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Showing content with the highest reputation on 02/26/2019 in all areas

  1. I didn't find such a topic after doing a search, so I thought I'd start a topic. I'm a screenshot junkie, especially since I discovered FRAPS a few years ago. Wish I could go back in time and give it to myself for all the games I played in years past. With Sacred 2, over time I've collected quite a few interesting ones. This is one in the desert. There's bus stop and a poor chap has turned into a skelton waiting for the bus that never showed up. These Orcs froze into ice sculptures trying to warm themselves by the fire in the Crystal Plane. Don't wanna meet the rodent this trap was made for! Reminds me of the opening quest to The Bard's Tale (hilarious RPG, get it on GOG). This was the day I realized the Shadow Warrior could resurrect even friendly, non-fighter corpses. While I was fighting some guards, a bear was killing a deer nearby. After I took out the guards and the bear, I brought them back with Rallied Souls, and the deer got up and joined my party too! Speaks for itself I think. Whoever can identify what's going on in this picture gets a cookie. Is it a spaceman in a flying saucer? This is the mad scientist's house who experiments on Orcs. I really appreciate the detail they put into this little side quest. He's got an Orc strapped to the table, and dissection tools, and even an anatomy paper in the style of DaVinci's Vetruvian man, but for Orc anatomy instead. Amazing. This was an interesting glitch. You can't really tell, but that Hydra is dead. After my Seraphim killed it, it didn't turn into a corpse, but froze into a statue like the Kraken staring at Medusa's head. This one's not funny, but I thought it was a really nice dramatic shot of all three types of Werewolves charging my High Elf, while Spiders creep up from behind.
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  2. I know it's a total clickbait title but I actually want to discuss something important. And everyone knows that Ancaria was always great anyway. Over the course of time and different iterations of community made patches and mods there has been a lot of content added to the vanilla version of the game, and this is something that hasn't been consensual as far as I can tell. No one questions the ability for CM 1.60 to make the game stable, so all the added content that comes with it is to be endured in order to fully enjoy the game in its full splendor. And yet there are always folks that think that vanilla it should be. Now with that in mind there is one thing that's been talked about over the course of time, which is to make more standardized CM version. As daunting of a task as that may seem at first the question I ask is this, is it really a necessity or just something for a selected few who complain about no vanilla no game?! That's my first point so I'll keep the rest of the conversation below. Now, we all know how easy it is to mod this game, just grab GSME and enable the module you want to load on top of the game. You want added content? Load the module with "cm items", which would need what, an already existing blueprint and drop.txt files? Come to think of it it shouldn't really be that difficult to make a "vanilla cm patch" with optional modules to be added like any other mod with extra items and stuff. Now, I'm not talking about eliminating restored content but making newly created content an optional module. It's pretty much incredible just how much variety CM 1.60 and even EE 2.1 bring to the game in terms of enemy skins and weapons, as well as rng loot skins. The point I'm trying to make is that those things should stay, if they're in the game files anyway why shouldn't they? The only thing that they add is a greater visual variety in the game, they don't add more items to drop pools. Now the big question is this, do you, the community, feel like this is an endeavour worth taking? Making a CM Patch that has all vanilla plus only restored content, with the option to side-load all the extra content created by the community? What do you all think abou this? We have the tools, I know there's will out there. But how about it being something people actually want? And that my friends, is the million dollar question. Thanks for reading and I hope that we can discuss this.
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  3. My first RPG, Sacred 2, must be superior to Sacred. For, there is pizza in Sacred 2! Check here: Funny/Interesting Sacred 2 Screenshots
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  4. I'm ashamed to say it, but I've never played any RPG apart from Sacred, if we miss some stupid MMORPGs. Anyway, one of my hobbies is to make RPGs (table games, not videogames)
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  5. Alright, let's see if I can figure this out... First you need to open up blueprint.txt (in scripts/server) and find the blueprint of a unique or set piece you want to edit. I don't know all the item ID's but luckily most items have names, even if many are in German or just have a fragment of the name. If you can tell me what items you might want to edit, I can probably help you find the blueprint ID. I don't know what your character has, so I'm just picking a random one, the unique ring Nyarlathotep's Creeping Madness. The blueprint looks like this: newBlueprint = { id = 2541, name = "unique_ring_Nyarlathotep", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {20,14,0}, lvljump = 20, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {543,700,1,9,0}, bonusgroup1 = {886,750,1,9,0}, bonusgroup2 = {871,500,1,9,0}, itemtypes = {7152,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2541, newBlueprint); The bonuses (item modifiers) are the lines that say "bonusgroup0" for example. The is where you'd add the Survival Bonus modifier. The ID of Survival Bonus is "871". So as you can see in yellow I have added a new bonus to give the item this property. Maintain the numerical order, for example if the bonuses go up to bonusgroup2, then make sure the next one you add is bonusgroup3. I think there is a max of 5 bonuses (so the highest allowed would be bonusgroup4), so you'll have to pick an item that has less than 5 bonuses or else you'll have to replace an existing bonus. I copied the values from another item that has Survival Bonus (Officer's Saber), but I think increasing the second number in the sequence (500 in this case) should give you higher amount of Survival Bonus. I think 500=5.0%, so I might try 9000 to bring it up to 90%.
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