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Showing content with the highest reputation on 09/16/2017 in all areas

  1. Autumn. Hot days in the morning and mid-afternoon, then a faster-setting sun, with a colder brisk wind that blows ...just a few degrees away from t shirt weather but a reminder that Winter is Coming... I've been fortunate last few days to have some time off, and have been using it to sit outside, read, chat with friends, some restaurants and cafes, just so that I can feel these great afternoon moments, and not let the last days of summer pass too quickly. A terrrific weekend planned coming up for my nephew's birthday, here's to a brilliant fall! gogo
    2 points
  2. The High Elf takes on the Nameless Guardians with only a single buff using glacial thorns.
    1 point
  3. Daaaaaaaaaamn! They didn't stand a chance!
    1 point
  4. Was warmish weather in George where we are visiting my mother and oldest sister. But the last 5days has been cooler and then last night it started raining and is still raining. Thank goodness. South Africa has serious drought problems and it has not rained very much this winter. There are water restrictions across the country, and even then the government is saying we might not have enough water for summer.
    1 point
  5. I think because I posted a LOT in the related word game that stopped working, and it is not on the updated DM anymore, those posts aren't counting...
    1 point
  6. A much better explanation than mine Essentially Kevin, if you enjoy sacred 2 then the CM patch plays just like the base game except better, no questions asked.
    1 point
  7. 99% of the CM Patch is bug fixes and restored content. What I mean by "restored" is things that the game designers made and for some reason didn't finish. In many cases very little was required to "finish" the feature and add it to the game. In some cases, CM Patch developers had to invent, but great care was always taken to make things "fit" the existing game design of Sacred 2. The other 1% of changes are more like Easter Eggs. These are mostly items that make a reference to other franchises, like Star Wars. Sacred 2 was already full of these kinds of things, so adding a Darth Vader helmet or a Buffy the Vampire Slayer scythe isn't against the original game design. If a new item is powerful, it is made rare and difficult to get. Balance is always kept in mind. There are really no aesthetic changes to speak of, except for the interface. The interface in the CM Patch uses a modified Fallen Angel skin, instead of the Ice and Blood skin. The CM Patch developers were always willing to change it back if no one liked it, but no one ever complained, because it looks so much better.
    1 point
  8. Hi Kevinlocust. Answering your question, I would say yes, the CM Patch has remained faithful to the original design intent and aesthetics of the game. The content is in most cases unlocking items that were created by Ascaron, but were never implemented in the game, fixing bugs where it was possible and the addition of any new items has not resulted in too much new overpowered stuff - there are some exceptions to this from what I recall, but to be fair the game already allows for the creation of some very overpowered builds anyway and they did do pretty well in keeping things balanced... If you're interested you could read through the patch notes released by the team on the wiki to see what they've done: http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch_Changelog
    1 point
  9. 1 point
  10. You could do it if you wanted to tweak your build; I'm always happy to provide advice. I've used the CE too, but making ones own awesome build and using only what you find along the way just seems more exciting, adventurous, and rewarding to me.
    1 point
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