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Showing content with the highest reputation on 12/06/2021 in all areas

  1. Hey, how're you? You know, logging in here like 2-4 times a year, it's a bit weired, almost feels like xmas family reunion.. well, just stopped by to officially inform ya all, that whenever I'm not playing stuff like memory, building tracks for the wooden toy train and whatnot with our 3 (and 1/2) year old , then sometimes I'm sitting in front of my screen late night, pondering, if (and mostly, what) I should play.. then I try out one or another, there's plenty to choose from, but it's not feeling right anymore, I either get bored or bugged out way too fast, but usually I get just too tired, even faster.. mostly I just launch a game for and hour or two and 'mess around' as well, without a plan or knowing what I'm really doing there ;) but sometimes I also notice I wasted like three or four, instead of the 1 or 2 I planned, and all that without 'achieving/accomplishing' anything at all ;) there's only a few that I can remember playing 'seriously' in general, but still, there's even a handful I've put way more hours into throughout the year than I should've, probably.. : * 325hrs of Wolcen, how did this happen ? (I definitely didn't fell asleep in front of the screen, I would remember that, as it would also include falling off my chair I guess ^^ .. but finally stopped playing it last summer ) * Forza Horizon 4 - it's been soo relaxing, just driving around, listening to the classical music radio station ingame.. (recently replaced FH4 with FH5 but not so happy with the new succesor as I've been with this predecessor here) there's also a few games that are/were not so time consuming, and I really enjoyed "playing them through": * Tell Me Why - I tell you why : "complex characters, voice acting, narrative design and setting, as well as its competent handling of culturally sensitive subjects such as transgender topics" (wikipedia) Together with * What remains of Edith Finch, these are the best 2 story/adventure games I've played in years/decade(s) I guess.. for me they're kinda unique, making me feel like "I was there", as if it was 'real', etc.. hard to explain. anyways, afterwards I felt pretty sad, too, not because of the ending, but just because, it ended, you know.. (both games are pretty short, I played through each of them in one big session from evening til early morning on friday weekends) I also played through DontNods latest title up to date, * Twin Mirror , and was expecting a lot more than I got unfortunately (it's a game similar to the 2 mentioned above, but different setting) and, man, I felt - nothing - 0815 story, main protagonist and almost all other characters you'll find lacking personality imho, the gameplay mechanics get in the way too, but still, I had to see the ending(s?) of the story.. there were a few side/secondary characters ingame that I would've loved to get to know and learn more about by interacting with them, unfortunately they don't go in-depth there, developed&incorporated way too little stuff for them. what else.. well wait!.. yesterday, a new Addon/StoryDLC has been released for Titan Quest:Anniversary Edition, all out of the sudden, it's called Eternal Embers.. TQs 4th expansion comes with a new story/act , a new Mastery, and controller support, alongside some perfomance fixes.. already bought it, and played it for like 15 Minutes! ;) You need to know, usually I buy every Titan Quest / Grim Dawn Expansion there is.. but mostly NOT for playing it, but just because it's h&s arpgs, you know, I have to have them, keeping my digital shelf collection complete.. (except for D2:Res , I refunded it in the end.. got some open issues with that game that Vicarious Visions hasn't resolved/fixed yet.. it's not only 'just because' of blizzard and the storm(s) about them ) Titan Quest was the main reason that brought me here today, there you have it, now you know PS: off to driving around a few miles in Forza Horizon 5 now before heading to bed.. PPS: Merry X-Mas and Happy Easter, too, in adavance, because, who knows.. ! (I do plan to stop by at least once more before then though) CYA !
    2 points
  2. I kind of have a custom personal mix of a bunch of different mods. You basically have to merge what you want into a single mpq file and then tell the game to load that mod in the launcher. The mods are all here: https://www.nexusmods.com/diablo2resurrected What I've got is a merge of Better SP and Vanilla Plus. I have slightly older versions of the mods merged since they both kind of went bonkers with making changes beyond my tastes in later versions.
