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Showing content with the highest reputation on 01/20/2018 in all areas

  1. Yes, the great french chef Paul Bocuse has died today. I just wanted to mention it as he has the privilege to have a little quest for himself alone (please) in Thylysium. So today, if you want to have a little thought for him, go there and do the quest The Best Omelet of Them All !! Happy Sacred to all.
    3 points
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  3. If one has some time after completing the quest I would encourage following Chef Poul Brotheuse, as he travels on his rounds in Thylysium. He visits his two restaurants, the noblemen who are building the new school, the wharf where he orders for delivery to his fine dining establishments, and more. He repeats his rounds and then, at close of day when night falls upon the city, he retires to his home which he shares with family, Mialyn and Melnir who also are part of a quest named Holdup. Here's a link to a page in "Funny and Interesting Screenshots" where the great chef is mentioned.
    1 point
  4. Whenever Kujin aggroes me I get a ctd. I can't engage her at all. I'm running D2 Fallen beta 9 on CM patch 1.6. Not sure if those versions are incompatible, if I have an issue, or the boss is just bugged right now.
    1 point
  5. Hey Flix, I tested the Enhanced Edition (with enhanced spells and super spawn, but not challenge mode) for the last couple days. I really like it, but there is also still room for improvement. So here it goes: 1. I think the skeleton champions just in the beginning of the game are too strong. They oneshot player characters until level 5-8 (maybe even higher). I put all points in vitality and had armor lore maxed and still got oneshot and the same happened to my brother. It even happened to me a 2nd time, even after I knew about the danger. I played a ranged char and I dont know how a pure melee fighter would even stand a chance. Their individual hits do around 20% max hp dmg, but they seem to use a CA which makes them strike for multiple hits at once. It needs to be toned downed in the early game. 2. There are still items that improve pacifism. 3. In my opionion it is too easy now to get the legendary relics. It used to be a real achievement to find these, now u can just do a quest for them. This way they completely lost their "special value". And it also makes all the "normal" relics and even the unique ones completely useless. So there is no feeling of any kind of development for a char, since he can have the best possible relics from (almost) the start of the game and never has to wear any "2nd class" items. I still like the general idea, to get the legendary relics from the corresponding elemental boss, though. But there needs to be more of a grind for them. Like "kill the boss 30-50 times and there is a good chance that you get a legendary relic". 4. The boni you added to the Blacksmith skill are just OP. Just three blacksmith arts for 100% chance to half regtime (+the old boni)! Just four blacksmith arts to get "chance to disregard armor" over 100% (+the old boni). And the chance to not destroy additional enhancements DOES go over 100%. Plus, you dont even need to master blacksmithing (you dont need to invest hard points) , these boni are even usable when the skill is increased to 75 with boni from the armor. 5. The XP you get from quests on gold and higher difficulty is WAY TOO HIGH. I leveled my Seraphim from 68 to 100 in 130 minutes. I only played her for 37 hours and got to level 172 (and then I died in the Cursed Forest because I forgot to reactivate my Divine Protection in the middle of a big crowd...). When I read, that you improved the XP from quests, I expected a 20% increase or sth like that (which would be fine). But did you multiply it by 10:) Its way too much XP. I hope this feedback helps you to further improve the mod, as I really like to play it. Good job!
    1 point
  6. For the first time since forever, a new release of Diablo 2 Fallen isn't heralded by a gigantic serious of creature updates. I only have three things to announce for v10: Added missing SFX for elite Griffons. I forgot to add these until now. Oops. Adjusted the animations of some creatures to use multi-hit special attacks instead of single hard hit attacks: Devilkin, Flayers, Lizardmen. By mistake I replaced these 1-2-3 multi-hit attacks with one that had just a basic single hit animation. I've restored the original animations in v10. SuperSpawn optional module is coming for D2F. Spawn count is generally lower in D2F than in vanilla. SuperSpawn will boost spawns significantly higher than either one.
    1 point
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