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Showing content with the highest reputation on 09/11/2020 in all areas

  1. I am just shocked as how can a person be so devoted that he can spent so many time on such a menial task - to put it briefly, I have simply no words at all! I have run around several merchants, and...guess what, all images are looking like they were originally created by the developers! Amazingly stunning work!
    2 points
  2. 2 points
  3. Version 1.1

    161 downloads

    Sacred 2 Portrait Overhaul by Flix This mod is now included in the Sacred 2 Enhanced Edition. If you use that mod, you don't need to download the Portrait Pack from here. Introduction ======================== Every creature in Sacred 2, whether friendly NPC or enemy, has an icon created for it, This icon is displayed in various places, such as dialogues, merchant interfaces, the quest log, and the "Last Opponent" window, which serves as a kind of recent Bestiary. In vanilla, these icons are made from 3D renders of the creature in question. This is a great idea in theory, however these renders are squashed down into tiny 96x96 icons, which means in many cases you can hardly tell what you are looking at. Even when you can, the models are usually very unappealing to look at in this format. Most either show the creature very far away or comically close up. This project aims to revamp all the icons with new artistic ones that are true to the look of the actual models but which also provide the creatures with more character and personality. This mod includes all NPC's and enemies, as well as the playable characters. What's NOT included: Items and quest-related objects such as monster heads & corpses. Destructible environmental "enemies" such as traps, catapults, barriers, etc. are also not included. Finally, I decided not include new portraits for Mounts, including Horses and all Special Mounts, as I deemed these portraits quite good already. Installation ======================== Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the zip file into the "MODS" folder. There should be a folder called "Sacred 2 Portrait Overhaul". Run the GME and enable the mod. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. Compatibility ======================== This mod should work with any version of Sacred 2, including Fallen Angel, Ice & Blood, or Community Patch 1.60. This mod should be compatible with any other mod, just install Portrait Overhaul last. Any mod that adds new/custom creatures not found in CM 1.60 would still use their old portraits. The Portrait Overhaul contains an xml fix for merchant and runemaster portraits being slightly off-center. This fix is already included in my mods Enhanced Edition and Diablo 2 Fallen, so it is safe to overwrite those mods' files with the Portrait Overhaul. I don't know of any other mods that use these files. Portrait Overhaul has no effect on save games and can be enabled/disabled at any point.
    1 point
  4. Done. Removed the extra description. Heh, if I miss my own note entries, no wonder others do.
    1 point
  5. it would be enough to slow down the early points abit. That the player dont can max a skill in the first few levels. On the other hand in the long run that is very relative and trivial. Playing coop with my friend, and it is fun and so far no coop bugs,
    1 point
  6. Я назвал их малополезными, а не бесполезными ;) А если конкретнее - Алхимию не использовал никогда и врятли буду. Снижение откатов зелий и трофеи не стоили слота. Divine Devotion - даже не смешно, 1 сомнительный скилл раз в 10 минут. Верховая езда - раньше не использовал, не нравилась низкая отзывчивость персонажа, замедленные анимации и ограничения, в Аддендуме, возможно, пересмотрю свое отношение. Торг, как и Кузнец - ранее их было достаточно иметь на 1 персонаже, и он обеспечивал всех. Сейчас эти 2 навыка имеют шанс на массовость. Enhanced Perception - лично я брал этот навык, несмотря на споры о его полезности, и все еще буду брать, как плацебо) Вот и выходит, ранее из полезных общих был 1-2, сейчас 3-4 из 6. I called them of little use, not useless;) And to be more specific - I have never used Alchemy and I will hardly. Potion cooldown reduction and trophies weren't worth the slot. Divine Devotion - not even funny, 1 dubious skill every 10 minutes. Horse riding - I did not use it before, did not like the low responsiveness of the character, slowed down animations and restrictions, in Addendum, I will probably reconsider my attitude. Bargaining, like the Blacksmith - previously it was enough to have them on 1 character, and he provided everyone. Now these 2 skills have a chance to be massive. Enhanced Perception - I personally took this skill, despite the controversy about its usefulness, and will still take it. like a placebo) So it comes out, earlier from the useful common was 1-2, now 3-4 out of 6.
    1 point
  7. Well, we,ll see how the situation develops in higher difficulties, then make some poll, or something, so as to gather extra trustworthy statistics. I wouldn't call any of them useless, any specifics?
    1 point
  8. Oh man he splatered all over the place. I did it the same way, as the wizard. Wow. Okay, I think I let this sink in for a while since we finished moving :-D
    1 point
  9. my first Impression on the early many modification points is, that the feeling of choosing my perk is not there. I can max out a main CA around level 9. If I would get the points slower and the normal amount while still being able to put 6 point in 1 CA would end in choices. I could decide to get 1-3 CAs to max. (6points) or every CA but not maxed out. Making decision is (opinion) one of the fun parts of a an arpg. The idea of being able to get a CA to 6 points opens up the possibility to concentrate on a really specialized build. But if I can get every CA to maximun it may lead in almost every build may feel close to same. Having more Skills is cool too. So I can get Smithing and so on without sacrifice. I dont know if I get more points than usually. But actually my feeling is that 12 skill slots would be perfect.
    1 point
  10. You're too kind. And it doesn't feel like work when it's fun! It's fun to search through all the fantastical artwork that's out there. And it's fun to create.
    1 point
  11. It's a mystery for me : many people are talking about how Diablo 2 needs only a cosmetic remastering, for me this game is long outdated(in many aspects) and will never return at my desktop! Sacred 2 still remains best ARPG all-around, even though I don't like so many things in it, and yet...all new ARPGS have the same fate : installed-some time has passed - uninstalled. So many times I have tried to return into Diablo3, even more times I have tried to like Grim Dawn, I like so much destruction and gore in games and yet it did not "save" martyr in my eyes - what's wrong with modern games, where is a bomb like Diablo 2 was at it's moment of glory...it seems so easy : just invest some money and find talented artists/animators/designers for a project like Chronicon... but, nah, no luck
    1 point
  12. "xml fix for merchant" - not a merchant, but a mage who is dabbling in combo runes
    1 point
  13. Loved the creative work through Brilliant! gogo p.s. yah...even the upside down magician
    1 point
  14. These ids determine the string hash construction for voiced NPC dialog regarding Campaign progress - speaker gender(male, female), speaker age(adult, child), pc gender(male, female). The vanilla function was shoddy, so I've rewritten parts of it. Rough cut, but working. Once an item is equipped, the itemtype defined in "additionaltype" is also displayed as equipped. The parameter is used by Seraphim belt skirts. I've used it for the Inquisitor left-handed power claw solution. The shader application was hard-coded and had to be disabled in s2render.dll. The 'icy mist' particle effect is preserved. The ice damage-dominant visual fx solution is now the same as for other elemental damage types, the only element removed is the 'ice crust' shader.
    1 point
  15. You sir, are a true genius it worked :-D only thing is, that the wizard stands upside down, but that's not a problem
    1 point
  16. Yes play! And talk to everyone lol.
    1 point
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