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Showing content with the highest reputation on 08/31/2019 in all areas

  1. We had some warmer days a week ago, I brought out my shorts and wore them and this week is cold again. My toesies and fingers are icicles... I even had to throw the Nguni Karos back on the bed... hope summer comes quickly... and that your summer will last bit longer(with plenty of rain for everyone)
    1 point
  2. Oh yah... there was gelatto ice cream after gogo
    1 point
  3. Saturday: Regenrisiko 0, same for Monday, Tuesday, Wednesday... I think the word Regenrisiko (rain risk) is made by town people who fear for their picknick and other weekend activities. Farmers would prefer the word rain hope. If using a spade there are 20 centimetres of dry earth. Carots have a diametre of only 2 centimetre but are 35 cm long because the roots grow deep in search for water, ... Luckily it will cool down a bit, from 32C to 20C next week.
    1 point
  4. I know it's been 2 years but I started tinkering with this again and here's what I came up with (work in progress, will properly release the updated mod when I'm done). "All damage" bonus base values lowered to 1/2 of single element damage bonus from 2/3 Single damage bonuses and all damage bonuses have more or less the same multiplier but with "all damage" being at 2/3 of single damage it was almost always the better choice. "Wounded rage" bonuses (max values) greatly increased to compete with all damage bonuses They literally stood no chance before. Why equip a damage bonus that has a prerequisite when the "all damage" has MUCH higher multipliers and is always at full strength? "Chance to" burn, freeze, poison, weaken effects overall increased to the value of "chance to open wounds" (except poison forge and those that increase all of them) Very simple. Open wound, poison and burn are identical save for damage type. They should have the same chance to proc. Weaken and freeze followed Need to study how crit hit % fares in comparison to all damage bonus. Might also change the flat multiplier damage in balance.txt Full rework of elite mounts. They all boost Hp, defense rate and decrease the regen time of the aspect they're tied to, plus I already gave them 2 more bonuses unlocked by Riding (one attribute shared between aspects and one bonus ), now they're all unique. They are: Dragon Mage, boosts Stamina: Dragon magic: All Damage; Elemental Magic: Spell Intensity; Mentalism: Combat Art Range High Elf, boosts Intellect (Dragons are gone. Lonely Hippo is the aspectless one, see above for the new Mystic Stormite Drake): Arrant Pyromancer: Chance to Burn; Mystic Stormite: Chance to Freeze; Delphic Arcania: Casting Speed Dryad, boosts Dexterity: Capricious Hunter: Attack Speed; Cabalistic Voodoo: Chance to Reflect Ranged; Nature Weaver: Chance to Block Spells Inquisitor, boosts Willpower: Gruesome Inquisition: Damage of Enraged Players; Astute Supremacy: Spell Resistance; Nefarious Netherworld: Chance to Block Close Combat Seraphim, boosts Vitality: Exalted Warrior: Regeneration Per Hit; Celestial Magic: Chance to Reflect Close Combat; Revered Technology: Regeneration Penalty from Buffs -X% Shadow Warrior, boosts Strength: Death Warrior: Chance to inflict Open Wounds; Malevolent Champion: Attack Rate; Astral Lord: Chance to Block Ranged Temple Guardian, boosts Max Shield Energy: Devout Guardian: Chance for Critical Hits; Lost Fusion: Chance to Halve Regeneration Time; Source Warden: Chance to Reflect Spell Still need to decide how to handle aspectless mounts, especially on the unique bonus side. Defense, HP, Regen Time (for all aspects, lowered) and attribute bonuses will likely stay, maybe with different values compared to the aspect ones. What do you think about those changes? Do the bonuses from mounts suit the rider and the aspect? Would you have used something else somewhere? Is Riding now appealing somehow? BTW I know this is on the fancy side of balance changes... I think the most important one is by far the nerf to shields and 1H weapons and the boost to 2H weapons, achieved mainly by tweaking the number of sockets, and secondarily by nerfing the bonuses unlocked by shield lore.
    1 point
  5. Im still steadfasting holding on to wearing shorts... I can feel it a bit more chill daily, but I feel like if I give them up, the greys will come faster... must... hold ... out... gogo
    1 point
  6. https://store.steampowered.com/app/33550/Time_of_Shadows/ Dudes, this game sucks on a spectacularly epic scale. Graphics are bad, voice acting is bad, random crap is attacking villagers for no apparent reason (I accidentally targeted a villager and zapped that poor woman to oblivion with a lightning spell). I mean, this game sucks so badly that they need to develop a new, stronger word to describe how monumentally atrocious this game is. But then, for reasons I can't possibly fathom, I kind of got hooked. The heroes aren't the typical Amazon, Soldier, and Mage that I typically play; they're Fat Friar, Weird Gypsy, Awkward Scholar, and Baker's Wife. I'm not joking, those are actually what their character classes are called. It's kind of like..... someone took all my classic favorites and tried to pay homage to them while also giving them all the finger at the same time. I'm not recommending this game, I just thought one or two of you could relate to buying a game that sucks on such a cosmic scale and yet inexplicably can't put it down.
    1 point
  7. Thanks! I knew I'd read it before, but I wasn't sure.
    1 point
  8. Try this download: Between the performance improvements made in CM 1.60 and in the above texture pack, you should be able to get Sacred 2 running with high quality visuals and performance. It can be installed like any other mod, or you can just drop the graphics.zip files into the pak folder, and the "Elite" setting will be present in the textures options menu in-game. This is compatible with any mod. And I've specifically made sure to make all of my own mods compatible with it.
    1 point
  9. Goldengirl, I so like and love your sense of humour, your comment to Flix made me smile. Flix says he could replace the High Elf, I have a suggestion and it is purely only just that. He could instead replace the Dragon Mage Character, I feel that this character was rushed at best for when the Ice and Blood Add on got made, at least that is my observation and how I see it, I apologise in advance if I am wrong about that and it is totally okay for whatever reason Flix if you can't replace my character for the Dragon Mage, it was just an idea and a passing thought.
    1 point
  10. That will take some time. Was just a question in advance. I still have to translate everything into English. Then I will set a new topic. As I read, you have a lot on your to-do list yourself. That's how long it can wait Yes, I know. He is also responsible for the community patch and various mods I am curious how this will be integrated into the game.
    1 point
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