Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/15/2019 in all areas

  1. Today 250 years ago Napoleon was born. Today 1:37 am 57cm and 3459gramm Marada Runhild made me a grandpa.
    2 points
  2. Sacred Reborn is a new development by a Russian modding team called the Overlookers Clan. Their site is here: https://vk.com/overlookers (It's in Russian, use Google translate if necessary). Why this mod is a big deal As described in this post, mods for the first Sacred installment are very rare. This is due to the inherent difficulty in modding the game files and a strong anti-modding stance by the developers when they still held the rights to the game. Sacred Reborn is the most expansive mod ever made for Sacred 1. Enemies, items, and combat arts are all rebalanced. Some bugs are also fixed and optimizations are made that improve performance. This file is like a mod and patch all in one. It breathes new life into this game. This is the new loading screen for the game: Changelog Highlights There are too many changes to list all at once, but here are some of my favorites changes with my comments. Run multiple instances of Sacred 1 on your PC. There's no shared stash in Sacred 1. This meant if you found an awesome Dark Elf set item with your Gladiator, you may as well just sell it. Now you can run the game twice, join a LAN game with both characters, and trade items between them. Wooo! Temporary Buffs all have standardized (long) durations, between 1-3 minutes. This was on my wishlist since forever! It was soooo frustrating casting a buff only to get a few seconds of benefit. Weak spells and combat arts are powered up, a select few of the OP ones are nerfed. Player abilities were very imbalanced, meaning there were some "must have" CA's for power builds, and some that were never touched. Now, almost any combination of combat arts and spells can be used to create a viable build, if enough care is taken. Rune drops are regularized and more frequent as a result. The vanilla game had this sadistic system where the more runes you read, the fewer runes dropped. This led to all kinds of neurotic player behavior such as only using gear and socketed runes to gain levels, confusing advice to newbies to "never read runes!" and even having dedicated characters just for rune hunting so as not to spoil your "real" characters. This was thankfully done away with in Sacred 2, and now Sacred Reborn has a similar system where every 25th kill drops a rune. Item rarity increased 5 times. This means that unique, set and rare items will drop 5 times more often. Now it's actually viable for a single-player to sustain him/herself without relying on trading or cheats. The full changelog is HERE. There's so much more awesome content in this mod, but let's get to the Daemon stuff. My Daemon: Syanna I am having so much fun making a Daemon with Sacred Reborn. My first Daemon under vanilla Sacred Underworld was an abysmal failure. This was a hard pill to swallow after making very successful Battle Mage and Wood Elf characters. I followed guides, but could not get the character off the ground. Now she has a second chance, and I finally know: the Daemon is awesome! As always I made my first training steps in Bronze, just to get back in the feel of things. Bronze was quite easy for her, so at level 6 I felt confident in moving up to Silver. Here she is freshly imported from Bronze into Silver: At first I just used Battle Daemon/Assail for the attack and physical damage boost, and Abysmal Choir for some ranged spell damage and the slowing effect. The Daemon's special forms all have a bit of a flaw: the shapeshifting animation is a bit long and can't be sped up. But now, it's not so bad, because the forms actually last for 2 minutes instead of 20 seconds. Your Battle Daemon really feels ready for battle, your Fire Daemon really feels made of flames. And here's a great new perk for Soaring Daemon: it now has a very short regeneration time, because you "lose" the form whenever you cast its special attack "Descent." Now you can resume Soaring Daemon shortly after using Descent. I will post more about how Syanna is developing next time! The Sacred Reborn mod is also available here on DarkMatters:
    1 point
  3. Thank you Steve for your praise and comment both, I appreciate that very much. I have given Flix/Ben, free reign to change anything that he may need to change just in case my ideas/imaginings can't be done or for whatever other reason that may prevent him form making these imagined combat arts into computer reality. I respect his abilities. Actually, I always put in a lot of thought, effort etc. in everything that I do, life has taught me the importance of that and I am glad beyond mention that I have learned that one of so many, life lessons.
    1 point
  4. So going down a google rabbit hole reveals a fair bit about the phrase on that grave stone. It looks like the quote is a Lord of the Rings reference. The phrase "et eärello endorenna utúlien" translates from Quenya (one of Tolkiens languages for the elves) into "Out of the Great Sea to Middle-earth I am come" and is part of a phrase spoken by Elendil (father of Isildur who first "killed" Sauron) when he came to Middle Earth and repeated by Aragorn when crowned: Since Middle-Earth is east of the great sea maybe it suggests that a village to the east is inspired by a town from the Lord of the Rings?
    1 point
  5. I have to say that this sounds and looks great Flix. The lack of a shared stash in Sacred 1 made things really more difficult for me. So I am really looking forward to trying this out.
    1 point
  6. You truly put a lot of thought, time, and effort into your updated Aspects and Combat Arts for your Huntress. The descriptions are quite palpable and bring vivid images to mind. It remains to see what Flix can whip up and I look forward to seeing the result!
