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Showing content with the highest reputation on 01/16/2021 in all areas

  1. Version v14

    2,370 downloads

    Diablo 2 Fallen v14 Introduction: Diablo 2 Fallen is a semi-conversion mod for Sacred 2 that transforms the game world, character classes, items, enemies, and many more aspects into those of Diablo 2. Relevant Links: D2F Development Thread D2F Release Thread D2F on SacredWiki The Hellfire Arena Please read the following! This mod requires the latest version of the Community Patch (1.60) to be installed beforehand. Do not to have any other mods installed if you're going to play D2F. None. This is a huge mod and compatibility is very limited
    1 point
  2. The Diablo II Mod is great. Thanks to all who worked hard on it!! I'm curious is Diablo II the only game changing mod or is there more? I'm also a major fan of Jade Dynasty. Would a mod similar to Jade Dynasty even be possible with Sacred II?
    1 point
  3. I love this boss He reminds me so much of the flying Terminators first time we saw them in T2... one of my favorite movie-watching experiences, and still is to this day. Thanks for these always useful tips for players Steve, having a video just cements the effectiveness gogo
    1 point
  4. That would be Flix et al... they are the power hours devs and I know he'll be happy to see your feedback... welcome to the forums LadyRy! gogo
    1 point
  5. Speaking of spelling mistakes, there's one thing which is tickling my inner detective Monk: Seraphim's Mutation set is called Megalcarwen's Garments of Mutation, yet the wood elf companion if you start as dark elf in Sacred 1 is called Maegalcarwen: Also shouldn't it be more of a Dryad or High Elf set for the sake of consistency? And, speaking of which, why is there no Laurelinad set for the Inquisitor?
    1 point
  6. Version v0160 Hotfix

    58,015 downloads

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail COMPREHENSIVE LIST OF ALL CHANGES ---> https://drive.google.com/file/d/1_2UcD-_lE-D2-yokJ6_3Ywfm7375yXNB/view =================================== Info below from DarkM
    1 point
  7. I see. And I was afraid you would say that. Let me eplain: The thing is, I want to eventually mod everything. Not just one or two items, I want a complete overhaul. My goals are pretty clear and inspired by other games, mostly skyrim: make every item highly costumizable. Most items should not have any stats on them besides armor and four sockets. Socketables and set items are the exception. higher tiers have more elemental armor/damage higher tiers have higher armor/damage rating and higher tier sockets maybe introduce more socket types hav
    1 point
  8. Yes, this is the most basic level at which bonuses appear in the scripts. Every bonus is hardcoded under the names defined in the "type" line of a bonus entry. For example type = "BONUS_EVADE", Blueprint takes the existing hardcoded name and gives it a numerical ID. Yes. Item blueprints (and also entries in typification.txt) use bonusgroups. Spells and creatures draw directly on bonuses. Note that there are often multiple versions of bonuses scripted. You will often see one (or more) for item use, another for creatures, and yet another for spells. Typically bb is for spells, sb is
    1 point
  9. Hello. I'm new to forum here! Yes, yes... I was here time to time just to read notes, mostly cm patch. What I noticed is... Some content is strange. No, its not CM fail, its kind of basic Sacred 2 feature. I can offer some examples but that will wait. So, about this topic. I like balancing, accurate maybe. Sometimes less accuracy... You know, when you just riped from some random creature because..., so I want to get my Survive Bonus back. So what I am gonna do -> raise some things in my inventory to make my char very OP, but mostly in defensive terms. For what? Thus I can pick many da
    1 point
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