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Showing content with the highest reputation on 03/04/2019 in all areas

  1. "Progression is so slow and the game is so big that you have to play for hundreds of hours to complete all difficulties and move to another class/build." This is exactly the reason why I love these games. The piddly little games that you complete in a couple of dozen hours put me off no end. If a game is worth playing it is worth taking time to enjoy. I can't understand these people who seem to want to rush to endgame as fast as they can, almost as if they can't wait for the game to be finished with so they can rush on to something else. For me Titan Quest was boring as hell, it was like being on rails with no option except to follow the alloted course. I have about 700 hours into Sacred 1 and I am still finding things I have not seen before. Morrowind I am well over a 1000 hours and have not finished the Bloodmoon expansion in that game, hell I have hardly started that part! I suppose my playstyle is exactly what Ascaron was aiming for when they developed Sacred, players who wanted a massive gaming experience that would keep them enthralled for hundreds of hours just playing a single character class and with the knowledge that they had it all to look forward to again with another 7 unique character classes, each of which would supply a different playing experience. I really got my money's worth with the Sacred games, unlike a lot of modern, supposedly AAA titles which cost ten times as much and are over and finished with in a fraction of the time. Sacred provided quality gaming, and didn't try to hide mundane gaming with pretty graphics as so many games do these days.
    3 points
  2. Version 1.0.0

    396 downloads

    ================ Introduction: ================ * This is a collection of skins from all the versions of Sacred 2. Any skin can be installed over any version of the game. Pictures are included as a visual reference. ================ Installation: ================ * Install the Generic Mod Enabler to the Sacred 2 root folder (for example C:/Sacred 2) -get it at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml * Move the GUI folders into the MODS folder created by the Generic Mod Enabler in the Sacred 2 folder. * Choose only one skin to install at a time. Hit "Enable Selected Mod." * Disable before switching to a different skin. * Install order shouldn't matter, these skins should override any others, but if you want to be sure that these skins will override all other mods, then install these skins last.
    1 point
  3. Ok guys, this time I'm writing a serious topic . This story begins in 2006, when I was ten years old. At that time I began to read books and I approached Tolkien's work (of which I then read 32 books !!!). So I started to get interested in the fantasy genre, and I soon came up with a story of my own. Two years later, from 2008 to 2010, I wrote three short novels (if you want to know the plot, simply ask me in a reply) set in an archipelago called the "Blue Islands". I have developed this world perfectly, so much so that I have invented toponyms in the languages of the respective regions, having made dozens of maps in different historical periods, maps of the typical production of the places and the annals of each kingdom and a lot of other things. Last week I found some notes on these novels and I decided to make a very mallet map, joining all the others. So, as you can see in the picture, I started working on it and tomorrow, when I finished it, I will post another photo where you can see the map perfectly and read it. The map is 23 x 33 inches (59 x 84 cm)! It is a very hard work!
    1 point
  4. It's "additive scaling" vs. "base scaling". (100 + a/10)% vs. (a/10)%
    1 point
  5. cow -> fatcow hosting we loved their company and url so much, considered being hosted by them for a while https://www.fatcow.com/ gogo
    1 point
  6. I think one of the reasons Sacred is so good for me is the unique builds you can make, for example my magic user wood elf, using only Thorn Bush and Call of the Ancestors. as opposed to a bow build. It is the endless possibilities. I also loved my Wee Jock build, a grouchy little dwarf that beats mobs to death with his fists. Think outside the box. Think what is the most unlikely build to succeed then go build it and beat the game anyway!
    1 point
  7. If you play in bronze difficulty level, side quest are the easier way to level up, but when you reach difficulties like gold, platinum or niobium they become useless. For example, I'm currently playng with a Battle Mage (in the picture) in "gold" difficulty level and I'm doing all the side quest (more than 300), but killing enemies give me more experience. If you have just started a champaign, I recommend you to meke the side quest "where is the blacksmith", it's really imortant. If you get bored, try the Battle Mage or the Dark Elf, because the Gladiator have no combact arts, so he's more boring, as the characters I mentioned before are the most fun. I hope you'll enjoy the game !
    1 point
  8. Also, there is another thing which make exploration easier: horses! Everytime you have to make a long journey, you can ride a horse, and they're very fast, trust me, or you can go on foot. Fighting on horseback is not easy, so if you use a horse is better to escape enemies than fight them. So, you get more experience of foot, but you need more time!
    1 point
  9. Hi, LEXX. I never played Sacred II, so I'm not qualified to talk about it, and I will tell you what I think about Sacred I. The game take about 40 hours, so it isn't so long. The map is huge, but exploration it's not good because you can look around, but because there are: 10 dragons, almost impossible to find; A lot of easter eggs like Tristram, the Pacman Cave, the Pong cave, the Friday 13th items and a lot of others; Side quests. Side quests help you to raise your character a lot, as they give you money, experience, set items and runes! Anyway, I don't think I can change your mind, but I hope you will like the games.
    1 point
  10. ITs beautiful! I'd book a flight out there for a week if possible any swaying coconut trees and sandy beaches? gogo
    1 point
  11. Our village has still a baking house and we heat it from time to time. Yesterday was such a day. When the wood is nearly burned down it is pushed to the back. To check the heat for the bread baking a small cookie from bread dough is used. It is baken while there are still flames. It is layed wirh bacon, leech, onions, sour cream, ... The German name is Flammkuchen (flame cookie), French variant is tarte flambee and in our slang it has several names, depending on what is layed on. I prefer to use onions, greenback and Handkäse for my very special Zwiwwelblootz. Zwiwwel is our word for Zwiebel (onion) and a blootz is a sort of a plate. So not a real Pizza, but since tomato, basilicum , Frutti die mare, Salami were not used at our place a century ago it is as close as it can get. And sorry to all the Italians who are proud for their Pizza skills. Nothing beats the taste of a Zwiweelblootz. because it is not only the taste which counts. It is the togetherness of the Village. Kids collect Wood, men heat the oven, women do the dough, lot of laughing and talking while waiting. All this adds mentally to the taste. Bet you can get the same feeling with a Pizza. But the statutes of the baking house club says only recipes from the region
    1 point
  12. You may want to double check my work in the post linked below, but I believe the "doublehit_attack_ca" that we made for CM 1.60 is multiplying the attack damage way too much, basically making it like an extra hard hit/multi-hit attack where there should just be a standard-damage double hit.
    1 point
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