A new bouncing baby Sacred Wiki, born Sept 25th and created by the fans. An open welcome to all interested folks who can help with making Sacred's community driven content grow. Register, contribute and win bonus Karma today!
This is for public and clan to enjoy. Hidden on a small inlet on a planet far, far away where the waves are perfect for surfing and the sun shines daily, is our small beach house resort. For special guests we have a premium vintage green liqueur, and...maybe...Saurian brandy? Kick back and relax. Bbq's every saturday and beach volley ball just around the corner. Please Keep general discussion here.
Orc chef say " Catch lizard, whomp on head, throw in pot on fire, take nap, food done. If no lizard be found, chicken good too." Want to find a new recipe? Need help with what to have for dinner? You might find help here.
1) No this is not possible in Sacred 2, sadly
2) No, we never found a way around the code limitations to add new player combat arts, even when shapeshifted. All you can do is change the existing ones. If you want to do that, look in spells.txt and edit the entries: "dm_form_drgn_teleport", "dm_form_drgn_feuerball", and "dm_form_drgn_feuerwand".
Could you tell me the answer to the questions of the modding
1) Is it possible to tie the ability to an object so that when it is put on, the spell is added to the free cell. Can the ability be given from a complete set of things?
2) Can I add new abilities when turning into a dragon form?