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Showing content with the highest reputation on 03/01/2019 in all areas

  1. For some time now I've done a few conversions of lady models from other games, demo's and examples. Lately I added Maya from Borderlands 2 and Valkyrie Hana from Black Desert, and I thought I just like to share these screenshots. Some of them have been added to the D2 mod, but others didn't quite make it. https://onedrive.live.com/?id=C74367DE5EF781A2!150&cid=C74367DE5EF781A2 I have no intention of publishing them as mods, but if you really want to try such a mod, then send me a PM.
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  2. I recently updated the game to cm patch 1.60 and installed the s2ee as well. I had the previous version of enchanted spells and I had some personal tweaks for some of them which requiremed me to edit the global.res file. I had no problem with the spells.txt file but I cant seem to be able to edit the global.res file What I did was: 1. Run s2rw in the locale en folder. 2. Decode and get a notepad with all in game texts 3. Replaced in notepad whatever needed replacement for my tweaks 4. Encode with the "all texts" option. 5. Make a backup and delete the old global.res file, renamed the new one as global.res However when I enter the game none of my changes appear and if I decode the global.res again its just like the original one. Is there something im doing wrong? NOTE: I found one of my old edited global.res ( the one with new EN etc in its name ) and it had a + sign ( unlike the one I did today ). I dont know what that means. Beside that, I tried to copy the classic icons from the first enchanted spells mod and they dont change at all. Id appreciate any help. Thx. EDIT: Managed to solve the global.res problem after checking all the posts about it again. I didnt run the encoding from the system folder. Still trying to change the icons with no result. EDIT 2: unlike in the first version of enchanted spells, the spell and runes icons were in a zip. Didnt notice that in the first place. Everything is solved now.
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  3. Dryad Cheeta View File Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Required Standard Dryad Leafs Set: Brown & Gold Skin Builds. In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique. Refer to the support thread for details on how to use the Sacred 2 Item Editor to modify the items seen equipped to the Shadow Warrior in the images with this download. Submitter Lussbhel Submitted 02/28/2019 Category Fallen Angel Dryad Builds  
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  4. Caramel -> Ice cream one of the most popular flavours that I make at the hotel is salted caramel ice cream... Not one of my favourites, because I don't like eating caramel, but I do like making caramel.
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  5. Penny Ingested Zero Zebra Antlers It might also be because Zebras don't have antlers... H O R N S
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  6. Apple IIc was released on the year of my birth, nuff said!
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  7. You might actually find making the dough is easier than you think, especially if you have a KitchenAid or similar mechanical mixing device. Even so, the recipe is usually quite basic (flour, yeast, oil, salt, warm water) and requires not much more than mixing / kneading and then being left to rise. And it tastes sooooooo much better than a pre-made partially cooked base you might buy at your supermarket.
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  8. Cher -> Strong Enough Loren Allred - NEVER ENOUGH
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  9. Point with modifying global.res is: - you can easily damage the file to be useless - mods will get incompatible as there can be only one global.res in the game, and that one cannot be overloaded - mulitiplayer (LAN or tunngle) will get problems with different global.res To integrate the last changes from the ItemMod took me one week - and I know the tool since the beginning. As soon as we "officially" release s2rw.exe, this will be the end of the cm-patch once and for all. Won't be able to keep the different language versions together any longer, so any further cm-patch would be senseless. Think of this: As I've reviewed and edited the quest "Hunting Fever" I needed to create some reports and shift some IDs inside global.res. I did this for all ten languages. If I would have done this for german only, the quest would misbehave in all other languages. To integrate the ItemMod was also the task of tanslating all new item names into all other languages except english. Until this the ItemMod is difficult to use for french, spanish, italian, ... users. CU Marcus
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