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Showing content with the highest reputation on 01/10/2019 in Posts

  1. It's good to know that you are building your Survival Bonus back up now. Keep up the good work! The build advice that I mentioned actually comes from a High Elf Pyromancer build written here, Loco's Piromante (Ice & Blood), by Locologarto. Unfortunately, it's relatively easy to miss his note when following the build and select the modifications above it. Perhaps you can try the ones that add more power on your next build. I posted a Mystic Stormite build that somewhat loosely follows Loco's Pyromancer build, adjusted for a Mystic Stormite of course. Devastating Mystic Stormite Build
    2 points
  2. Thank you very much for your replies and time, gogoblender and Augmint! Much appreciated.
    2 points
  3. Hey Thorin, hover your mouse over the Sigma, Σ and take a screenshot of your stats. You want to get fire damage up as high as you can and you can accomplish this with "yellow" high quality rings. You can take your character into multiplayer and shop on The Island of Many Roads. It makes shopping easier if you go into balance.txt and adjust the following values: While you are at it look for TraderOfferUpperRareBase and adjust the integer to = 24. With TraderOfferMaxLifetime set to a value of one you can go from the Merchant the Rune Master and Blacksmith and their wares will refresh each time. If you open your chest they will also refresh. You want to select the rings that have All Skills +x with Fire Damage +x%, and Physical Damage +x% (I'd focus more on Fire Damage as it affects all three C.A.s). You can sometimes (rarely) find a ring with only the fire damage modifier and at almost twice the usual percentage. The added fire and physical damage will render your Incendiary Shower much more powerful. Also look for pendants that boost Skills, Combat Arts, and the Arrant Pyromancer Aspect. This will make all of your Combat Arts devastating and the boost to your skills won't hurt either. That's my suggestion since you already have Bargaining, you may as well take full advantage of it, sir!
    1 point
  4. I know! both me and Schot had a hoot watching the video... the transformation firstly took me by surprise as I hadnt seen it before, and then seeing all the deeking and running, good tension, and camerawork on the part of the player ... quite exciting...that player had a good flee/fight reaction in progress gogo
    1 point
  5. Long post ahead, so those who don't want to read, better move to another topic now...................... To start with, I discovered - to my horror, I must admit - that my HE was still wearing some of her Silver items, including a level 39 - most likely because of the socketted ammy or ring - piece. That's kinda asking for the problems I ran into. So it looks the death of my HE was more my own fault as in lacking the right equipment and perhaps being a bit too overconvident after so easily killing the campaign bosses, as it was to the CM patch. @Hooyaah , Thx for the tips. Unfortunately at my current level, Meteor Strike has already been improved, so I won't be able to use the ones you suggested. The improvements I choose were based upon one of the builds I found here; but I also discovered some of the names of the improvements have been changed at some point; which also may have been a reason or a cause for the problems. Anyway, the things I choose were Skull Smash, Smoldering Boulder and Copious Shower. It's listed in the screenshot as well, so no reason to explain why. For Grand Ivigoration I choose the same things you reccommended, although I'm not certain I've got enough points for a full spec yet. I am pretty sure I haven't been able to spec Expulse Magic yet, but your list was the same I had in mind - again, based upon that old topic - so at least I'm certain I took the right choices there. Makes me wonder if my build is based upon an old one you created a long time ago. As for DPS, I'm able to rain down 12 meteors doing 2.4K dmg each at a 1.4s interval. That's over 20K dmg a second; which should've been enough to deal with her. Unless my calculations are off somewhere? @gogoblender Have you seen that this player actually had the time to move his mousepointer away from the spiderqueen to click at a healthpotion? And not once, but multiple times? @Flix: Yeah, that leech option most NPC have is sometimes maddeing. Especially since they got it at both the physical - as in melee and ranged attacks - as the spell attacks; while as a player you only have it for your physical attacks. I do understand why the dev's took it out, knowing how my BM was able to survive a mob starting with 1% HP left, and then casting one or two fire spirals to use the 25-30% socketted LL to heal up. But at the same time, it meant that you go from overpowered in one game into underpowered in the sequel. And now you mention it, that LL could very well been the reason my char got killed. Like I said in my first post, she got hit twice in a row by some super spell or something. I had been able to heal up after previous attacks from her; which didn't take out more as 1/3rd of her health. However, if she did two of those spells, burning through all of my resistances and have LL on top of that; yes, that may be enough for her to kill my HE with two shots. Still, not something I'm happy about though. Anyway, one of the reasons I wasn't happy with the death was the way it happened, but also because of the loss. I had build up a nice amount of SB, making me fighting monsters 11 levels above me. After that death and all monsters at my level, I have been one-shotting them for quite some time. And since SB is based upon my actuall combat time and not - as in S:UW - upon the time you are near monsters, one-shotting monsters doesn't help much in building it up again. There were times I relied to other spells to fight monsters, just to increase the actually fighting time. But it eventually paid off and I'm facing monsters 6 levels above me again. I noticed that even that can be a pain, when encountering Mazzagon's Female bodyguards who were almost shredding me because of their setup. Which is a totem cast from one and rooting you from the other; as well as some other Dryad spells and, again, their spells having LL. Those two things combined can be deadly, so I used my Expulse Magic / meteor shower combo to deal with them until the point they gave up their casting and "simply" switched to melee. After that it was just spamming meteors until they went down. Compared to them the endboss of that quest was a walk in the park with your partner, while eating icecream and enjoying the sun. More important, with those 6 level's because of the SB and my char being level 97 atm, dropped items are getting better as well. I'm not where I should be, but I'm getting to where I used to be, including getting more difficult monsters over time. Still, I got the feeling that the previous two minibosses will be a lot harder as the Facetteleon. Especially since the latter doesn't move around as much and is partially ice / magic based and thus no match to an overdose of fire / physical damage. I hope. Thorin
    1 point
  6. Ok this mod is progressing. So far I've replaced all rats in the game, except those spawned as quest targets. Next up will be the insects. I'm going to leave the wisps and stone creatures alone.
    1 point
  7. One of the most powerful Bosses in the game, Asmarael, Queen of the Spiders is not one to drop in on unprepared. Unless, of course, the one popping in for a visit is none other that Tarellethiel, the High Elf and slayer of bosses. Watch now, in resolutions up to and including 4k for the best viewing that suits your preference.
    1 point
  8. Glad it perked your interest guys. There's alot more gameplay footage. The thorn totems look really fun. The wiki has more info than the official page I linked to. Beta testing for Last Epoch is anticipated to begin in April 2019. An open beta is planned for January 2020. https://lastepoch.gamepedia.com/Last_Epoch_Wiki https://lastepoch.gamepedia.com/Skills And
    1 point
  9. Hello Flix! Thanks for your answer! 15% + 1% per would make 43% for this particular SW, which would perfectly fit the numbers. Also, making them more prone to damage makes more sense than the text that their armor is reduced. Because the Kobold Warriors don't have ice armor, but the Shivering Miasma dealt 130 Damage to them, whilst doing only 85 per description. That's AWESOME! I mean, this should work in addition to any other damage increase from skills and items, since it effects the enemy and isn't added to your own increases. I surely don't _want_ to prove you wrong. I will just save up some skillpoint to raise Astral Focus 10 level at once and test again. But since those numbers you gave me hit perfectly, I think that is all to it... I mean, 15% + 1% per CA-level is strong enough I think. :D yours sincerely Roderick
    1 point
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