Good to know. That would explain why Viperish Disease spreads properly but Eternal Fire seems to fail often. I'll make adjustments.
I'm continuing to work on equipment. I noticed the following NPC equipment blueprints are unused:
"NPC_HU_Story_broker_shoulder" -- Enadris the Broker
"NPC_HU_Story_mule_shoulder" -- Guide Jaftar
"NPC_HU_Story_Spy_Glasses" -- Syrilar, the Spy
"NPC_HE_Story_Cookhead" -- not sure which NPC, maybe Chef Poul Brotheuse
"NPC_HE_Story_Teacher_glasses" -- Teacher Solael
I have not tested yet, but the solution should be to add entries in weaponpool, then add them to the proper equipsets, or create new ones. Adding the itemtypes as fallback equipment directly to the creatureinfo entries should also be an option since these story NPC's are unique.