW seraphim to Niob

    The quest, Feed The Poor, also has as its reward for completion one skill and one attribute point. I recommend completing that particular quest in each tier, Bronze through Niobium.
  9. Thorin Oakshield

    New project: Getting a DW seraphim to Niob

    I was pretty sure I needed more levels; however if your opponents level up just as fast as you do, the difference remains 22 levels. Meaning they would be able to one shot me no matter how many levels I gained. Especially when SB kicked in, as that seems to increase levels faster when you reach higher difficulties. Anyway..... Being stubborn and all that , I decided to give it another go. One of the things I wondered about after looking at the build, was the order I picked my skills. In most of my games I'm an "agressive" player; meaning I go for offense first and think about defense later. Usually after I've seen my char die a bit too often. So what I did was revise my skills, change the order and the allocation of the skill points and start over. Right now the build works out better as it is a bit more balanced. Most important change is to move Armor Lore up and making sure I won't suffer from its influence at CA regen as it did the previous attempt; in which I had over 150% regen penalty at some point. And even with many RpH rings smithed into weapon sockets, the regen of my CA was way too high. So, this is how the build is planned to look right now: 1) Tactics Lore: Aiming for mastering after having most skills at level 20 2)Armor Lore: Keep it high enough to remove the armor regen penalty 3) Dual Wield: Equal to level until mastered 4) Exalted Warrior Focus 5) Revered Technology Lore 6) Constitution: Aiming for mastery after having most skills at level 20 7) Combat Reflexes 8) Concentration 9) Revered Technology Focus 10) Warding Energy: To boost the shield(s) Atribute point allocation: With constitution chosen pretty late, I decided to drop the atribute points in Stamina, Vitality and Willpower in a 30 / 40 / 30% rate. Chosen Combat Arts and their modifications: 1) Battle Stance: The must have Buff for any Melee Seraphim. Premonition, Drill and Retaliation are chosen as upgrades 1a) Warding Energy: The second buff. Currently considering Field Force, Magic Mirror, Block. 2) Pelting Strikes: Upgraded with Succession, Focus and Precission 3) Assailing Somersault: Upgraded with Athletic, Impetus and Concussion 4) Flaring Nova: Upgraded with impulse, Stun and Laggard 5) Divine Protection: Modded with Capacity, Boost and Improved Mirror. I will start using this CA only after I managed to get the regen time lower as the duration. 6) Combo 1) Flaring Nova + Pelting Strikes 7) Combo 2) Assailing Somersault + Pelting Strikes Equipment: Niokaste's Blade Dance as primary armor, with the Holy Protection cuiras as body armor as it has amazing resistance stats. Since a Seraphim has 9 armour slots, I decided to smith all three Blacksmith arts equally into the used armor. By doing that I will increase damage done, chance for crits, armor and defence values etc. With the Niokaste's Set having 2 sockets on each piece, I started with smithing runes in the other socket and change that into rings / amulets giving migitatioin, DoT reduction, Opponents chance to wound reduction etc over time. For the Holy Protection, I will add a RpH or a +x skill ring combined with the amulets and Blacksmith arts. Weapon slot 1: Bone Blade of Zhurag-Nar + Parashu (Crypt Raiders) or Ghoul Blade (Flesh Eaters) Weapon slot 2: Dual Seresish Steel of Thunder Weapon slot 3: Nikotaste's Stinger + Boneslicer / Huntress of Light / Holy Wrath or any weapon doing lots of damage and having Magical damage as well. Weapon slot 4: Ysandryfa's Law / Ragno's Slayer and (legendary) Kal'dur's Legacy Weapon slot 5: Free choice weapon. At some point I may use this slot for a bow to "fight" the Great Machine Egg or equip Light Sabers in it. Each slot has at least one weapon with a ring doing RpH to keep the regentimes of the CA's lower. I'm also using the pearls, fangs etc to boost the elemental damage of the weapons; hoping to be able to do DoT on my opponents. Orbs: I have collected a lot of orbs - either set or unique - over time and try to use those whenever possible. Since I don't use any of the skills most orbs have, checking for skills isn't needed. However, whenever possible I try to use the yellow ones, as they are slightly better. Planned quests: Bronze: Main quest until Ancaria's Airlines is unlocked and done. Silver: Main quest, Class personal quest, Ancaria's Airlines, Tutorial Quests Unique mounts and auto triggered quests. Gold: Main quest, Class personal quest, Ancaria's Airlines, Tutorial quets, Blind Guardian quest, Undead Legion quest, Seraphim Monastry Quests, Whoops! quest, Unique Mounts and auto triggered quests. Platinum: Full exploration and questing. Why Ancaria's Airlines in Bronze? Because that quest gives 1 skill point and one atribute point the first time you log in the game after doing that quest. Doing that particular quest in either difficulty, would give me a total of 5 extra skill and atribute points; which in turn may be a big difference between success and failure in Niob. So, how am I doing with this build? So far so good. Managed to get to Seraphim Island and about to enter the Carnach caves without a single death or even a hairy situation. GC and Octo went down faster as in my previous attempt and hopefully the dragons and Carnach will do too. Having a lower regen penalty because of concentrating at Armor Lore instead of DW has paid off so far. Right now I'm going to level up the other skills and leaving both Tactics and AL at level 20 for a while, only increasing AL when I equip new armor and have to deal with the penalties again. I'll keep you posted! Thorin
  10. I changed the y value from -840 to -1260 and it worked! Thanks a bunch. Guess I wasn't looking close enough the first time. Also increased the font size in Fonts.xml a bit while I was at it so it's clearer and more readable without getting blurred. (Screenshot for reference below.)
  11. Check line 35 in skin-xml/Windows/Taskbar.xml <cSuiHealthBar template="boss-healthbar" name="BossHealthBar"> <rect x="0" y="-840"/> </cSuiHealthBar>
  12. target --> aim I finished to format my pc and I'm back
  13. Thank you for the quick reply, Hooyaah. I actually don't have any issues with the smaller displays, everything is readable to me so far. My question was actually whether I can change the position of the boss-healthbar HUD-element (not the size). I was wondering so because it does seem possible to alter at least parts of said element (like the aforementioned damage channels) so I thought that maybe the rest can be moved as well somehow.
  14. Yet another issue with which you will have to contend when deselecting UI Scaling is a much smaller display of goods provided by the Merchant, the Blacksmith, and The Rune Master. It will be difficult to read the item modifiers for the goods and such. It's too bad that the HUD and even the mouse cursor has not been increased in resolution so that they appear sharper for players who select a high resolution and employ a large screen. Unfortunately, I am unaware of a viable work around.
  15. Greetings everyone. First off: While I signed up on Darkmatters about 2 years ago only now have I started playing Sacred 2 again after so many years and only recently have I found out about things like the Community Patch, Diablo 2 Fallen, SE2EE and many more. I'm glad the Sacred-Community is still active and kicking it and I already downloaded a few mods from here so thanks to those who keep this game alive and well. Now to my question: Is there a way to change the position (xy coordinates) of certain HUD-elements, specifically the boss-healthbar? I searched the forums here already but couldn't find a solution. I play the game at a resolution of 2560x1440 so I disabled the UI-Scaling setting as it makes the HUD-elements and fonts kinda blurry. Without the scaling It's smaller for sure, but still recognizable and definitely sharper for me. However, disabling that setting makes the boss-healthbar appear much lower and is being positioned almost in the middle of my screen. (See screenshot below). I looked through some of the .xml files like in Skin-xml.zip or from the Interface Pack mod provided by Flix. Inside the VisualTemplates.xml from the latter I found several "boss-healthbar" entries but the only elements I was able to move were the damage channels since those seem to have x and y coordinates which can be edited. The healthbar itself went unchanged.
  16. Spock

