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Showing content with the highest reputation on 09/15/2017 in all areas

  1. 3 points
  2. 99% of the CM Patch is bug fixes and restored content. What I mean by "restored" is things that the game designers made and for some reason didn't finish. In many cases very little was required to "finish" the feature and add it to the game. In some cases, CM Patch developers had to invent, but great care was always taken to make things "fit" the existing game design of Sacred 2. The other 1% of changes are more like Easter Eggs. These are mostly items that make a reference to other franchises, like Star Wars. Sacred 2 was already full of these kinds of things, so adding a Darth Vader helmet or a Buffy the Vampire Slayer scythe isn't against the original game design. If a new item is powerful, it is made rare and difficult to get. Balance is always kept in mind. There are really no aesthetic changes to speak of, except for the interface. The interface in the CM Patch uses a modified Fallen Angel skin, instead of the Ice and Blood skin. The CM Patch developers were always willing to change it back if no one liked it, but no one ever complained, because it looks so much better.
    1 point
  3. Hi Kevinlocust. Answering your question, I would say yes, the CM Patch has remained faithful to the original design intent and aesthetics of the game. The content is in most cases unlocking items that were created by Ascaron, but were never implemented in the game, fixing bugs where it was possible and the addition of any new items has not resulted in too much new overpowered stuff - there are some exceptions to this from what I recall, but to be fair the game already allows for the creation of some very overpowered builds anyway and they did do pretty well in keeping things balanced... If you're interested you could read through the patch notes released by the team on the wiki to see what they've done: http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch_Changelog
    1 point
  4. Hi, I want to thanks everybody who contribute their efforts to create this wonderful mod. However, as being new to the mod and as a person who pay a huge attention on the aesthetic aspect, may I know whether or not the adding contents follow the original aesthetic design of the game. To be honest, when installing a mod, I tend to consider it as a patch for the game rather than a mod, so I prefer contents that follow the original design philosophy of the game over which go beyond the initial scope. Furthermore, is there any chance to create an option to choose what to install from the patch in the future. Sincerely PS: forgive for my poor writing skills and if you do not understand any part of writing, freely to ask
    1 point
  5. Here the High Elf battles a fierce foe, the feared Kral of the Winged Daemons. She, a delicate High Elf with only a single buff and using frigid glacial thorns and he undefeated, well armored and armed with flaming fire and massive magic damage. Who will win? Place your bets everyone! (video 4K-available in settings)
    1 point
  6. You could do it if you wanted to tweak your build; I'm always happy to provide advice. I've used the CE too, but making ones own awesome build and using only what you find along the way just seems more exciting, adventurous, and rewarding to me.
    1 point
  7. Schot's updated the like buttons... We have a new rocket ship and sunburst for thanks and like gogo
    1 point
  8. I remember when I was playing this game when it first came out. Online, Hard Core mode...die once, lose everyting start again... a gambler's ultimate thrill. This Boss terrified me. I'd heard stories of friends online going up against him, and facing dire ends. And the walk up the dusty desert road to get to him was so suspense-laden. gogo
    1 point
  9. Excellent...the world's first 4 k scorpion.. a Sacred Universe first! gogo
    1 point
  10. I'm using that idea for my next bbq... ^^ gogo
    1 point
  11. The most generous explanation I can think of for our beloved Ascaron developers is that they were stretched too thin, and too short on time, to give the game the polish it deserved. Therefore, there are many rough edges, many more than are immediately apparent, because so many of these rough edges concern coding. There's just some really poor code in there. An example would be that they didn't seem to plan AT ALL for people playing on OS's higher than Windows XP, or on 64-bit systems, even though both were commonplace at the time Sacred 2 was made. These two things alone cause all kinds of problems. You're hearing a lot of this memory leak information second-hand from me, as it's really dimitrius154 who did the work and told me all about the reasoning behind the changes. Some weekend after we push out this test version, I'll try to make some threads unpacking and explaining all the details he gave me. We've got a 40-page private discussion running as it is. I would have already put up some more posts to build hype for the new CM Patch, but I have a new IT job that's taking up all my time.
    1 point
  12. Haha, that's how I feel whenever I look at gogo's post count. Updated skin is live! I had to tweak it a bit. Hopefully I didn't accidentally create a massive blackhole somewhere. ^^
    1 point
  13. I'm sort of developing two things side-by-side right now: a Community Patch update, and an "Enhanced Edition" mod to be installed on top of the new CM Patch. CM Patch should properly only contain fixes and restored developer content, however CM Patch in the past has not been shy about changing things that aren't broken and adding some new things. So I can be permissive with some things, like adding the Elite Mounts, or new portals. Still, I have to draw a line somewhere. So improvements that I feel are outside the scope of the CM Patch are being funneled into a "Sacred 2 Enhanced Edition" Mod. This mod would consolidate all my other mods (except Diablo 2 Fallen), such as Enhanced Spells and the CM Items Mod. So players can stop trying to keep track of so many compatibility patches. Most of the rebalance changes are going to this mod.
    1 point
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