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Showing content with the highest reputation on 01/12/2021 in all areas

  1. I bought the Rise of the Necromancer expansion, and I was looking for people that I can play with. I had good fun playing with my brother on local, but I'm not sure if he's stil playing or not. I was part of Clan DA, but the site is gone and I doubt very seriously if I can connect with any of the players that were part of that forum.
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  2. You could just be the first adventurous player willing to try out "Free For All" - and for that I salute your bravery!
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  3. Just a thought crossing my mind... if I am the first one noticing the double bosses since release of EE 3... am I the only one playing Sacred 2? Or is no one else beating bosses?
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  4. Yes, this one was doubled, too. But it didn't move so it looked like an octo with 16 tentacles. xD
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  5. A soundprofile issue. The items in question do not have a pickup or drop sound assigned and happily take the sound from the next pickup/drop entry available.
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  6. It's "fx_BOOST". The FX is assigned via s2core.cTypeMgr::getFXTypefromBonus. The function receives the same input ID from all consumables with a duration.
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  7. *gasp* I will see it as a feature until it kills me too often. Then I will come back and complain about the bug. xD Double Octagolamos stun incomming. xD
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  8. It's undoubtedly Free-For-All Quests that's causing it. If I guess right, the same thing will happen to all of the campaign bosses. Maybe we can just call it a perk of the module? This has to be changed manually by the user in options.txt in the Documents folder. He drops a Wol Sigil (physical relic). The magic relic reward was moved to the Lightning Lord. These changes were made in 2.4. Yeah I never figured out this one. I think some generic sounds are getting applied but I'm not sure where the error is. I've also heard rings produce a potion sound.
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  9. My favorite and scariest boss of all time... just loved the suspense if trekking through all that distance and then slowly making your way through the corridors to make it to the final battle. Great take down! gogo
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  10. Perhaps, the most dangerous opponent that our heroine, the High Elf, has encountered as of yet is the terrifying giant scorpion known as the Garganthropod. This particularly pernicious pest can cause poison damage over time with the sting from its tail, but it also has a Reflection Shield B which reflects combat arts, such as Glacial Thorns back at the player. This dreadful Boss Monster may also conjure two mutated scorpions which can deal magic damage that may weaken an opponents armor resistances. Let us now see what transpires, as our brave lady breaches the entrance to his lair.
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  11. I think I have a problem with a double variable: I think that should be a singleton. I am not mad about double XP and items, though. Quest was solved after the first one fell.
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  12. The fearsome Harpy Queen is a particularly nasty Boss Monster with an icy lightning Combat Art which causes damage and may also remove one or more buffs of her opponents. She also has a fiery buff of her own to do fire damage to any target within range. The determined High Elf now has only a maze of caves between her and this formidable and malicious beast.
    1 point
  13. Found several places with young 'Gemeine Samtfüssrüblinge - common satin feet beet-ling' yesterday. They are related to the Enoki mushrooms, just wild and not cultivated. Gave them to the kids for food experiments. I would take a bundle, wrap bacon around it and put in on the grill, or a soup, or... Wonder what they will do.
    1 point
  14. The watered field is frozen. But skating is not the same. There used to come near 100 kids each day...
    1 point
  15. Personally I dislike antifog sprays. I never know what they will do to the coating of glasses, lenses and visors. Another problem is that working with explosives needs antistatic visors. So we use microfabric pouches which contain nano particles for our visors. It reads that you have to wash your hands after use and that you should ask your glasses manufacturer if it affects the coating and is of any use. To be useful it should stick on the coating of the glasses without damaging it. If the glasses have a buildin antifog nano coating allready then the antifog pouch may be contaproductive. Also
    1 point
  16. @Delta! You may want to review this list of products to prevent that annoying fog-up of your glasses.
    1 point
  17. Important note! : This is currently a work in progress as this my first time posting a build on darkmatters ever. It will be updated gradually by taking the remarks, comments and constructive criticism made here. Thank you in advance for your patience Disclaimers: This build is for the Enhanced Edition mod from the good people of darkmatters. Kuddos for the mod Flix !! Much appreciated . You can find the current version of the mod here -> Sacred 2 Enhanced Edition mod by Flix. Also, the first build I've made using this has been done WITHOUT expert touch ... tough, after some e
    1 point
  18. Greetings! Sorry for the late reply, I hope it helps you. If you want to focus entirely on Astral Lord aspect and ignore 'melee' combat, then my advise is to only use magic staffs and pump up Intelligence in a 70% ratio and the other 30% goes into Stamina for some regeneration reduction. This applies for the first 25 levels. After level 25 you should have enough regeneration reduction from items (I recommend learning Armor Lore skill early on, like at level 5 or 8 for more regeneration reduction) so instead of Stamina you will increase Vitality since you need some hitpoints as well. The r
    1 point
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