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Showing content with the highest reputation on 07/11/2019 in Posts

  1. I have great respect and appreciation for all the work here Flix. Years and years after the release of this game, you're a model of fan ardor and dedication in building what must be one of the greatest mod to a game made. The sheer effort and commitment is just astonishing. Thank you for everything you and your team has put together for thecommunity gogo
    1 point
  2. I have great respect and appreciation for all the work here Flix. Years and years after the release of this game, you're a model of fan ardor and dedication in building what must be one of the greatest mod to a game made. The sheer effort and commitment is just astonishing. Thank you for everything you and your team has put together for thecommunity gogo
    1 point
  3. Necromancer Upcoming Changes in v12 I've been spending some quality time with the Necromancer for the next release, not just logging briefly in to test, but actually leveling a Necromancer from scratch up to level 100, playing through every quest and fighting every enemy. That way I really learn how he performs overall. Poison & Bone aspect: all four damaging spells in this aspect have increased base damage and better damage scaling. This is the Necromancer's only real damage-dealing aspect. It got a much needed boost. Corpse Explosion in particular should be devastating once you get the regen time down. Lower Resist: improved damage. This curse and Dim Vision had token damage but given that they're single target I gave them a boost. Dim Vision: improved damage Decrepify: Bronze mod "Forgetful" replaced with "Expose" which reduces the opponent's evade chance. The reason is because penalizing combat art regeneration times has no effect on enemy NPC's. Raise Skeleton: now summons only one skeleton by default. Bronze mod "Balm" is changed to "Skeletal Mastery" which summons an additional skeleton. Skeletal Mage: Improved stats and damage on base mages so that the gold mod choice isn't such a no-brainer. The choice is now heavy damage single target spells vs. area of effect spells. Clay Golem: several sounds (footsteps, attacks, idle sounds) are reworked to be less intrusive. He was using the Gar'Colossus's sound profile which resulted in deafening stomps every time he moved. Also, the basic Clay Golem gets a retexture to look more brown and earthy. More about the Class Quests: The Necromancer's class-specific quests are rewritten to make sense with the Necromancer as the protagonist. It is still the same story at its core - the character dealing with his surprise daughter, Shirka Alana, and the treachery inherent in working with the Inquisition, but the details are different. Character dialogues and motivations are fleshed out and generally make more sense. D2 Lore is worked in whenever possible, and the distinction between Necromancers (the priests of Rathma) and Inquisitors (nominally priests of the Light, who have been corrupted) is made more clear. Finally, there are more rewards sprinkled over the course of the chain quest as it plays out: Class quest "All or Nothing" drops Blackhand Key as reward. Class quest "Shirka With the Dragons" drops Boneflame as reward.
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