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  1. Version v0160 Hotfix

    70,661 downloads

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail COMPREHENSIVE LIST OF ALL CHANGES ---> https://drive.google.com/file/d/1_2UcD-_lE-D2-yokJ6_3Ywfm7375yXNB/view =================================== Info below from DarkMatters.org by czevak What does the CM-Patch actually do? Marcuswob is mainly working on the questscripts. Main goal is to have a proper(!) questlog, and tweaking some quest-flow as we find it better/more consistent to play. Also reactivation of unused quests and complementing some unfinished new ones has been and will be done if possible. I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includes unlocking Stuff thats already finished, but did for some obscure reason not make it to the game. That's the easiest part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. ) takes a lot more time. Also balancing of bosses, items and spells is time consuming and we need a big crew of beta testers! We already fixed and included in the Patch: Unlocking XMAS-Island, Fistweapons, Throwing Potions, New Sets for TG, SW and all other Chars, New Uniques, New Legendaries, New Quests, fixed the "Arkenmarks Refuge" Dungeon, Unlock Items can drop regularly, unavailable Shrinkheads can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread. Before you proceed to Download, there is some legal stuff to mention (you know how it is. ): DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product. Old characters are NOT COMPATIBLE. For best results, you should create new characters when playing with the Community Patch. Expect broken quests and items if you use character created before CM 1.60. The ZIP includes two files: cm-enable.exe which is used for installing the CM-Patch, and cm-disable.exe which removes it and restores your previous version of Ice & Blood. =================================== Credits: Developers: Marcuswob, Czevak, LazyTomcat, Pesmontis, Silver Fox, Dimitrius154, Flix Thanks to all bug reporters, testers, and translators. Your contributions, discussion, and feedback helped make the patch what it is today. Special thanks to Mr. Norbyte for his tool which was vital in solving many animation problems. >>Downloadable 1.60 Change Log<< NOTE: It seems that CM Patch 1.60 has introduced a minor issue. Its description can be found in this post. This issue can be resolved by navigating to ...\Sacred 2 Gold\scripts\shared and editing spells.txt with Notepad++. In line 656 where it reads entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }, replace 1000 with 1. Save and you're done. Be sure to back up the file prior to editing it. If you have any doubts about it please post in the comments section.
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  2. Hey guys, after our last Kickstarter failed, we accepted that small games like that are not interesting enough for you. So now we put everything in that we have and have started a new big project. I don't want to tell you just now what the game is exactly about, but I am pretty sure quite some people on Darkmatters could be interested. We will tell you everything about the game as soon as we have a prototype ready, which will take a few month. Currently the concept is in the works and programing of the prototype has started. We are no longer working with the coder, we did our small games with. We parted ways, but staying friends. I do the coding of the prototype. Aarne Jungerberg (Sacred lead game designer) is creating the concept and will do level design. Cords-Illustration is doing the graphics for the prototype and we have a new team member, which is a book author. She will write the story, don't want to drop her name just yet, because it's all very fresh and not all details of our cooperation are worked out. But she did gave me a yes. Follow us on Twitter. We will regularly tweet how the project is progressing and will drop hints about the genre, world and story. If you want to chat with us directly, join our Discord. We are also looking for people who want to join our team and would want to work on a long term game project with us. If you are interested join the Discord and get in touch with us. We would gladly accept people from the Sacred modding scene and old SacredVault members into our team! You can also follow my personal Twitter, if you want. But all project relevant news will be on our official team Twitter. Would love to see some of you guys following us. This will either be our biggest hit or the hardest fail we ever had.
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  3. Why don't use Evolve emulator for games Here is a link with more info. https://www.evolvehq.com/download Welcome steinerrr
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  4. Thanks for the appreciative post, this team has put together one of the world's best mods for this gem of a game. And a mighty welcome to DarkMatters, ShadowRaven! gogo
    1 point
  5. Just wanted to drop by and say thanks for the awesome mod. Haven't played with it too much just yet, but so far the game is running much better.
    1 point
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