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Showing content with the highest reputation on 04/20/2018 in all areas

  1. Hey guys, after our last Kickstarter failed, we accepted that small games like that are not interesting enough for you. So now we put everything in that we have and have started a new big project. I don't want to tell you just now what the game is exactly about, but I am pretty sure quite some people on Darkmatters could be interested. We will tell you everything about the game as soon as we have a prototype ready, which will take a few month. Currently the concept is in the works and programing of the prototype has started. We are no longer working with the coder, we did our small games with. We parted ways, but staying friends. I do the coding of the prototype. Aarne Jungerberg (Sacred lead game designer) is creating the concept and will do level design. Cords-Illustration is doing the graphics for the prototype and we have a new team member, which is a book author. She will write the story, don't want to drop her name just yet, because it's all very fresh and not all details of our cooperation are worked out. But she did gave me a yes. Follow us on Twitter. We will regularly tweet how the project is progressing and will drop hints about the genre, world and story. If you want to chat with us directly, join our Discord. We are also looking for people who want to join our team and would want to work on a long term game project with us. If you are interested join the Discord and get in touch with us. We would gladly accept people from the Sacred modding scene and old SacredVault members into our team! You can also follow my personal Twitter, if you want. But all project relevant news will be on our official team Twitter. Would love to see some of you guys following us. This will either be our biggest hit or the hardest fail we ever had.
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  2. The second battle with the Swirling Mist of Miasma occurs just outside of the village of Sar 'Thaz. Here the dauntless yet endearing High Elf encounters the cold-hearted entity and locks herself into the chilling conflict to deliver the lizard folk yet again.
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  3. Love the effort you and your team are always putting into the projects. Wishing you success with the newest endeavor, as I'm always interested and have affinity of all things Sacred Community, even if so many years later. Thanks for the great post with the informative links and information on where the team is heading, good luck Thorium et al! gogo
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  4. IMO, S3 was Deep Silver wringing the last dime they could out of the IP they bought when Ascaron folded.
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  5. The disappointment of the Sacred 3, good title, the truth was and I am still a Sacred fan, since the first time I met the world of Ancaria was by a friend whose cousin got the Sacred 1 in Spain, so I bought it and spend a lot of time of good adventures even with the expansion, then as I could years later I got the Sacred 2 gold and for things of destiny reach this magnificent page. Then I barely knew about the departure of the sacred 3, waiting for another work of art. . Unfortunately the people of Ascaron fell into a broken bank, this sacred 3 is anything but special, it does not have the magic of an open world, not to mention the lack of being able to explore at your leisure, there is no way to change weapons or armor, and Villains are a bad joke. Without mentioning that the combat skills were already decided from the beginning as the weapons of each character. They can not be created by the user. Seriously it would have been better to create a remastering of sacred 1, better graphics with the effects and that the characters of the sacred 2 could be used, as in a plot of temporary trips a villain steals the Heart of Ancaria, something goes wrong and ends up trapped in the antiquity where it fragments and touches to recover half the world collecting pieces to regress, the magic is for these problems.
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