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Showing content with the highest reputation on 01/01/2021 in all areas

  1. We did a broadcast from "Christmas world " this year so that we could connect to all the family... Christmas was different this year but, with some effort and planning, i feel like we got our spirit across to the family
    2 points
  2. Bliss -> coffee That first sip of coffee in the morning is pure bliss. I prefer my coffee STRONG, with lots of milk (drinkable temperature) and bitter (no sugar or sweetener)
    1 point
  3. Most of my Christmas presents this year were food. Got a tin of some kind of homemade Oreo balls from my boss's wife, and two Christmas tree cakes from my mom (vanilla and chocolate). Favorite might be this cheesecake that a friend & co-worker made me though:
    1 point
  4. Favourite -> preference I just love ice creams, sorbets and frozen yoghurts... I can not choose just one favourite flavour...
    1 point
  5. Ahh that explains it. I updated it, thanks for giving me more and more insight Hmm interesting. That means the dream of a "complete" list has become more difficult. Would also be a second explaination for particle scripts without working FX other than just the cut content one. --- I added all the edited screenshots today Additionally, I made it a little bit more structured so that the image is always the last part of an entry. And I could revive three more spells I was wrong here. Animations are not part of FX. FX_KEHLENREISSER_C don't exist. but I got FX_KEHLENREISSER to work now: cSpellHeFrostschlag worked perfectly, I guess it has to be a spell with a ray. The reason I couldn't get FX_ALIENSMOKE to work is because it's a casting FX despite the missing _C suffix. Same thing for FX_KEHLENREISSER. That crashed my game. But it worked on FX_FROSTKREIS Thank you! I always love getting new inspiration from revived FX too, part of the reason why I want to complete the list before continuing with my Alternate Spells module. Regarding on the left potential of the particle scripts, I hope that the best is yet to come Oh and happy new year people!
    1 point
  6. One other comment - remember that some FX are hardcoded to be triggered based on eiStateNames and/or spellClass sometimes. So you may have categorized some as unused that are actually in use, they just aren't explicitly scripted in spells.txt. That being said, it's no big deal, the more important thing is how many more FX you found that I wasn't aware of. I'm thinking there's a lot of potential for more spells in the upcoming D2F.
    1 point
  7. Some multiplayer footage of the project and thought about the year and the next year. At 11:30 there are some very old screenshots from the very beginning of the project.
    1 point
  8. Here's a copy I uploaded to Mediafire last December. Some of us posted Google Drive links but they kept taking it down because apparently exe's are "suspicious." http://www.mediafire.com/download/0ya3wkb6fja3kiv/S2rw.v1.7.zip
    1 point
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