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Showing content with the highest reputation on 10/01/2018 in all areas

  1. So there's no way to increase the mobs' attributes by different values on different difficulty levels but the natural scaling with each difficulty and enemy level will still take into account any changes made to the first value (yes for SP). Another question then, how much is too much to make the game unbalanced? Or better put, let's say I want to make the game more challenging and feel like every new area is harder than the previous one. What order of values over 1000 would be good enough for that and which values would be nightmarish and one-shot wonders? Is a 10% increase too little or too much? That sort of thing. I haven't played in a while because with moving it hasn't been possible, but I'd like to eventually get back to it but feel more challenged. Basically rebalance the mobs' "hardness" with the added experience gain so that every incursion on a new area would be a potencial risk, making exploration more of a necessity. But with added experience gain it wouldn't be a grinding task. I'd also like to rebalance upper magic tier find (12-15 I believe) because even with EP maxed out there's still a lot of set pieces barely dropping. I got a Seraphim to level 120 and couldn't complete a Genesis Sideria by one piece, so I'd like to be able to do so in a timely manner as well. I remember you saying that anything above 8% gain would be too much?! Something like that. I get the feeling that EP does more for yellow items than for the remaining upper tiers, but I could be wrong. So yeah, I'm into trying to rebalance the game here, but without breaking it. @Bezlonir - I'm curious as to how much of a bonus you turned the penalties into to get one level per kill. Care to elaborate further?
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  2. Thanks. I have now "Liked" the page. Hopefully that will allow me to at least find it again ... Of course, as little as I know about computers, I may be wrong.
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  3. I was completely unaware that there was a DarkMatters Facebook
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  4. Hmm, didn't know "we" were on Facebook. I just searched and found two "DarkMaters" and a "Dark Matter". None looked like this site. Would you post a link, please?
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  5. I tried changing the high level experience penalties into bonuses a long time ago when I was trying to test some spells.txt modifications I was farting around with. By the time I got to like 180, I was leveling like almost every kill. So yeah, it works both ways.
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  6. Those values add attributes based on how many people are in the game. Each value to the right is +1 player. So if you're just playing single player and you edit the left-most value, that would add, say 25% extra damage/whatever on top of the base value of each difficulty. Damage, hp, combat values, etc., would still scale with difficulty, they're just not controlled by those particular lines.
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  7. Thank you very much guys! I feel like we're back in steady waters but I'm afraid to look overboard for fear there may be a sea creature lurking below. For the record though. We want to be insecure and not secure. As strange as that sounds, insecure is a good thing. For now. Our software isn't set up for the secure SSL feature to be on which was a big part of our troubles recently. We will eventually, begrudgingly, only because Google is forcing the world to do so. That said, always be aware that Phishing and Malware sites are also capable of having SSL and appearing as though they are "secure".
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  8. Birch beer...never even heard of that...but sounds very yummy... ! And...since yer not old enuff..it's soup and crackers for you sir! gogo
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  9. Ok here's a link to the Elite Textures. Distributed with permission from rights holders Deep Silver. Elite Textures for Sacred 2 It's a Google Drive link, so there should be no download speed limit. The file is an .iso , a copy of the original install disk. It should be mounted as a virtual dvd with something like Daemon Tools or MagicISO/MagicDisc. Then run the setup. There will now be an option to enable elite textures in the options menu. Should work with any Sacred 2 version, CM Patch, and most mods.
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