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Diablo 2 Fallen v15c

Hotfix Patch for "Opponent's Armor -X%" modifier not spawning on weapons.

Introduction:

Diablo 2 Fallen is a semi-conversion mod for Sacred 2 that transforms the game world, character classes, items, enemies, and many more aspects into those of Diablo 2.

Relevant Links:

Please read the following!

  • This mod requires the latest version of the Community Patch (1.60) to be installed beforehand.
  • Do not to have any other mods installed if you're going to play D2F. None. This is a huge mod and compatibility is very limited.  Custom versions of many popular mods are already integrated.
  • The Music Pack is a separate download available HERE.  The music pack is required, otherwise you will experience some regions with no music at all.
  • Leave "commentary" to NEVER in the options menu.  If you don't turn commentary off you will hear a weird mix of vanilla and D2F character voices.
  • Leave "Number of Speakers" to STEREO in the options menu. If you try to use 5.1 audio then the music and many sound effects will not play.
  • The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system.

Detailed Install Instructions (New Users):

  • Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder.
  • After running the GME once, it will make a folder called "MODS" there.
  • Extract the contents of the D2F .zip file into the "MODS" folder.  There should be four folders: "Diablo 2 Fallen v15", "D2F Inferno Patch", "D2F SuperSpawn, and "D2F Docs." The Docs folder is just for information and is not necessary to play.
  • Extract the D2F music pack contents ("music" folder) into the "pak" folder of the mod.  So the structure will look like: [Diablo 2 Fallen v15/pak/music].
  • Run the GME and enable Diablo 2 Fallen v15. It may take a long time to install. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish.
  • -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod. Overwrite warnings are to be expected.  Disable before disabling the main mod.
  • The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Right-click each one and select "Install" to install them on your system.
  • Play with NEW characters only.

Previous Users:

  • Disable the old version of D2F with the GME (important!)
  • Remove the old D2F folder from your "MODS" folder.
  • Place the new "Diablo 2 Fallen v15" folder into the "MODS" folder. Enable as usual.
  • -Optional- "Inferno Edition" and/or "SuperSpawn" should be enabled after enabling the main mod.  Disable before disabling the main mod.
  • Use old characters at your own risk. Legacy characters may have re-rolled bonuses on random items or odd/broken behavior for in-progress quests.

Thanks to:

  • Pesmontis for all his ideas and insight, and helping me import countless new monster and item designs.
  • dimitrius154 for invaluable advice, contributing new models and textures, and coding.
  • Silver Fox for scripting advice, and his work on textures, making new items, god statues, and the Druid's quest.
  • Vampire and desm for making the French version.
  • Wardust for hundreds of ideas on changing textures of the landscape, enemies, and the characters.
  • steinerrr for ideas on how to increase the power and challenge of monsters.
  • Caledor for ideas on adjusting balance, skill effects and the inventory interface.
  • Ysendra for some Daemon textures.
  • Jordan0422 and Tharkun who did testing and provided lots of valuable feedback.
  • Charon117 who made tools for cleaning & optimizing scripts.
  • Lindor for some script-sorting tools and Lua advice.
  • The CM Patch team and all the modders who came before me, made modding tools, and showed me the way.
  • Everyone who played the mod, posted feedback, and gave support. This mod is very much a product of the entire Sacred 2 community at DarkMatters. Thank you!

What's New in Version v15c   See changelog

Released

[Combat Arts]

  • Lightning: casting FX no longer has black box artifact along the edges of the halo.

[Creature]

  • Dark Ones (normal rank) now give less XP than their elite variants.
  • Leaping Plants will now prioritize their leap attack over their other attacks.

[Item]

  • Restored the melee double hit player animations that were disabled in CM Patch 1.60. These animations trigger from any left-click attack and the chance increases as the appropriate weapon lore skill levels up.
  • Blade of Mages no longer missing from a droplist.
  • Khorum Reflector: Block Roots bonus changed to Reflect Roots.
  • Endijian's Shield: Missing Reflect Roots bonus now functions.

[Misc]

  • Added a missing savegame thumbnail for the soulstone by the Copper Peaks cemetery.
  • English version: Adjusted some prefix and suffix names for random items.

[Quest]

  • "Among Orcs" (Light path): Wendigo targets west of Entruag will now fight the Grurag Orcs.
  • "Attack of the Undead": added the family's crashed wagon.
  • "Attack is the Best Defense": Fight between Du'Rach and town guard should now trigger correctly on approach.
  • "Barazi's End": Opponents in the cave should no longer walk around idly during the fight.
  • "Ghost Whisperings": The Shadow path version of this quest is now restored. Begins in the same place.
  • "Semil Keytan" (Necro Classquest): Scouting Party south of Ruka will no longer spawn until the appropriate quest phase.
  • "Throne of Conflict" (Light & Shadow): Opponents when escorting the Alchemist are now armed with weapons.
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