Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/24/2021 in Posts

  1. Not to worry. Overwrite warnings are to be expected when the folders and/or files overlap. In this case, spawn.txt from SuperSpawn is overwriting the CORE EE spawn.txt. The mod enabler isn't smart enough to know if they're truly compatible, so it gives you a generic overwrite warning. The only is result is the mod enabler makes you uninstall in reverse order - you will see CORE EE greyed out in the list until SuperSpawn is uninstalled.
    2 points
  2. 1 point
  3. If you want to upload a corrected version of the file I will add it to the mod.
    1 point
  4. Looking at the Itemnames.csv that comes with your EE mod and comparing it with the german version, I've seen that that the numbers (1,2,3) differ in various places. What do these numbers refer to? I'd also propose minor changes for the german Itemnames.csv (if possible): NGCLF_BRACERS_TENERGY;Scarthinarmschienen,2;Scarthinunterarmschützer,2;Scarthinellbogenschützer,2 NGCLF_RECURVEBOW;Recurvebogen,1;Schwerer Recurvebogen,1;Verstärkter Recurvebogen,1 These names should be written together, which would also be in line with the other itemname files NGCLF_WHIP;Peitsche,2;Karbatsche,2;Jadgpeitsche,2 Just for the sake of not repeating the first entry again.
    1 point
  5. Cheddar -> Gorge A beautiful but very dangerous stretch of road not far from the town of Cheddar in Somerset England. Similar to Chapman's Peak here in Cape Town, Cheddar Gorge is made up of very loose graphite with veins of fast expanding igneous rock; which is constantly causing cracks and rockslides. It's estimated the road spends about 16-20% of the year closed off by local police in order to clean up fallen rocks from the road.
    1 point
  6. I was thinking your first paragraph. I've always been a fan of straight answers, which is common on this site. Thank you!!
    1 point
  7. 1 point
  8. Or when a melee attack is initiated but during the animation the enemy runs away but it still hits xD
    1 point
  9. We'd tried to strike the right balance between avoiding the "waltz" and being able to strike enemies from unrealistically far away. The larger issue is the way targeting is coded, where the character doesn't recalculate often enough whether or not they're close enough to initiate the attack. It results in a not-so-comical chase.
    1 point
  10. CTRL + CA works just fine, like others mentioned already but what seems to have a bigger impact (at least for my Shadow Warrior) is SHIFT + CA. When I use it like this my toon doesn't move at all and triggers the animation standing (even though enemies are far away). This being the only negative side, you do nothing if the enemies are not close to you since it will swirl the weapon into the air. PS: I am using both Community Patch 1.60 and EE Mod 3.0 as well.
    1 point
  11. Are you running with CM 1.60? That patch removed a lot if not most of the "waltzing around". If you are using it already try targeting the ground ahead of you (CTRL+CA) instead of targeting mobs. I can't recall if that actually works with this specific CA, but CTRL+mouse click is usually used to attack without moving, mostly for ranged attacks. Give it a try.
    1 point
×
×
  • Create New...
Please Sign In or Sign Up