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Showing content with the highest reputation on 02/26/2018 in all areas

  1. That's That's an awesome home! Just saw your flurry of posts, happy to see you here in the community and here.. is where I call home: gogo
    2 points
  2. For the sake of finding the exact reason, could you post a picture or the name of the items you were using? In my tests this appears to be broken. The price doesn't change at all regardless of the level of the item, regardless of whether it's Bronze, Silver or Gold slot, regardless of whether it is 1, 2, 3, 5, 7, 8 or 10 Charisma inserted via amulets/rings into either Armor pieces, both unique, regular or set. There is no distinction whether you wear it before or after the purchase option, nor when you click on the item at the Merchant. Same applies for the Smith. The prices remain the same and are governed by the attributes which exist on the item. Main attributes which govern the item's price points are - Level of the item (represents the total estimation of the entire's item properties) (items themselves can be rounded up to points like 0-5lvl, 5-10lvl, 10-15lvl etc out of where they might be getting additional attribute bonuses or other bonuses altogether, for instance a level 5 item won't have the same amount of properties as a level 50 item, you get the idea folks) - Base damage of the item (level oriented) in combination to the player's Weapon damage attribute - The Attack or Defense in the item, bound to different levels. These are pricey. - Added elemental damage, which also is bound to the level (you can't have a level 1 weapon with all elemental damages for instance although I'm not completely sure about this) - Added elemental resistance, which also is bound to the level - Extra bonuses such as Weapon Damage Bonus Strength +12% or similar. More of these impose the more expensive item, although are not necessarily bound to a level orientation since many items may be imported into slots. You may end up with more than ten different boosts on single item. Combining these with other factors such as Bronze, Silver or Gold slots will usually lead to a more pricey forge. Bronze being the cheapest. Now some techy stuff : At first I though that the weapons and shields are not working since their inventory slot differs to that of the regular inventory hex-wise. Apparently, a character has 4 different inventories, one f which is marginally convoluted. 1st inventory of the player is the regular inventory you get when you press "I" key on Keyboard. 2nd inventory of the player is the Stash you may find in every major city (blue chest) 3rd inventory of the player is represented in the currently equipped items, no difference between armors and weapons at that. 4th inventory is bound to a horse. That inventory may apply some special properties and messes up with the bar, overriding certain properties of the memory. Shops have a different inventory concept. They are governed by the item quality, which increases the bigger your Trading skill is. This also marginally increases the prices, too! And as soon as you level up, so do the shops improve the quality of the items, too! Another lesser value is governed by the Charisma you personally build by adding attributes. It will cut some gold from the trader, but not by a lot regardless of how much you put. This is why farming set items can be a bit of a less tedious job, rather than going from a merchant to a merchant trying to figure out that one special item that's lacking in the build. Although, I'm not really the one to speak that given that I've wasted weeks trying to buy one item. Oh, the clicking... Luckily there's this quest in one of the cities that places the merchant right next to another merchant. A quick tip : Start buying there around levels 40-50 for the sake of amazing amulets which give bonus defense and attack points. Slot them everywhere. Note here : I didn't test any of the bonus Charisma attributes with Horse equipment. Note here : I was checking a set piece, helmet with 2 slots Silver, and chest piece with 4 slots Bronze, adding Charisma Amulets/Rings into slots over several exported characters. Note here : You may say that I did some intensive research here, ut perhaps there still might be some equipment that somehow does in fact work with the Charisma increases in regards to the Traders/Smiths. Note here : I didn't add a single point into Charisma in my builds. They are at the base level for a Dark Elf. Not sure if it might help to add a bonus point into Charisma, or maybe 10, before the extra Charisma points (blue) might take an effect. Note here : Perhaps there is an effect, but it's not noticeable due to how much points are needed. Perhaps once it hits something like 100 Charisma points (blue), it adds a 1% reduction That'd be a ghood troll. Regards! Nenaraz
    2 points
  3. I started this thread so that members (and staff) may post in-game footage that is interesting or in some way humorous. There are so many possibilities, as the game is rife with material which is well suited for posting in this thread. I look forward to seeing your examples here. Most of you have, I believe, seen and will remember this first video.
    1 point
  4. Shaking the Martini lets the ice melt faster, diluting the alcohol, meaning he will stay on his best form for longer... Beach -> Strand In Afrikaans a beach is called a "Strand", but there is also a town/city part of Somerset West, called Strand with one of the main roads called "Beach Road" (The picture is from Strand)
    1 point
  5. hahahha, I was trying to hide this winter ness Actually...that huge building at the beginning of this video the St Joseph's Oratory..its a huge huge cathedral on the mountain and one the biggest drawsto Montreal...about two blocks from where I live... I can just cut around the back road of the mountain and enter right into the church from the back directly into the pews and out through the front while jogging gogo
    1 point
  6. I am living in Franschhoek, Western Cape of South Africa. it is about 70km from Cape Town, main attractions are Wine, Food, and sight seeing... that made guesthouses and hotels pop up like toadstools everywhere. Franschhoek falls under the municipality of Stellenbosch, the previous place I lived, but work was to far away, and there is no such thing as "public transport".
