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Showing content with the highest reputation on 05/28/2020 in all areas

  1. @Flix I made video for you (availabe by link). I'm going defend my ReBorn mod and I can do it not only with words It's not a something special against you. I made similar videos for few other people before (sometimes even with characters of those people). It's not a axe, but it's 2-handed weapon (just buy first 2-handed melee weapon), so not a big difference. My character don't have sword lore or axe lore at all. It's not a Recoil + Vehemence, but Attack + Hard-Hit will be weaker or the same for such playstyle. Anyway, playstyle the same.
    2 points
  2. Each dragon have one weak and one middle resistance. It's not problem of ReBorn mod if someone can't look at resistance icons in the end of enemy's healthbar . So problem is not in dealing damage to dragons. The problem could be in survability, but if use tactics instead of facetanking then it's possible to not taking damage at all even in melee (I even have video guide about tactics against dragons). So, it's possible to kill a dragon if player be a little smart with damage type and it's possible to don't take damage at all if player use simple tactics. I don't understand how it could be impossible. Problem with Seraphim that described is that it put everything in one spell and because of it kill weak enemies in Ancaria on bronze/silver, but got crushed against bosses. Also can you give a link stream? I can't find any streams on ReBorn with Seraphim. If you don't like Seraphim-mage playslyle then pick other character. Rotating Blades always worked with the same way, but in original Sacred just dealed extra low damage and because of it never used as main source of damage. In ReBorn it just became valuable and Seraphim-mage partially similar to RF-builds in PoE. I know that Ishuto completed all game on ReBorn. Also for last week one popular russian streamer Xandr played on ReBorn. He never played in Sacred seriously so he could not be called an expirienced player. ReBorn is hard for him but even so he is in Underworld now. Also I was personaly level up Daemon form 1 to 216 with no bugusing, overspawn or any item preparations and compele Underworld campaign on Niobium with it. The biggest joke that one guy tried to repeat same but got ripped because he focused only on Blazing Disc . So it's a good example of what I'm talking about. At first, if someone told that original Sacred balance is excelent then this man don't understand Sacred balance at all. In original Sacred bosses could be oneshotted or killed in few seconds with not ruined build. Players even don't care about damage types Noone even trying to seriously build characters in original Sacred. I mean even endgame players just put various unique rings in item sockets without thinking. Yes, "EXCELENT" balance (sacrcasm) Evenmore, in Sacred exist some fundamental bugs and problems in mechanics like broken cooldown on Multi-Hit in ranged combat that makes ranged combat OP, or double damage on sets with especial damage types, or no any special settings for summons and allies, or no progression for enemy's spell damage, or Fadalmar (run to win), or Ettol, or Dark Elf killing owerspawn in white items with 3% lifeleech. So there is even no normal balance, not even close to "excelent". At second, I actually is the best player in Sacred for whole it's history (sounds arrogantly but it's true). I have all characters 216 level (multiple times), I found meta for Veteran mod (before me people could kill bosses on Veteran mod only with Wood Elf and Dark Elf). I was explain a lot of mechanics and bugs, made some crazy tests. And players in my clan also one the best (Starling was first who show that fast killing niobium dragon on Veteran Mod is possible with Battle Mage). Also we desassembling game code. So, we understand Sacred balance and mechanics better than everyone. The problem is ReBorn not for casual playing. I played from 0 with Gladiator and not so long ago with Dwarf. With Gladiator it's was ok for me. With Dwarf it's was easy and I killed dargons for about 3-4 min on silver ( I could make some video if you want). Knockback from Recoil works not depending form ability level, or hero level, or enemy level. Only knockback distance does. Problem may be in missing hits, so need to check attack value. Looks like I need to make one more "from 0 to 216" stream series for melee character... So it will end any discussions. Bosses not a nightmare. Anyway, they may be hard and sometimes requires preparations. But it's not a problem at all. Challenges is what old players need and mods are for players who bored of original balance (especially if it super-casual like in Sacred). If there wasn’t Veteran that increases difficulty, then I would not play Sacred, there would be no OverLookers clan, which means that no one would manage the ru-community. New challanges gives new life for Sacred. And in ReBorn it's balanced if compare with Veteran mod. And I even not talking about how difficult to made balance in Sacred with it's wry mechanics... Do you even know that in Sacred you can't directly change enemy's amount of health?
    2 points
  3. Currently my daughter finished a little challenge: killing whole hellfire arena with just redemption godpower. Fighting the 5 elemental bosses in one fight showed that mastery in ancient magic is a must have. So finishing the arena was at level 77 in normal difficulty. ancient magic: mastered - only one damage type divine devotion : mastered - Mastery had a triple effect; the mastery boni from a combat art lore, from a combat art focus and a bigger reduce in god power cooldown. concentration: mastered prayer buff boosts intelligence for the god power conviction buff reduces armour and makes opponent more sensitive to magic damage. Offensive because it lowers opponents defense holy freeze buff is defensive: slowing enemies and boosting own defense value holy defense focus: modifying buffs holy offense focus; modifying buff and fist of heaven armour lore, energy shield lore, shield lore (there were Kira's in a chest, else take one with base defense unlocked and boosted by shield lore) Trying to finish a fight as long as Holy Shield is up. And last not least: Alchemy. For the arena green and pink potions proved to be useful. Undeads don't come back into life thanks pink, and dot damage is a weakness for Holy Shield. But green potions which have -x% damage over time unlocked with Alchemy in D2F. Outside the arena: using a staff to recharge Fist of Heaven with reg per hit. Fighting some bosses needed retreating because redemption lasted not long enough. Doing extra damage with fist of heaven/staff shots would probably have that prevented.
