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Showing content with the highest reputation on 05/13/2021 in all areas

  1. Hi, I am here to discuss about the possibility to create a dryad build without the nature weaver buff Ancien Bark. Why? Because I dont like the skin that cover the character and I like to think outside the box. All build I have read always use it and I starting to think that is impossible to play a Dryad that is viable (not optimal I know) in higher difficulty mode without it. My character are always single aspect so, I dont use concentration often. I want to mess around with two general skill to discover and use them for fun. I am thinking about the heavy use of the skill Combat Reflexes and the item/skill mod %evade to avoid the maximum of hit. The skill Alchemy become usefull here because one thophy give %evade bonus. When the character take one hit, the skill Armore Lore, Constitution, Shield Lore (magic build) and the défensive bonus of the skill Speed Lore (range or close combat build) work together to keep alive the Dryad. The skill Spell Resistance do the job with magic damage. I dont know if the potion effect +% of the skill Alchemy or the roast joint trophy will do the job for the heal regeneration over time or in case of hard hit. Tell me if you have tryed to build without Ancien Bark or what do you think about the alternative solution.
    1 point
  2. Hey guys! Schot's switched our default skin back to the Sacred 2 map and we've upgraded the software as well with some security updates... a minor skin theme is due soon, if anything goes Boom please tell us gogo
    1 point
  3. All ok, this is the vision at the time when I join the darkmatters )) Andasael
    1 point
  4. "autoCollectRadius" affects GUI only, the actual collection radius is set code-wise. In the Addendum the collection radius is set to 230. The ..\scripts\optionsDefault.txt resets the "autoCollectRadius" to 230 upon each game launch.
    1 point
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