    1 point
  7. Foobar2000 is currently the best music player, especially for the hi-end audio files. The only thing needed is a proper DAC and an amp.
    1 point
  8. Well, there are specificities in each weapon type that can influence your gameplay. Then it also depends on whether you use the specific weapon skill or not. Let me see if I can be of help. Sword weapons are usually the one handed weapon with the best speed vs damage ratio. Weapon skill unlock attack speed/value bonuses. Hafted weapons (one-handed axes) have a few bonuses, including stun. I remember reading a guide for a toon which used theses weapons and stun as a defensive measure. You'll need the weapon skill though. Fist weapons can fall under any of the two above in terms of the weapon skill bonuses as it seems from my experience, and they are the only one-handed weapons apart from Kaldur's Legacy which can present "+% life leech from opponents" bonuses. You can buy those with a bargainer and they don't require the weapon skill. Two-handed axes/swords will also fall on one of the two categories above. They're usually the best weapons for sheer damage along with pole arms, which can be used for melee based CAs that require a good base damage (Archangel's Wrath pole arm Seraphim for eg.). Pole arms are pretty much like above, both them and two-handed axes/swords can also have "+% life leech from opponents" bonuses. Pole arms usually have a "+% chance to hit additional opponents" which can also influence the way you play. Ranged weapons are really a lot to be honest, though the skill for all of them is the same. Bows differ on size, the bigger they are the more damage they cause, he smaller the faster they are. Blowpipes for Dryads eliminate the flying time of the arrow as they hit the target instantly. This makes a huge difference against a bow when you're using regen per hit mechanics for your gameplay. You also have shurikens which usually have "+% life leech from opponents" bonuses too and stone weapons which have the same bonus as well as a stun bonus. Both are one-handed and have a short range. Oh, and there are throwing potions too which apart from the "+% life leech from opponents" bonuses and small range like the previous two also have a huge deal of elemental damage built-in (some don't even have physical damage). Magic staffs (sic) come in two variants, one-handed and two-handed. The second variant usually causes more damage/elemental damage and have much better bonuses, but they also leave you a bit unprotected as they don't have nearly as much damage output as other two-handed weapons (nor its bonuses) and don't allow for a shield. Pre-CM Patch 1.60 magic staffs deal damage as any other melee weapon unless you chose the weapon skill, which would make them throw an elemental projectile very far away. With 1.60 they now shoot a projectile even without the skill, so they're basically a ranged weapon as well though they have a specific weapon skill. The range is limited too, being somewhere between a shuriken and a short bow (give or take). With 1.60 when you dual-wield magic staffs only the one in your right hand (first weapon equipped) will shoot a projectile, the one in the other slot will act as a melee weapon. This removed the Viperish Deases exploit that existed with dual-wielding staves. This also makes up for some interesting CA executions. Have a Shadow Warrior dual wield a staff+fist weapon with "+% life leech from opponents" bonuses and cast Frenzied Rampage, the result will be that the primary weapon (staff) will fire several projectiles within range and with the global bonus from the fist weapon each hit will provide that LL percentage. This brings down bosses in seconds (I should now, I've been playing like this for months now)! And this will work with other classes, the Seraphim and Pelting Strikes and so on. Any multi-hit weapon based CA will benefit from this. Not sure if I forgot something, and sorry for the huge tangent on magic staffs but they really shine now with 1.60 as opposed to before. Hope this helps a bit.
    1 point
  9. Bright Anyone see this? I know it got panned with the reviews, but dang, did I ever like it...and my friends and family too :0 gogo
    1 point
  10. program Title : Crapcleaner (Ccleaner) Area of application : keeping your pc clean (no anti-virus though), it deletes the cookies, memory dumps, defragmentation leftovers, all kind of clutter that makes your pc run slow. Recommended because : It's easy, it's fast and it works Download from : http://www.filehippo.com/download_ccleaner/ cost: free known drawbacks: It no longer deletes the hystory, favourites (if box is checked), and recently typed URL's of Firefox 3, but they are fixing it.
    1 point
  11. Discovered a new tool Ever got tired of that Windows key? Need some media functionality on a board with only F-Keys? Program Title : SharpKey Area of application : Key Remapper Recommended because : Easy to use, no fiddling in the registry any more! Download from : http://www.randyrants.com/2006/07/sharpkeys_211.html Cost : Free Known drawbacks / limitation : None thus far.
    1 point
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