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Showing content with the highest reputation on 11/16/2019 in all areas

  1. Ysendra, could you take a look at your HUD again? I´ve found out that it looks better if the white symbols, like iventory, map and so on, turn into grey or a dull silver. As above. The screenie has been removed, I don´t want to spoil everything.
    2 points
  2. There is some trick how to easy kill Karissall (it was found by russian player WORTLOS). Just hide behind the door and let sparks to do their job... So no need to run far away
    1 point
  3. @MetaL @Starling Good day. I have some bugs to report to you. 1) Karissall, the Medusian Guard. Killing this enemy is necessary to advance the main quest. The door she is guarding will only open upon her death. However, if she is killed too far away from the door, it will not open. I believe you made this enemy much faster in Reborn. This makes it impossible to retreat from her - she follow the player to every corner of the dungeon. When I killed her on the other side of the dungeon, the door remained locked. I had to reload and kill her near the door. If possible, I think her AI should be such that she will not pursue the player too far away from the door, or else the requirement that she must be near the door for it to open should be removed. 2) Gloomoor / Moorbrook The quest giver and logbook for the quest "Accursed Ruins" refer to the town of Gloomoor, however it is actually Moorbook where the quest takes place. 3) Spider Carapace quest item The quest "Special Flavor" has the player collect Spider Carapaces, but these items are missing a text label when they drop. They appear in the logbook (with no label) and can be picked up from the ground but it's difficult to see them.
    1 point
  4. @ Flix A while ago I mixed some atmospots together for the ice region. Secretly I´m hoping that new sounds will make it into the game one day. That would be similiar to a dam break.
    1 point
  5. I adore lovecraft as well. SheHawk, your work actually got me into a love craft mood... i googled love craft type movies on Netflix now showing and have gotten some nice choices to watch this weekend...thanks for the inspiration^^ There was, as well, a whole slew of love craft inspired monsters and adventures in D and D, with tentacled, green horrors from deep beneath the waves... gogo
    1 point
  6. The Wiki is wrong and the in-game tooltip is correct. The decrease is 20%, down from 60 seconds to 48 seconds. So you can't have it running all the time, which is actually interesting since in vanilla you could do it with Divine Devotion. More micromanagement. PS: I've updated the Wiki page for Holy Shield with the correct value.
    1 point
  7. Little update: I had to drop the blood-galaxy unfortunately, the savegames are blocking the center of the screen, which means you can´t see the entire picture. Also, it broke the style. Removed the screenshot. I can tell you the dark gui will look very cool, please be patient.
    1 point
  8. I was actually thinking of just adding filters or adjusting the colors to make them look flatter and darker. I'm not a real artist I only try to get by with the mods I make But yes, you really killed it with your Sacred 2 EE icons. Legit stuff! Thanks for the praise but I can't take all credit, you were the one to recommend it to me good sir so Thanks to you too! Just fire away and let your creative process unfold naturally. There's always room for add-ons and it's easier to work on something if you already have a base theme. If it were me I'd just ask @Dax to recolor his stuff to your color scheme (cuz I'm not as creative with screens as him HAHA!). We can help even with the minor stuff if ever you need some Good luck!
    1 point
  9. It just won't block DOT. I remember playing with the High Elf and when using Expulse Magic it negates meteor shower CAs on dragons in the Carnach Caves, for instance, so Area of Effect CAs are covered. Hence my question because if a boss fight takes more than 45 seconds then you might be in more serious problems than with its CAs being (mostly) blocked. For mobs you can just run off for those 15 seconds and get back, and if the build is made sturdier with added defensive skills then it's easier to leave out alive I guess. I'll confess to have reinstalled the game and the D2F mod. I've had my first long night due to that, having started a Paladin and playing it by ear without planning it to the inch. It's refreshing to actually play a build without planning every aspect of it. Sure your diary gave me the main idea for it, but I'm choosing the skills and modifications on the go without having them written on a Notepad file like I always did. It's feeling good right now. Love the new mobs I've encountered so far, the Putrid Defilers were such a surprise to me! I've installed the music pack and I'm playing D2F+SS+IM in Easy and so far I've found it very manageable with Holy Fire+Prayer, but it's really like playing a new game. Sure the game world is the same as always but it does feel different, so job well done! I've been concentrating on modifying my CAs since I use so little of them but eventually I'll have to turn into Normal difficulty and start doing more than running around killing mobs. I've noticed an incongruity between Holy Shield in-game and on the Wiki page. The tooltip for the Boost mode in-game says the reduction is 20% but the Wiki states 25%, so I guess the tooltip is wrong?!
    1 point
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