    1 point
  4. Player: "Wow, I am easily kill all these goblins, bandits, undeads etc on silver difficulty for beginners (same as in original game). But wait, is it one of the nine BIG ANGRY DRAGONS!? Is it one of those legendary monsters that bigger than house and higher than castle walls which are only 9 of them in Ancaria? Maybe it will be a difficult fight and I need to better prepare? I don't think so, because I had no problem with all those goblins, bandits, undeads and orcs. Oh, I got raped! Maybe my items not good enough? Maybe I need go to market of Braverock or Porto-Vallum? What is not enough? Damage? Chance to hit? Survivability? Nah, I think it's just unbalanced and imposible to kill. I mean it's extra-rare big angry boss. It should be difficult. And it gives a lot of experience. It's not unkillable and I proved it many times. On video I kill dragon for less than 4 minutes. I think it's ok for boss. I even can't imagine how killing for example orks could train player strategies to the fight against dragons It's different enemies with different behavior! Only fighting against dragons could train player's strategies against dragons. It's like playing the piano does not teaches to play the drums. ____________ I remember one player in ru-community with his interesting strategy for ReBorn. He took Wood Elf magician build and leveled up only "Call of Ancestors" (CoA) spell. He spamed it via 4x CoA combo. And with that kombo he only farmed Dkay in multiplayer up to 216 hero level. But after that he noticed that it not works against some oher bosses and even against some mobs on Niobium. He even didn't have items because he didn't update it since silver difficulty (he didn't know that items have level too and have different difficulty quality). His strategies was ok against Dkay but became useless against everything else. And he started crying that ReBorn mod is senceless and unbalanced. So, what was the problem? Mobs was not prepare him to bosses? Bosses was not prepare him to mobs? ____________ I can reduce dragon's health for about 20-25%. But I think even 50% reducing changes nothing for some players who can't use right damage type and use tactis, but can write non argumented negative like ALK does.
    1 point
  5. Got to this round in Normal difficulty. Cost me my SB... So yeah, I get what you mean by that opening volley. First time I went against them my sabertooth (my extra life) was killed so fast I didn't even realise I was on foot! God power wasn't much of a starting help as it has been in the other rounds because they're all very fast and very brutal. It's just bam! Second time I went against them they were so aggro that just approaching the arena allowed me to pull them one by one. Flame and Ice Lord were manageable, in fact I'd say that Flame Lord is the easiest one, but Poison Lord was angrier than its usual self. Its DOT is just insane! But after a few redlines it was done. I was left with the two ten ton hammers, revamped Earth Lord and newly arrived Lightning Lord, and I've got to say one thing about them in conjunction, it's no fun! They're both brutal, and to me next to the Poison Lord they're actually the toughest ones. Lightning Lord's guided ball of magic and its ability to self-heal are extremely dangerous. Earth Lord may just be the absolute toughest of them all though. It managed to one-shoot my tiger and myself in less than ten seconds after a couple of minutes of back and forth. It's just brutal. Now, after losing my SB both were more manageable, but together they're still dangerous as hell. What made such a difference you ask? If they were of my level I probably wouldn't have died, but they were already ten levels above me. Plus, I run with Inferno mode activated. Anyway, if you value your SB you better walk into this round very well prepared. If not run home and cry to momma.
    1 point
  6. I also have Philios as my deity, but I don't think I've ever used it. Force of habit since the cooldowns are so long and using it requires a huge investment in Divine Devotion. I can give it a go though. PS: Oh my, Redemption is a complete QOL power! Asmarael couldn't spawn any spiders and Nihlathak on his own was much more accessible. Another lesson learnt, I'm not ditching a god power in Sacred 2 ever again.
    1 point
  7. Oh, I don't consider you as being against me. I'll upload my character later and maybe you can tell me why he sucks. I think what's striking is that regular mobs feel easier in Reborn (because many player CA's got buffed), while Dragons are more difficult. So the difference between the two types of battles is more dramatic. The player can feel "tricked" into thinking their character is good and strong because regular mobs are relatively easy. And then a Dragon fight comes along and instructs them that their hero is sorely lacking. In very general terms, I believe that fighting normal/elite mobs should train the player for what they need to do to become strong, and then those skills and strategies can be transferred over into fights against stronger bosses. Corrections of flaws may be necessary of course, but I think weaknesses in a build should be exposed before a big boss fight stomps you down into the ground.
    1 point
  8. No I'm trying to make a melee axe berserker. Except for Dragons, he does fine against all mobs, he does exceptionally well in fact. It's just that the Dragons are super-charged to be completely ridiculous. Some are ok and a little weaker, like D'Cay or the Ice Twins. But that ones guarding the relics of Ancaria are just insane - Frostguard Palace dragon for example. I even thought so when fighting it with my Daemon, who cut through most things like a hot knife through butter. I'm sure there's some power build for each character, but I don't want to be forced into some cheesy niche. There's supposed to be multiple ways to build each character. Time and time again I try to make a melee character in Sacred and I always end up having to use spells instead because Dragons just shred through you.
    1 point
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