    Anyone interested in writing?

    Book 4 is on Google Docwand, right now, has to be read there. https://drive.google.com/drive/folders/0B7gkeHH7RMlOWTJscUhYem5aR1E?usp=sharing
  17. fede191811

    Anyone interested in writing?

    "If you read what's there from the above links and enjoy it, let me know and I will post a link to the last chapter." hello, I am new here but I am a fan of bobmin356
  18. gogoblender, I remember you! I guess it's from the old ascaron sacred forums! Recently sacred 2 on Xbox went on a deal on Xbox live and I thought why. I mean, I don't think this game was ever on a deal since backcompat exists on Xbox one. I bought it in the hopes it comes compatible. But after reading All this talk with deep silver I'm a bit without hope. I love this game! I think this game was very important to consoles because back in the day people said Diablo-like games would never work on controllers, and I always said to these people "have you ever played sacred 2 on Xbox?" 😁 I have fond memories of this game on Xbox. It was a nice time in my life. Lots of things going on. I had so much fun, but then ascaron went bankrupt and also a game called Project offset , which I was hyped for, was cancelled. I've always said there was a curse regarding these medieval/fantasy games, because so many of them got cancelled and this still happens today. Anyway, let's hope for sacred 2 on Xbox one
  19. Last week
  20. Hooyaah

    Continue with 3 words only

    in endless droves
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