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Showing content with the highest reputation on 08/17/2019 in all areas

  1. Daemon Chronicles, part 3 At this point I'm starting to settle into a groove. I cast my shapeshifted form (either Battle or Fire, or Soaring if traveling fast), then Internal Power, then set out for battle. When I encounter a mob, I cast two more spells that I've added to my repertoire: Call of Death and Blazing Disk. Call of Death increases damage dealt with each enemy killed. Although it is nerfed from vanilla, it lasts 1 minute, and Syanna can rack up a huge damage boost in that time. Blazing Disk (also with fixed 1 min. duration) is useful as sort of companion that seeks out enemies to hit with fire and physical damage. The damage is greatly buffed in Sacred Reborn. There is an obvious synergy between Infernal Power and all the Daemon's fire spells, including the Fire Daemon form. So I will typically use Fire Daemon unless the enemies are particularly fire-resistant, in which case I opt for Battle Daemon instead, for the physical damage. The secondary combat arts that each grants are pretty great, except for the slow animations. The Battle Daemon uses Assail, which is a nice multi-hit attack, and the Fire Daemon gets Fire Wall, which sets the ground on fire. It's a little slow and hard to target though. Left click attacks are enough for most fights. At this point I've taken Sword Lore as my weapon skill. I had considered Dual Wield but really disliked the run animation (a weird prancing tiptoe) and Ranged Weapons is not available to the Daemon. Then I checked the Wiki, and saw that all the weapons in the Daemon's sets are swords. So, swords it is. I'm not planning on taking the shield skill Parrying, because I'd like the option to switch between using a 1h sword+ shield or a 2h sword. So far it's worked well, because my attack speed is already maxed out, I just pick whichever sword gives me the best damage. I have also learned the Magic Lore skill, which boosts all her spell damage. Blazing Disk is now more than capable of finishing off basic trash mobs on its own, so it's a bit like having a companion creature. I ran across the Unknown Warrior in the western forests. Chain quests in Sacred 1 are a rare and special thing, so I wanted to make sure I helped him to safety, since he'll be showing up again. BUGFIX: Sacred Reborn fixes the crummy bug in which you could not complete The Unknown Warrior quest if you already completed "Riddles in the Desert." Advancing the main quest after rescuing the Baroness Vilya. The main campaign quest companions are much stronger now, and very useful to have with you, since they're not falling dead constantly. However, the basic escort quests are still a bit of a headache, since they can easily die, especially since mages in Sacred Reborn have more powerful spells that do more damage. I've failed a few escort quests due to a Sakkara Priest or Goblin Shaman deciding to target my escort. A single spell is enough to drop some of these fragile escorts. Here's a great change in Sacred Reborn that has helped me a lot. The Blacksmith forging arts are powered up and more useful. The Defensive bonus has greater Defense % and an addition Physical Regeneration bonus. The Offensive bonus has greater Attack % and additional Wounds Increase Damage Dealt. And the magical bonus has significantly increased Mental Regeneration, over double the original values.
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