Long post ahead, so those who don't want to read, better move to another topic now......................
To start with, I discovered - to my horror, I must admit - that my HE was still wearing some of her Silver items, including a level 39 - most likely because of the socketted ammy or ring - piece. That's kinda asking for the problems I ran into. So it looks the death of my HE was more my own fault as in lacking the right equipment and perhaps being a bit too overconvident after so easily killing the campaign bosses, as it was to the CM patch.
@Hooyaah , Thx for the tips. Unfortunately at my current level, Meteor Strike has already been improved, so I won't be able to use the ones you suggested. The improvements I choose were based upon one of the builds I found here; but I also discovered some of the names of the improvements have been changed at some point; which also may have been a reason or a cause for the problems. Anyway, the things I choose were Skull Smash, Smoldering Boulder and Copious Shower. It's listed in the screenshot as well, so no reason to explain why.
For Grand Ivigoration I choose the same things you reccommended, although I'm not certain I've got enough points for a full spec yet. I am pretty sure I haven't been able to spec Expulse Magic yet, but your list was the same I had in mind - again, based upon that old topic - so at least I'm certain I took the right choices there. Makes me wonder if my build is based upon an old one you created a long time ago.
As for DPS, I'm able to rain down 12 meteors doing 2.4K dmg each at a 1.4s interval. That's over 20K dmg a second; which should've been enough to deal with her. Unless my calculations are off somewhere?
@gogoblender Have you seen that this player actually had the time to move his mousepointer away from the spiderqueen to click at a healthpotion? And not once, but multiple times?
@Flix: Yeah, that leech option most NPC have is sometimes maddeing. Especially since they got it at both the physical - as in melee and ranged attacks - as the spell attacks; while as a player you only have it for your physical attacks.
I do understand why the dev's took it out, knowing how my BM was able to survive a mob starting with 1% HP left, and then casting one or two fire spirals to use the 25-30% socketted LL to heal up. But at the same time, it meant that you go from overpowered in one game into underpowered in the sequel.
And now you mention it, that LL could very well been the reason my char got killed.
Like I said in my first post, she got hit twice in a row by some super spell or something. I had been able to heal up after previous attacks from her; which didn't take out more as 1/3rd of her health. However, if she did two of those spells, burning through all of my resistances and have LL on top of that; yes, that may be enough for her to kill my HE with two shots. Still, not something I'm happy about though.
Anyway, one of the reasons I wasn't happy with the death was the way it happened, but also because of the loss. I had build up a nice amount of SB, making me fighting monsters 11 levels above me. After that death and all monsters at my level, I have been one-shotting them for quite some time. And since SB is based upon my actuall combat time and not - as in S:UW - upon the time you are near monsters, one-shotting monsters doesn't help much in building it up again. There were times I relied to other spells to fight monsters, just to increase the actually fighting time. But it eventually paid off and I'm facing monsters 6 levels above me again.
I noticed that even that can be a pain, when encountering Mazzagon's Female bodyguards
who were almost shredding me because of their setup. Which is a totem cast from one and rooting you from the other; as well as some other Dryad spells and, again, their spells having LL. Those two things combined can be deadly, so I used my Expulse Magic / meteor shower combo to deal with them until the point they gave up their casting and "simply" switched to melee. After that it was just spamming meteors until they went down. Compared to them the endboss of that quest was a walk in the park with your partner, while eating icecream and enjoying the sun.
More important, with those 6 level's because of the SB and my char being level 97 atm, dropped items are getting better as well. I'm not where I should be, but I'm getting to where I used to be, including getting more difficult monsters over time. Still, I got the feeling that the previous two minibosses will be a lot harder as the Facetteleon. Especially since the latter doesn't move around as much and is partially ice / magic based and thus no match to an overdose of fire / physical damage. I hope.