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Showing content with the highest reputation on 09/07/2018 in all areas

  1. I guess a lot of Sacred 2 players are skilled Hack&Slash fans, easily switching between combat arts and combos and doing everything in the right time. I am rather a casual player and during heavy combat sometimes I press wrong keys or misclick. My goal is to find the setup for all characters suitable for people like me - who do not like to click too much and who want to simplify their gameplay. The only thing necessary for these builds is to find a good Area Effect CA (to deal with many enemies). Suggested skill choices: CA's skill lore (high priority in the terms of points assigned during the levelup) - General skill 1 - CA's skill focus (top priority) - General skill 2 - (maybe General skill 3) - defensive skills (Armor Lore, Constitution, Warding Energy etc., low priority), Ancient Magic for extra boost to CA damage (high priority). Weapon skills and Shield Lore are not necessary. From my point of view the best CA's are these that may be placed somewhere and they damage enemies for some time. If you use a buff from a different school, you should take appropriate Focus (just to get all mod points for the buff or maybe more). Two or three buffs: Concentration (this may be a good choice anyway, because it lowers regeneration time, so indirectly it may boost damage). My favourite General Skills are Bargaining (average, high or top priority) and Smithing (1 or 5 points) but sometimes Enhanced Perception may be necessary to get them. It may be worth to throw some points there, especially for characters with empty common chest. Favourite attribute: Intelligence (for CA damage output). Try to keep main combat CA's at the level equal to the lower of two numbers: the level with the best DPS (damage per total cooldown time, sometimes multiplied by the rate of fire, usually this is the same as the max level without penalty) and the level that CA duration is greater or equal to its total regeneration time. I have made my private ranking of available characters in terms of the convenience of the gameplay and survivability. 1. Shadow Warrior, Astral Lord setup - when he gets Shadow Veil level 25, he may cast spells and shoot without being noticed. He needs only 2 CA's: SV as a buff and Skeletal Fortification. With CP 1.60 he is an excellent supporting character - invest 5 points into Smithing, max Bargaining, maybe some use of Enhanced Perception and he will be an ultimate treasure hunter. One drawback: I was not able to kill the Ice Hydra during the Christmas quest, its HP regeneration rate is insane. 2. I think Seraphim. She has 2 excellent CA's: Radiant Pillar and Flaring Nova. FN acts immediately and around the character, so it needs a bit more skill to use (my FN Seraphim has died a few times at Silver), so I go for RP and my build is based on the Celestial Magic. The problem with this build is that the only defensive buff for Seraphim is Warding Energy (at low levels 1 rune is enough), so it means also Warding Energy Lore (enhances the buff protection). 3. High Elf - vulnerable but a great firepower and regeneration ability. Fire spells are great but Ice/Storm ones are better, so I suggest the Mystic Stormite build. Simply Raging Nimbus is more convenient than Blazing Tempest and Crystal Skin offers a better protection than Incandescent Skin. For any HE Grand Invigoration is a no-brainer, so Delphic Arcania Focus and Concentration. 4. Temple Guardian - vulnerable at the beginning, then a real killing machine. Unlike for the other characters, I suggest two CA's: Fiery Ember and Icy Evanescence (Source Warden). Both of them have a 15s cooldown time, so the best method to use them seems to be to use one after another. Their total regeneration time may be kept greater than their duration but definitely smaller than two regeneration times (to be able at least to cast one after another finishes). A buff: T-Energy Shroud (Devout Guardian). 5. Dryad. Malicious Totem (Cabalistic Voodoo) makes her to be a Shadow Warrior without invisibility but maybe a better damage output. A buff should be defensive, so Ancient Bark (Nature Weaver). Acute Mind (NW) may be a good way to increase damage output. 6. Inquisitor. The best CA for my needs seems to be Levin Array - maybe Clustering Maelstrom would be better if I knew how to use it effectively (both Astute Supremacy). Definitely I need to play more with this character. Buffs: perhaps Soul Reaver (Nefarious Netherworld) would be the best (mod it with Recreation and Soul Imbiber), Zealous Doppelganger (AS) also seems to be interesting. Why so low in my ranking? LA is great in terms of damage but it needs some caution how to cast it, one may easlily miss a lot of enemies. 7. Dragon Mage. Energy Blaze (Mentalism) looks promising but when I tried to run a DM using this CA, he died so many times at Silver that I have resigned. Maybe because I was playing at a laptop below technical requirements (just enough RAM to run the game without many CTD's, too weak CPU, poor GPU) so it loaded new areas, enemies and during a heavy combat it reacted to keyboard and a mouse with a few seconds delay. The DM is vulnerable, so any delay really hurts. A RP Seraphim at this machine performed very well. I need to try this build at a much more solid PC. Another option is the Dragon Strike (Dragon Magic), but this has a limited use not in an open terrain. Buff: perhaps the Rune of Protection, maybe also Familiar for better stats. S.
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  2. I tried that font folder idea and it worked but it was still too small for me but I found this to work best: http://darkmatters.org/forums/index.php?/topic/17091-guide-change-fonts-used-in-games-interface/ by just copy pasting BleachFan's xml font file over. where it says "My ListFontGroups.xml:"
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  3. this sounds interesting ! I look forward to trying it out !
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  4. Nice to see one more familiar face on this thread. Don't worry about time to play. The release of the prototype will only mark the beginning of a more open and community driven development of the project. It will take years to complete it.
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  5. You are welcome, indeed. I like to go to "Start Island" in Multiplayer to shop. With balance adjusted to: TraderOffer_MaxLifetime = 1 you may go back between the Merchant and Blacksmith and their items will refresh quickly and are generally of better quality. With the Bargaining skill mastered and very high there's a much better chance for a special offer.
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