The community is facing a circling dilemma since years and is not able to break it on their own
unfortunately. The point is that possible modders show up frequently, all two, three months
or so, and leave again due to missing responses or simply the lack of fellow players who show
interest in the whole thing. Since they believe it is all futile, little, or no progress is made
at all.
The point is that there is a greater picture, which can be seen by those who keep their eyes open
a bit more.
Coding is done by OLKs and NL. So far so good. Frederiko Sassetti, find him on Youtube by
entering his name, is doing some ground retex currently. Too flashy and a bit too uncoordinated
imho, but he shows interest and is making progress. That is what counts. Ruddick can do textures and
model imports, and good old Dax, well, I cant walk across water and cant turn water into wine but, I
can do some minor wonders as well now and then.
If I piece all those things together, then I see a huge mod where all projects go into the same
direction without bumping each other out of the way. Under such circumstances, it does not look too
bad for Sacred.
Long story short: Dont leave.
Even beginners can mod the game a bit, by adding medieval, roman or greek textures to shields for
example. And it is not difficult. If you are interested, just let me know and I will send you
the necessary names so that you find them easier.