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Showing content with the highest reputation on 07/01/2019 in all areas

  1. It's not a chance, and yes it is terrible wording. A better wording would be : "Opponent Health for Deathblow", which I use in my mods. I believe Dmitriy uses "Opponent Health Threshold for Deathblow" in his mod, to really spell it out. Death Blow is double damage, simple as that. Death Blow doesn't operate by giving you a chance to trigger it, instead, when the opponent's health falls below a certain threshold, all your hits inflict Death Blow (double damage) on that opponent. So the % number you're looking at is the threshold of hitpoints the enemy has to fall to before Death Blow starts triggering.
    1 point
  2. The effect function was disabled codewise. The shaking in Sacred 2 was as bad, as in Sacred 1. A constant annoyance factor. Not to mention watching at a shaking screen for extended periods of time is a sure way of providing your local ophthalmologist with a steady income, at your expense.
    1 point
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