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  1. It can be edited since CM Patch 1.60(where, I've rewritten it). The four tokens per CA cap remains. You have to familiarize yourself with Ollydbg 1.0.10.0 debugger basics, the Assembler code basics, the Hex-editing basics and the S2rw 1.7 global.res editor basics before this suggestion can be entertained.
    2 points
  2. Hello everyone, I've been lurking this forum a day or two now. After having collected several game 'tweaks' and texture mods from here and other places aswell. I would like to offer you all my mod compilation, that I will be using myself in advance; To all modders, thank you for putting effort into creating mods and sharing it with people on ze interwebs I apologis if I do not give proper thanks to the creators of the mods I have used in this compilation, there were really too many to keep track of, and at the time of downloading stuff I didnt think of remembering names.. So, anyhow if you see your creation(s) here. Thank you~ Also, I do not own any of the files I am refering to in the following post, sacred 2 and all of its associated content belongs to Ascaron and it's respected partners. I am not making any money doing this, I offer these modifications to other people free-of-charge. ( never forget to backup the files you edit, what I always do is simply create an entire copy of the game before modding. ) 1. On to the mod- ( These code edits are not included in the .rar file which you can download at 2. You will have to do it yourself. ) Firstly tweaks you can do yourself; ( this will require editing of various .txt files, don't worry, even those with no modding experience will be able to get it done. ) ** Lessen monster autoleveling: ( Affects how high or low, the level difference will be of monsters in comparison to your characters level ) open Balance.txt and search for AllEnemy_lvl = {1,10,20,200,250}, set the min/max level bands to liking. ** Make bosses respawnable: ( As the title states, makes bosses and some mini-bosses respawnable ) (some of these were taken from non-pc versions of the game, therefor might not exist for pc.) open creatures.txt and find the corresponding id codes for these creatures; 1 Banshee 2 Bloodclaw 3 Carnach 4 Daloriel the Depraved 5 Facettelion 6 Forest Guardian 7 Garganthropod 8 Gar'Colossus 9 Harpy Queen 10 Holos 11 Kral of the Winged Daemons 12 Lord of Searing Flames 13 Octagolamus 14 Raging Boar 15 Sinister Prince 16 Swirling Mist of Miasma 17 The White Griffon 18 Thranak 19 Gahanka 20 Grunwald Cave Dragon 21 Gyrvim Island Dragon 22 Bengaresh Desert Dragon 23 Hissil'Ta Swamp Dragon 24 Evocator 25 Dark Prince 26 Earth Lord 27 Ice Lord 28 Poison Lord 29 Raging Boar 30 Raging Boar 31 Terus General 32 Sinister Prince open quest.txt 1 Use the creature id's to find the correct quests relating to the specific bosses 2 Set the following part as described; "persistent = 1," ** No more difficulty gamemode restrictions: ( Sets the required character to be able to play at higher difficulties to level 1, allowing to play even Niobium at level 1, this does not change the required level for quests at that setting however. List of difficulty levels; * Bronze * Silver * Gold * Platinum * Niobium ))))))))))))))))))))))))))))) Open your scripts\server\balance.txt set LevelMinForDiff = {1,1,60,100,140} to LevelMinForDiff = {1,1,1,1,1} ALSO set LevelCapDiff = {60,100,140,180,200} to LevelMinForDiff = {1,1,1,1,1} ** Smaller inventory items: ( Basically makes all inventory items extremly small, allowing you to have more inventory space = less running back and forth to merchants. ) Openg scripts\shared\iteminfo.txt Then change all the '' invbreite '' and '' invhoehe '' values to 1. ** More Monsters xtimes spawn: ( Increases the size of groups of monsters, meaning theres more to kill ) In scripts/server ( use find and replace option ) open spawn.txt set total_density = 50 open creatures.txt set groupmaxcount = 8 ** Invisible escorts and friendly npc's: ( Makes all friendly npc's (or neutral), guards and escort npcs and such immortal, basically ALL npc's cannot damage