That's correct. The AI ignores any value set in the "cost_level" and "cost_base" and spams the spell invariably, unless a cooldown value is present.
Yes, it would, unless used against players in Deathmatch.
Yes, a sound idea, I agree.
Managed to mostly overcome that problem... Now I have to manually hardcore a lot of bytes...
But anyway, I got it to show "connecting" in the game and to send dsts to the server (one way).
Inchin closer and closer!
Back at it!
But I hit a brick wall rn. I'm gonna have to spend a lot of time looking at dumps etc... let's hope I can solve this
It seems like the server sends it info in the ping, and, in that info there is the ip of the server, so I have two options:
change the ping so it points to the correct ip: Hard as F
Make a virtual server in my program... I dont even know if its possible.
Otherwise, I've advanced a lot.