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Showing content with the highest reputation on 02/12/2018 in all areas

  1. 6 years back I tried to do a list which spells are affected and which items give more combat art range. My hardcore dragon mage reached level 200 with a max CA-Range playstyle combined with 100% chance to half regeneration times. If you have time you could update the results with the new 1.6 CM-patch and other changes.
    2 points
  2. Basically the game uses hexes a lot and the maximum value for the gold is represented as 0x7FFFFFFF. The Fields used represent a Constant minValue and maxValue of the Gold. The actual minValue of the hexadecimal int32 would be 0x80000000 or -2,147,483,648. This isn't only restricted to the gold value, obviously, and can be used to manipulate the character names, too, with different hex codes. Each letter of the name could appear in a different color, given enough space for the character name input. I'm not sure what the maximal value is, but this can be manipulated with all things which are assigned to different hexadecimals. Even icons (signs) themselves could be colored this way by a variety of different hexadecimal outputs.
    1 point
  3. Templar -> Malta The Order of Malta still exists and you see the Malta cross on many ambulance cars in central europe.
    1 point
  4. A good project would be to make a master list. Some that your intuition calls "area of effect" aren't actually affected by Combat Art Range +X%, others that you might not expect are affected. Any spell in spells.txt with tokens like "et_range_area" or "et_range_distance" or "et_range_near" would be expanded by that modifier. So: Destroyer - Yes Assailing Somersault - Yes, but not the Jump Distance, just range of effects Magic Coup - No Deathly Spears - Yes
    1 point
  5. I remember a very amusing set in original Sacred game... gold you carried could be used as a way to "protect" you from damage... http://www.sacredwiki.org/index.php/Sacred:Damage_received_reduces_gold,_saving_health gogo
    1 point
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