    1 point
  3. I've been very much into drum&bass recently, and at the moment I am enjoying the Forza Horizon 4 soundtrack by Hospitality Records. Intro song here: Full playlist: https://www.youtube.com/watch?v=tBSmwQHb9XE&list=PLgDnAjlGZItYBoylQXAV1GETXFqpuGo0B&index=4 You can also find Hospital Records on Spotify, and I can recommend Shogun Audio as well.
    1 point
  4. Will never cease being amazed by your ambition for this game. Thank you for your non stop love for the fans. You've worked on so many iterations of this game, CmPatch, Enhanced, Diablo, and now this new take or *return* to pure (lol its funny but when I saw your topic first go up, I had just gotten out of watching an old Harry Potter episode and couldn't help feeling the connection between the series' "pureblood" and "half"blood and now your mod ), original vision of the Devs. Its hard work to go back to what original intent is was specially with all the bugs this game came out with, who knows what was meant ? I know that you're going to make many fans happy with you create, there's always been a clamor for "original, original, original" and I was amused by what you said about all the team on CM carting in all their own ideas and just stitching them all together. You worked with that team for so long, however, won't you miss just a few of the CM's nifty ideas.. cool sounding *cough* throw potions maybe ? gogo
    1 point
  5. Schot's gotten our Christmas skin to work again with some edits of the old code...looks like Christmas is on! Careful of broken lights gogo
    1 point
  6. ..you know, after writing this yesterday, I loaded up TQ Eternal Embers again as I wanted to check the new controller support.. and, in general, it works better than I expected ! just having one issue, whenever I choose the controller for input, the game ignores the ingame (or windows?) DPI settings and things like the mini map and also the character inventory look pretty small, even when close in front of the screen ( @ 4K )... I hope this gets fixed fast.. also tried FH5 again after dec 3rd patch last night, which turned out broke more things for me than it fixed, got sooo upset / disappointed about this game right away again, I might take a longer break and play things like TQ for real instead, even though there are quite I few things I wanted to complete before leaving FH5 ..I also want to leave them some more in depth review / feedback on their official FH5 forum, but each time I try to write it down and get to the point, I give up, frustrated.. @Flix man, I almost forgot I could have tried some mods, if I had decided to go SP as well.. I remember, there were many mods for the original D2, right? What mods are you using, is it okay to use them, and is 'single player' really 'offline' like it used to be with the original ? Maybe you can link me to one of the 'good' sites regarding mods for the new D2:Res .. I might even re-buy it then, haven't thought about modding-possibilities at all before.. in general I'm missing a lot of QoL comfort, and maybe vanilla drop rates are a bit too much of a PITA for me and my limited free time I could sink into D2.. I always said I'm looking forward to D2:Res because I missed out on the original (only played D1, then Sacred1&2 ofc, then D3) but, I was really missing 'comfort' : things that ease&speed up certain things, it had too much micro-management & repetitive gameplay ('farming' for stuff.. but maybe PoE is even worse?) I love listening & looking @ D2:Res! but did not enjoy playing it: inconvenient, circuitous control/ time consuming gameplay, but great art/atmosphere/storytelling (for a h&s arpg, that is) I was also shocked by the bad hit/feedback lag/delay I noticed in the pre-release online test of the new D2:Res.. maybe it was because of the servers (lagging), or because of the way the new game works on top of the old one.. so I checked the original game (in SP though) - and there, the animations were the same, 'simple' ones, but after the animation of your character hitting an enemy had ended, you would 'see' the enemy reaction/getting hit animation, without delay, unlike D2:Res (MP test pre-release) .. can someone who has both version installed, do a quick test, this time within the same game mode? (single player) is there a noticeable delay / difference in the animations and the duration / timing between them, from 'clicking' an enemy to seeing your character performing that hit, and the enemy 'registering' it by playing it's 'I've been hit' anmiation in response ? if even SP mode turns out to be that unresponsive/laggy now after release & some patches, I might not re-buy it on sale cause I guess even mods won't be able to fix that.. I hope what I experienced was 'only' because of the laggy MP servers and suspect that SP is different, just want to make sure there's no bad surprise again regarding that one (it was the most anoying issue I had during testing, and one of the main reasons why I refunded it instead of keeping it.. there was no way to tell if it would be like that after release in SP mode, the stress test was MP only)
    1 point
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