each other. ) open scripts\server\balance.txt set NpcFightDamageDownScaling = 500 to NpcFightDamageDownScaling = 0 ** Better item drops: ( As title states, increase drop rates for better loots.) open script\server\balance.txt replace; ZRareExpectation15 = 3, ZRareExpectation14 = 12, ZRareExpectation13 = 24, ZRareExpectation12 = 46, ZRareExpectation11 = 58, ZRareExpectation10 = 72, ZRareExpectation09 = 88, ZRareExpectation08 = 106, ZRareExpectation07 = 124, ZRareExpectation06 = 144, ZRareExpectation05 = 166, ZRareExpectation04 = 456, ZRareExpectation03 = 638, ZRareExpectation02 = 819, ZRareExpectation01 = 1000, ZRareExpectation00 = 250, AND NORMAL_STANDARD = 500, NORMAL_RUNE = 63, CHAMP_STANDARD = 1500, CHAMP_RUNE = 125, BOSS_STANDARD = 4500, BOSS_RUNE = 1000, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 5000, Trader_Many = 15000, Trader_SpecialOffer = 5000, Well_Potion = 1000, QUEST_UNIQUE = 500, ** Different mouse pointer: (I have yet to do this myself, there was a topic about it around here somewhere, but the links to the files are dead.) edit the pak\graphics10.zip\hq\gui\hwcursor files with gimp to your liking ** Faster walk/run speed: ( As title states, you walk+run waaaaay faster, also mounts are faster aswell.) open CommonSpeedcreatureinfo.txt replace these; Seraphim: walk- 80, run- 200 Dryad: walk- 80, run- 200 Shadow warrior: walk- 80, run- 200 Inquisitor: walk- 80, run- 200 High elf: walk- 80, run- 200 Temple guardian: walk- 80, run- 200 Dragon Mage: walk- 80, run- 200 AND Seraphim mount: walk- 170, run- 400 Dryad mount: walk- 170, run- 400 Shadow warrior mount: walk- 170, run- 400 Inquisitor mount: walk- 170, run- 400 High elf mount: walk- 170, run- 400 Temple guardian mount: walk- 170, run- 400 Dragon Mage: walk- 170, run- 400 ** More speciality potions at merchants: ( Merchants sell more potions like; Potion of the Mentor Concentration Potion Recovery Elixir Potion of Undead Death ))))))))))))))))))))))) open \scripts\server\drop.txt Search for "mgr.createDroplist(1491,{ -- Stock_trader_potions" copy pasta over section of code; ++++++++++++++++++++++++++++++++++++++++++++++++++++ id = 1491, rank = 0, dmgpreference = 0, dmgprobability = 0, entry0 = { weightedprob=200, blueprint=59, }, entry1 = { weightedprob=20, blueprint=58, }, entry2 = { weightedprob=20, blueprint=57, }, entry3 = { weightedprob=200, blueprint=654, }, entry4 = { weightedprob=20, blueprint=655, }, entry5 = { weightedprob=10, blueprint=656, }, entry6 = { weightedprob=200, blueprint=657, }, entry7 = { weightedprob=20, blueprint=659, }, entry8 = { weightedprob=10, blueprint=653, }, entry9 = { weightedprob=200, blueprint=652, }, entry10 = { weightedprob=20, blueprint=651, }, entry11 = { weightedprob=10, blueprint=650, }, entry12 = { weightedprob=200, blueprint=649, }, entry13 = { weightedprob=20, blueprint=648, }, entry14 = { weightedprob=10, blueprint=647, }, }) ++++++++++++++++++++++++++++++++++++++++++++++++++++ Then search for "mgr.createDroppattern(108,{ -- Trader" copy pasta over section of code; ++++++++++++++++++++++++++++++++++++++++++++++++++++ id = 108, dangerclass = 1, inittype = 23, entry0 = { expecttype=13, droplist=1463, minquality=1, }, entry1 = { expecttype=13, droplist=1522, minquality=1, }, entry2 = { expecttype=13, droplist=1385, minquality=1, }, entry3 = { expecttype=13, droplist=1480, minquality=1, }, entry4 = { expecttype=13, droplist=1480, minquality=1, }, entry5 = { expecttype=14, droplist=1496, minquality=12, }, entry6 = { expecttype=13, droplist=1491, minquality=1, }, entry7 = { expecttype=13, droplist=1418, minquality=4, }, entry8 = { expecttype=13, droplist=1473, minquality=1, }, entry9 = { expecttype=12, droplist=1385, minquality=5, }, entry10 = { expecttype=12, droplist=1418, minquality=7, }, entry11 = { expecttype=13, droplist=1491, minquality=1, }, }) ++++++++++++++++++++++++++++++++++++++++++++++++++++ ** 5 Minutes regen for Divine Gifts: ( Some divine gifts take about 15 to 30 minutes to restore per use, this changes that to 5 minutes.) open scripts\shared\spells.txt search for '' EA_GOD_ANY '' Change value of '' Cooldown '' on all 7 