By AndrodionInside this file you'll find seven savegames, one for each character class. All of the savegames are for level 75 campaign characters with Niobium access, with zero skill points and stat points assigned. Each has eaten one rune of each available CA so that all are available from the start, and each one's personal stash features the three basic complete sets for each aspect.
Each character was created as is with the standard class name and deity, while alignments were made to be sort of 50/50 Light Campaign/Dark Campaign between the seven classes. Expert Touch is enabled, Hardcore Mode is disabled and they all start with 10 million worth of gold. Most of these aspects, more importantly their names and using Expert Touch or not, can be easily changed with Sacred 2 Character Editor.
You can freely assign skill and stat points, as well as start in any of the difficulty levels the games has. I've hard tested these saves and they work just fine with levelling up. Also your campaign progress will be saved so you can "start" the game at level 75 or just field test builds at higher difficulty levels. Have fun!
A level 200 character for each of the 7 classes with no skill or attribute points allocated and with all sets for their class along with assorted other uniques and non-class sets.
Place files in the following locations (More info in the zip file):
C:\Users\<username>\Saved Games\Ascaron Entertainment\Sacred 2
C:\Documents and Settings\<username>\Saved Games\Ascaron Entertainment\Sacred 2
We can add the ability to stack runes. Doing so will save inventory space. But, it will also make the bonuses on all runes in the stack identical. So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.
Sacred 2 players, is this trade-off worth it?
Are you ready for a brand new Sacred 2 experience?
Presenting a new mod for Sacred 2 CM 1.50:
Diablo 2 Fallen
Latest update as of July 27, 2017!
Download the latest test release: Diablo 2 Fallen Beta 9
Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!
7 completely overhauled character classes with brand new combat arts, runes, skills and voices
The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
6 new deities with new divine gifts, god statues, and quests (see list below)
Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
Gems, jewels, and charms integrated into gameplay
New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
Overhaul and rebalance for old item designs and modifiers
Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.
Elite Mounts project custom version integrated into mod.
Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
Custom version of Wardust's Serious Textures built in - No need for separate download
Item Mod 1.2a and Reduced Fog Mod integrated
Rewrites for character class quests (in progress, Druid quest is partially complete)
Mercenaries. Hire past heroes from Sacred 1 to join you in your battles! (in progress)
New Diablo-related quests (in progress)
Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.