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Showing content with the highest reputation on 05/06/2018 in all areas

  1. Hi I'll try to give some additional help on this, however I'd strongly recommend first reading Vaclaf's LF TG builds for both I&B and CM-patch, this is where you'll likely find most of the answers you're seeking for about this build, if not done already. Mechanix X-E for Ice&Blood / Mechanix Omega-TX for CM-patch You'll also find his videos on his YT channel here. The game allows you pretty much to do anything you want with your build, be it that you use only one or more aspects. As desm said above, you can play purely with Lost Fusion, it'll work, but you can also add Devout guardian mainly for it's energy shield (as you can see in Vaclaf's builds), or Source warden for debuffs (For example you can use Fiery Ember to reduce your opponent's armor against Fire damage before using Flamethrower, and even their attack speed if using the right mod) and eventually damage, it's up to you. The answer isn't only for this question in particular - everything you do will get better as you level up, as you'll slowly increase your skills and get better gear. Most builds at start of the game, have horrible regen time and damage on CAs and you need to kill with your weapon until some time when you get a good balance between regen time and damage. Also worth mentionning it gets much better when you have a character with Bargaining to support with +All skills jewelry and some other useful goodies - Blacksmith skill helps as well but as I understand you're already using it, which is great. Skills can be cast quicker if you increase your casting speed by either spending points on corresponding aspect Lore skill or use +xx% cast times bonus on items (mostly on rings), keep in mind the maximum is 150% cast speed. I think like all magic-based CAs the flame thrower has 100% hit chance, it's use is just tricky because of it's bad range, quoting Vaclaf on this one : You should always use the mount that's dedicated to your main aspect as it gives a regen time reduction bonus. For you weapon of choice I'll once again redirect you to Vaclaf's builds, and add that you don't need to pick any weapon skill for your build.
    2 points
  2. So this is the best place I could ask this I feel. It's the most active community for Sacred 1/2 (3 never happened). I play Sacred 1 to this day and all characters I played were either mages or classes that used combat skills rather than melee/ranged combat. And all of them used stat-sticks instead of weapons I actually used in combat. Like Dwarf-lore Dwarf, Poison-Demon, Mage, Poison-thingy Dark Elf, skills-only Elf and so on. I decided to play the Temple Guardian because it's the closest thing to the Dwarf from S1. It has a Flamethrower, a cannon, a beam, can smith stuff and so on. And I am wondering about these things: Can I play a TG just skilled in Lost Fusion Lore? Compared to S1 5 skills feel a bit lackluster to make a build with. Or do I have to opt into Source Warden aswell for surviveability/support skills? I'm not to keen on using buffs because they make the regeneration of skills much slower. Is it going to be better when I get higher? Can I take 2 skill trees (Lost Fusion and Source Warden) and be effective, or do I lose combat effectivity because of other skills I should rather take? And if 2 trees are a good choice, which special mount should I get? They're specialized in 1 tree as far as I know. All the skills feel really slow and sluggish. The Flamethrowers for example has a too long animation for what it actually does. Or the cannon skill has a way too slow travel speed so enemies can just walk out of it. Will this change as soon as I get higher? I remember that a lot of skills like the Flamethrower from S1 had a 100% chance to hit. Was this changed? How does the Sacred 2 pendant works? Enemies just walk through the fire and don't get damaged quite often. Do I have to take a weapon lore skill? It seems I do if I want to have bonuses on weapons. If I use spells mainly, is a staff the best option? What are the best stat-sticks for a TG?
    1 point
  3. Collect all loot is by default assigned to "Q", but you can change pretty much 99% of the commands on the options menu.
    1 point
  4. I've only played melee TG but I will try to answer to some questions as the forum is quite calm atm and maybe some others will come to complete. 1. I think you can play only with Lost Fusion; you can find some videos on youtube showing it. 2. You have to take at least one buff; the benefits are rewarding. You can't play a char without at least one buff I think. 3. You can choose a second skill tree of course, maybe to take a second buff at least. For the mount I think you will have to privilege the one in which you are the more skilled. 4. I don't know for the Flamethrowers. 5. Check the Wiki, it's the best http://www.sacredwiki.org/index.php/Sacred_2:Temple_Guardian 6. Staves for TG, rarely seen that, I don't know if it's even possible (2 handed staves surely not; maybe it has changed with latest cm patch) To be completed...
    1 point
  5. Your post got me to reminisce about that magical demo that started everything here! :bouce: I remember NEVER stopping playing the Sacred demo over and over again...just couldnt get enough of all the games mechanics! gogo
    1 point
  6. Welcome Toshyro. In Europe tunngle stop service. . Try with Hamachi or other LAN emulator service
    1 point
  7. I'm running it under Windows 10, 64-bit if that helps ... [Added] OK, it is working now. I noticed an icon on the bottom of my screen that showed "Overwolf" when I hovered over it. When I right-clicked on it, it came up with two games I had played and Sacred 2 Gold was one of them. I ran S2G (unmodified) using Overwolf and it started fine, so I modified S2G and tried running it through Overwolf and it worked! In fact, after using Overwolf, I was also able to run the game using the icon. No idea why it happened that way, but I don't care, it's now working. I started a new character just to make sure there were no problems. It's been so long since I've played, I now need to re-learn how to play all over again! Anybody remember the keyboard command to pick up dropped loot?
    1 point
  8. Yes that's it. It's the full version, you just have to execute cm-enable.exe after you have downloaded it for the cm patch to install. When starting the game you should see the new logo and it will show "cm patch 0160" on the title screen. For you Mr Spock, I have no clue sorry, maybe someone else will help.
    1 point
  9. So to get the Patch, I download this: Unsure if it's the full thing or just a fix.
    1 point
  10. hrmmm on consoles this build would be mildly different but otherwise the meta would be roughly the same. The real difference on consoles is the lack of enemy spells being actually, well... harmful. Most spells pre-Ice and Blood are slows, roots, and the occasional fireball. That said most of the effects are really not enough to justify an entire skill and the mod on crystal skin. Instead, the slow mod to reduce enemy movement would be more useful and enhanced perception to make up for the lack of socketed chance to find valuables would most definitely be helpful in farming legendaries. So really on consoles one could skip spell resistance all together and be perfectly fine(hp wise), sure the usually random slow/root will be annoying but they only last a few seconds, and with this kind of damage most enemies should be dead long before then, you'll prolly end up standing around for the last bit of the duration. : ) The boss(duration) mod on RN mentioned above would definitely be useful as us console users can't focus our thorns at all, what with it being distance based... x.x On second thought, it may be more useful to drop delphic arcania lore as well, not really much in the line of damage from those spells and constitution mastery combined with the solid levels in GI should provide enough hp recovery, perhaps toughness lore would be better or some kind of evasion(speed lore)? Ah well, I'm no expert, but I'll be making a 'secret agent' as well, nice work gogo and schot for the vid. balloon heads hehe, I hope the thorns make em pop ^^;
    1 point
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