seven entries of cooldown to; 300.000000 ** 2x experience from kills: (Not sure if this does what it is supposed to do, but theres no harm in it at least, MOAR XP!.) open Balance.txt find MPExperience Multiple the current value by two. ** Change swaprune prices: ( Lowered the prices for swapping runes A LOT, from over 12000 gold to simply 1000 gold, somewhat a cheat.) Open balance.txt edit the value's of the follwing lines; SwapRune_One SwapRune_Two SwapRune_Three SwapRune_Four to = 1000 ** Increase RuneDropFrequency: ( Runes drop more often.) Open balance.txt find RangePickupLoot Multiply value by 3. ** Increase Font Size: ( Increases the ingame text size, useful for people with higher resolutions.) 1. Navigate to your Sacred 2 /pak folder 2. Open the skin-xml.zip file with winrar 3. Within the skin-xml.zip navigate to the Fonts folder 4. Extract the Fonts.xml file 5. change the font size of all text equally 6. Save and re-add files to archives with save&update option ** Increase loot pickup radius: ( Pickup radius is now increased, this means you won't have to chase after loot so much during pickup.) open optionsCustom.txt find options.autoCollectRadius = 160 Change value to 400 ** No boss debuff ability: ( I always thought it was lame, bosses are no longer able to 'automagically' fully debuf your character, somewhat a cheat.) open scripts\shared\spells.txt search for the entry "et_closedown_buff" change every instance so it would look something like this; entry3 = {"et_closedown_buff", 0, 0, 0, 0 }, ** ( The above coding has not been aplied to these files, all that the following contains is textures and some scripts that came with new models. ) 2. Aaaand now onto the texture modifications; ( again I send my Thanks to the creators of these mods, I unfortunately forgot to remember their names..) Compressed File size is 49,8mb. Now availible at multiple locations. >> Location 1 >> Location 2 >> Location 3 ( you only need to download one of these three. ) Inside the .rar I included this post in a text file. ( For those that don't know how to open a .rar file, use this program Winrar ) Some of the changes; Makes menu ui, transparent Replaces healthbar with rainbow-like indicator levels (high health,low health) Changes the skins of a lot of armors and weapons (too many to name) Replaces seraphim, inquisitor, dryad, shadow warrior. With other skins (new look) Adds lightsaber weapons, replaces 6 ingame swords ( those swords were ugly anyways, so nothing was lost) Changes the look of mounts and their sadles Replaces the original worldmap to be more seamless and also places more map markers to locations that had no mapmarkers before. Increased graphical effects on weapons and spells ( a texture quality increase ) Replaces the graphics of some of the buffs used ingame to something less obstructive ( things like barkskin, will now no longer fully cover armor.) Removes underwear from female characters, meaning a little undressed ( Only undressed when character is not wearing any armor. ) Improves thickness of blood and gore, monsters will bleed more. Changes imp into an Orc. +Various minor improvements Keep in mind now that I originally made this compilation for myself, but I figured that I might aswell share it. Enjoy, Goodbye NOTES TAKEN FROM THIS POST WHICH IN THIS POST HERE (edit by gogoblender): http://darkmatters.org/forums/index.php?/topic/15537-sacred-2-mod-compilation-offered-to-community/page__view__findpost__p__6939414 As posted by bleach fan, links in this original post aren't working. He has updated info. Please refer to his post via my posted link to see his work.
    1 point
  3. The "S2rw 1.7 global.res" I'm already using .... I'll get in touch with Ollydbg 1.0.10.0 debugger and the others as you suggest ... Thank you very much!!
    1 point
  4. There's a static table in 2logic.dll, that controls the amount of displayable tokens(up to four) and the ID's of tokens displayed for every hero CA ID in the game. If those don't match with the token ID's in spells.txt, the info is not displayed.
    1 point
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