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Showing content with the highest reputation on 08/15/2018 in all areas

  1. Ok, now its a relatively common request that we get asked how do I increase the experience per drop or how do I make sets/uniques/legendaries drop more often. Hopefully, this post will go through a bunch of the values in balance.txt and explain what they can do. Anything I haven't included, feel free to mention and I'll add in, hopefully I'll find the time to work out a large portion of them over time. Firstly, I use Sacred 2 Ice and Blood 2.65.2 so different versions may have different values or even some different lines present or missing. Also, remember to backup your balance.txt before editing it and any changes you make are at your own risk. Nothing is likely to happen, but I did once change something which resulted in the toon I was testing needing a displayed 4.xx billion experience to level which never got less, not matter what I killed. So back up your save files as well. They are found in: For XP, it's located in: C:\Documents and Settings\<user name>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<user name>\Saved Games\Ascaron Entertainment\Sacred 2 So, onto balance.txt. Alot of the lines make some sort of sense and you can guess what they do, however I won't put anything in here unless I have tested it and seen an effect I can relate to the change. SpeedMin = 500, SpeedMax = 1500, These lines effect the minimum and maximum speed possible in the game. Effects attack speed, run speed, animation speed, etc. Or, more specifically: SwapRune_One = 125000, SwapRune_Two = 25000, SwapRune_Three = 5000, SwapRune_Four = 500, Effects how much you pay to swap runes at a runemaster. ForgeSlot_BronceFactor = 1000, ForgeSlot_SilverFactor = 1070, ForgeSlot_GoldFactor = 1150, Effects the bonus provided when socketing into a socket (1000 = item modifiers remain at 100% of the vsalue on the jewellery, 1070 = 107% of the value or a 7% increase). Also note that as per randdaman's post the following should be changed too: ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, ZRareExpectation10 = 34, ZRareExpectation09 = 46, ZRareExpectation08 = 58, ZRareExpectation07 = 72, ZRareExpectation06 = 88, ZRareExpectation05 = 106, ZRareExpectation04 = 124, ZRareExpectation03 = 144, ZRareExpectation02 = 166, ZRareExpectation01 = 456, ZRareExpectation00 = 1000, These control the likeliness of an object from these tiers dropping, given an item drops. 1000 = 100% chance, tier 00 is lowest, tier 15 is highest, sets, uniques and legendaries are in tiers 13-15. IsRuneForHero = 400, Likeliness of a dropped rune being for the class your toon is, 400 = 40%. ExpLS100 = 985, ExpLS125 = 980, ExpLS150 = 975, ExpLS175 = 970, These are the experience penalties imposed as you level up, more covered in this topic. NORMAL_STANDARD = 350, NORMAL_RUNE = 15, CHAMP_STANDARD = 700, CHAMP_RUNE = 45, BOSS_STANDARD = 1000, BOSS_RUNE = 600, The _STANDARD values influence how many items the different types drop and the _RUNE influences the chance of a rune dropping (15 = 1.5%). QuestExplow = {20,25,30,40,50}, QuestGoldlow = {25,30,35,40,50}, QuestGoldmax = {3025,4030,5035,6040,8050}, QuestExpmax = {4020,5025,6030,8040,10050}, Effects the minimum and maximum gold recieved from a quest, increase them to get large numbers of gold and experience from a quest. Each number corresponds to the difficulty, left most is bronze, rightmost niobium. - Clarified by knuckles MP_experience = {1000,1150,1325,1550,1825}, I believe this one effects the extra experience gained from having someone join your game, 1 player gives 100% experience, 2 players 115% and so on up to 5 people providing max experience. - Confirmed by loco Change the first value to change the amount of experience you get from killing monsters in singleplayer, 2000 = 2x experience and so on. RuneLevel = {1,1,20,35,50}, Level of the runes from the difficulty they drop in, bronze gives level 1 runes, silver level 1, gold level 20 and so on. This effects how they effect items they are socketed into. A niob rune is level 50 meaning if you socket it into a lvel 10 sword it will become a level 50 sword. Change these to change that effect. LevelCapDiff = {60,100,140,180,200}, LevelMinForDiff = {1,1,60,100,140}, Use these lines to change the minimum and maximum levels for a difficulty, it goes {Bronze, Silver,..., Niobium} Need to be somewhat careful with these. If you raise them too high, it is possible to get a stack overflow error and crash the game. This is from generating more items than the window can hold. It has only happened to me once, and if it can happen once, it can happen again. Though in my defense, I did put in a ridiculously HIGH number just to see what would happen. Here are the values I generally run with: TraderOfferUpperRareBase = 12, -- raises the tier of items offered by merchant. can purchase ANYTHING if this is set to 15 Trader_Item = 7500, -- These do change the number of items spawned on the vendor, but how they are tied together Trader_Many = 20000, -- I have yet to figure out. Possibly min and max number of items spawned. Trader_SpecialOffer = 20000, -- Increases the chance of cool stuff on vendors EDIT: Added info/confirmation/clarification from loco, knuckles, wolfie and silver. EDIT 2: Added knuckles, DMCains and marwaes tips. So, its not a completely exhaustive list at the moment, but if I get time whilst frantically studying at the moment I'll see what else I can definitively determine. Like I said, feel free to make any suggestions. I may come through and sort it out a little more neatly later, but for now, enjoy
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  2. Added some text to the description to make it more clear not to use old characters.
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