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Showing content with the highest reputation on 03/13/2019 in all areas

  1. Now I managed to get my Pyro HE "safe" into Niob, I've decided to try the same thing with my favorite Sacred Character, the Seraphim. Although I do have a seraphim parked in Platinum at level 103, I think I should be able to get a new build in Niob, using a different approach which is based upon the things I've learned with my HE. Not to mention, some parts of that build didn't work out as I hoped for, so while she's able to do the killing, I got the feeling I can get a better build. After reading through some guides, I decided to follow the one Antitrust posted here, but with a few changes. Skills overview: 1) Tactics Lore: Aiming for mastering after having most skills at level 20 2)Armor Lore: Keep it high enough to remove the armor regen penalty 3) Dual Wield: Equal to level until mastered 4) Exalted Warrior Focus 5) Revered Technology Lore 6) Constitution: Aiming for mastery after having most skills at level 20 7) Combat Reflexes 8) Concentration 9) Revered Technology Focus 10) Warding Energy: To boost the shield(s) Atribute point allocation: With constitution chosen pretty late, I decided to drop the atribute points in Stamina, Vitality and Willpower in a 30 / 40 / 30% rate. Chosen Combat Arts and their modifications: 1) Battle Stance: The must have Buff for any Melee Seraphim. Premonition, Drill and Retaliation are chosen as upgrades 2) Pelting Strikes: Upgraded with Succession, Focus and Precission 3) Assailing Somersault: Upgraded with Athletic, Impetus and Concussion 4) Flaring Nova: Upgraded with Expand, Stun and Laggard 5) Combo 1) Flaring Nova + Pelting Strikes 6) Combo 2) Assailing Somersault + Pelting Strikes Equipment: Niokaste's Blade Dance as primary armor, with the Holy Protection cuiras as body armor as it has amazing resistance stats. Since a Seraphim has 9 armour slots, I decided to smith all three Blacksmith arts equally into the used armor. By doing that I will increase damage done, chance for crits, armor and defence values etc. With the Niokaste's Set having 2 sockets on each piece, I started with smithing runes in the other socket and change that into rings / amulets giving migitatioin, DoT reduction, Opponents chance to wound reduction etc over time. For the Holy Protection, I often added a RpH or a +x skill ring combined with the amulets and Blacksmith arts. Weapon slot 1: Bone Blade of Zhurag-Nar + Parashu (Crypt Raiders) or Ghoul Blade (Flesh Eaters) Weapon slot 2: Dual Seresish Steel of Thunder Weapon slot 3: Nikotaste's Stinger + Boneslicer / Huntress of Light / Holy Wrath or any weapon doing lots of damage and having Magical damage as well. Weapon slot 4: Ysandryfa's Law / Ragno's Slayer and (legendary) Kal'dur's Legacy Weapon slot 5: Free choice weapon. At some point I may use this slot for a bow to "fight" the Great Machine Egg or equip Light Sabers in it. Each slot has at least one weapon with a ring doing RpH to keep the regentimes of the CA's lower. I'm also using the pearls, fangs etc to boost the elemental damage of the weapons; hoping to be able to do DoT on my opponents. Orbs: I have collected a lot of orbs - either set or unique - over time and try to use those whenever possible. Since I don't use any of the skills most orbs have, checking for skills isn't needed. However, whenever possible I try to use the yellow ones, as they are slightly better. I have collected a shipload of uniques and legendary items over time and as a result I got several weapons stockpiled at muling chars. To get the items I didn't have, I "cheated" a bit by downloading them and adding them to my chest; giving me the opportunity to exchange them over time. Quest progress: For now things are going as planned. Meaning: she hasn't died yet. The plan is to do the Main Quest, the Seraphim personal quest and the Unique Mounts Quest in Silver and Gold, then checking how she's doing in Plat and whenever needed remain in an area to do side-quests and more leveling before moving on. I will most likely do the Undead Legion Quest in both Gold and Plat as well; as the Boneslicer is still one of the better swords in this game. First 5 levels were slow, as she was only using a single weapon. Getting a magic pearl helped things speeding up a bit, as the side effect of magic is the weakening of your opponents resistances; thus making them a bit easier to kill. I managed to get to Thylysium with a few near death experiences. Tactics is currently equal to my level, while Dual Wield is not that far behind. Despite the slow start, she's doing well at the moment, kills are becoming easier now, while my main point of concern is to lower the regen times of my CA's. Something that may go faster as soon as I got DW equal to level as well. I'll keep you posted! Thorin
    1 point
  2. Minor update (knowing me, that means a medium sized post ) I've had some hairy situations, resulting in one death; but so far progress is going nicely. The only death occured when I had to face the Demons in Skook's Corner; of which one had LL while the others all did magic damage. Add a few rats including two champs to the fray and death was there before I was able to hit the space bar. Gar Colossus was pretty easy and went down faster as I thought he would; the Octo was a pain because I had to deal with several Harpy Champs as well. Lost my special mount up there, but was able to replace it. The dragon in the Carnagh-caves wasn't that hard to do; which was because you need to talk to him to start the fight, giving me the opportunity to clear his entire area before fighting him. The Carnagh itself was harder, mainly because he summons those champion fire elementals. I knew he would summon them again when killing all of them; so I kept one alive for some time. Until the moment he teleported away, that was, because the PS I just had started killed the last elemental instead. His next summons were used to leech from, so I had to kill those as well, but after that he kept teleporting, so all I had to do was spamming the AS - PS combo to get him done. Misama was done at level 26-27 and proved not to be that much of a difficulty. I've made it to the desert right now, at level 28 with Tactics Lore and Dual Wield at that level, Toughness at level 7 and the rest at level 4-5. As a result regen is higher as it should be, but with unique / legendary weapons equipped, it isn't that bad. The only two problems I've got to deal with are lack of money to smith anything into sockets and that sometimes the when using the Flaring Nova - Pelting Strikes combo, the last one won't fire. Fortunately it does when I use the Assailing Somersault - Pelting Strikes combo, meaning those far away from me, but moving towards me still get hammered pretty fast. Next boss will be the Giganthropod and that one is going to be fun; given his high level of poison damage he does, combined with the high magic damage of his summons. Fortunately - for me - there's always the option to kite some of the monsters and kiling them off one by one. Overall, things aren't going that bad and I expect to enter Gold without too many difficulties. Thorin
    1 point
  3. Allowed only x-Country skiining in the open for the Kids. Forest streets were and are still too dangerous. We got heavy snow at a just below freezing temperature in evening. So the snow load on some trees was too high together with the storm. Busy with chain saw between 5am and 6am to free the downhill road.
    1 point
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