    1 point
  7. I'm sure old school LAN parties would still work as well, if you've got your buddies physically with you to join your LAN. For connecting with friends in foreign countries, something Tunngle or Hamachi should work, but I haven't tried those options yet. Daemon Chronicles, part 2 Here are Syanna's first steps in Silver. It's a notable difficulty increase from Bronze, where every mob was dying with one hit. Here are her skills at level 6: By default a brand-new Daemon has already learned Weapon Lore and Magic Lore, which is fine, but I always alter my options.txt to allow me to freely choose my characters' starting skills. So I started Syanna with Weapon Lore, because I know I want her to proficient with some kind of melee weapon, and Hellpower, because I'm going to be casting her spells for support, and I want to keep the regeneration times and casting speed low. My next choices were Concentration, to keep the regeneration time of her special forms and combat arts low, and Constitution, because I remembered my old Daemon had a big problem with survivability. Here is Syanna rescuing the imprisoned Seraphim, her polar opposite. Nevertheless, the Seraphim is grateful. I wonder if she calls everyone "Child of Darkness and Light" or just the Daemon? I forgot that this "quest" is basically a secret and not actually in the logbook, though there is a hint in another quest, "Abducted" where a kidnapped novice mentions a rumor about a Seraphim. Resistances are good and will continue to be good when I learn the Armor skill, with the exception of Poison! The Daemon has very low Charisma, and no skills boost Poison armor, so I suspect she will struggle with resisting this element. For now I am socketing amulets with Poison Resistance. This is shortly after picking up Infernal Power and Soaring Daemon. Infernal Power is a must-have buff that thankfully has a nice beefy 3 minute duration now. I keep it up and running at all time. I like to use Soaring Daemon for quickly traveling distances between quest targets and quest givers, for instance. I can't remember which quests are timed, but I know there are many quests that you can fail if you take too long. I bought a cheap horse, but there's really not much point; in Sacred Reborn, the Soaring Daemon becomes faster than a horse! She also can't use her special shifted combat arts from horseback. So I haven't really been bothering with mounted combat or buying horse equipment. I love using Soaring Daemon to get from point A to point B so much quicker. No fences, bushes, rivers, lakes, canyons, can stop her, even cliffsides can't bar her way when she's flying. It's so liberating to zip around in the air. Here I am shortly after recruiting Wilbur in main campaign. Companions in Sacred Reborn are much more robust and hearty, they should no longer fall dead all the time. Another much-needed change. I sure do love all the pre-rendered 2D landscapes and backgrounds. It lends a really quaint a charming look to the game. I still wish for a remastered version like the Infinity Engine games got that allows higher resolutions, but even the Overlookers Clan couldn't pull this off. EDIT: They did it! Sacred can now be played in HD! Here's a mysterious hint about a strange village to the east. I wonder if it's referring to the easter egg recreation of Tristram, the town from Diablo? I could not tell if the language is a clue or just a made up phrase, More on how Syanna is progressing next time!
    1 point
  8. All is well. I just haven't posted in this thread because I haven't had anything new to add. I'm currently on the road at a hotel so I've been away from my "work" computer (by that I mean my gaming PC that I develop mods on) and I tend to only get verbose when I'm posting about Sacred or other games. So if I seem curt or terse it's nothing personal. You personality is quite mild and warm, so I can't imagine being offended or upset by you. I just don't converse that much outside of game-specific posts. Rest assured, I'm confident I will be back to this thread soon enough with some new updates.
    1 point
  9. Ben, please do what is ever the best or easiest way for you. Heck, I honestly really was not expecting anyone to make the character into an actual playable one, but even a character as near as close to her would be fantastic too. I'm just an ideas kind of person with a very creative imagination and lack the skills to do computer characters myself, if you need Huntress to be able to wear armour and that does seem like a must for the game, but please correct me if my observations about the game to be wrong. You can go with concept 2 if that design will work better to give the character armour, I can't see how a character could manage without it for the game, but maybe I am being far too practical in that assumption. I have a good idea for what each different combat art does, but not what it might look like other than the Death Seeker combat art, which is a floating cat skull, but it's the same size as a human one, it is ablaze with fire and it seeks out all and any near by targets, it can hit one target, or many, it's like a cat head version of a heat seeking missile. Basically this can have a certain radius, obviously it's not going to be able to reach enemies that are too far off in the distance. You will be glad to know that I am not over protective of my idea, if something does not work or can't be done, you and that wonderful team that you have mentioned and please thank them for me, for doing this. You and them have my 100% complete blessings to make any changes that are needed that work within the parameters of the game design, coding etc. I can describe what each combat art does and the buffs, tell me what is possible and if something is not, I am more than open to any suggestions that you, Pesmontis and SX255 might have, for something that can and will work within the game. Above all else, please; you and them too, take your time in doing this character, all things take time and something done well is best done, by taking the time and effort to put into doing it in the first place. At least that's how I see it. Basically it is okay if doing this character will take a long time to do, the Sacred 2 game isn't going anywhere and I have a lot to do, with playing Sacred 2 Gold and that for me is going to take longer to do that, than what it would take for anyone else playing the game and that is okay, I will be simply happy to eventually complete the campaign of Sacred 2 Gold. I hope what I have said has been helpful?
    1 point
×
×
  • Create New...
Please Sign In or Sign Up