Ahh, yes, Blizzard Entertaiment and Ubisoft, right? I am of opinion, that those simplification trends are followed out of greed, not out of misguided desire to make games better, though.
I would have agreed, if we were discussing some riddle, or, if a convoluted labyrinth had to be traversed. I would've never made it easier.
What we have in this particular situation is different - there's no logic applied, what's required is, for the lack of a proper term, "iron arse". One has to have enough fortitude for constant Wiki map cross-reference and battling the slow and unresponsive "Tasks" section scrolling. A challenge for one's mind, yes, but of a different nature.
The hilarious thing is, that it's not even a modification, but a quest script bugfix - developer NPCs were supposed to have markers. It's that the scripter has erroneously assigned incorrect parameters to the procedure in question.
Indeed, I hope not to.