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Showing content with the highest reputation since 12/02/2010 in File Comments
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Not sure this has been mentioned anywhere else or if I have encountered a glitch - This download opens in game as Desert Saber for me. I Love this item. I found on my Silver rank Shopper/Smith, but it's level 35 and I've never seen it again. I love all the mods here. I've tried a ton of them already and there is so much more to explore. The folks here are pumping it out. Go go!2 points
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fLIX, Thanks for sending me to this topic. I made a few of the suggested changes and I can't beliieve how really good my game looks and feels. Between these changes and your Redused Fog mod, the game looks like a whole new game. Problem is, I keep getting lost now because nothing looks the same. *smile*2 points
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I am just shocked as how can a person be so devoted that he can spent so many time on such a menial task - to put it briefly, I have simply no words at all! I have run around several merchants, and...guess what, all images are looking like they were originally created by the developers! Amazingly stunning work!2 points
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The version of Challenge Mode 2.1 is wonderful !!! The first time I played Challenge Mode was in version 2.0. I was on level 30 (silver) with my dragon mage. Result: The first one that appeared would kill me. Now I'm playing a week in version 2.1 (level 76,77 ...). I felt it was not as difficult as in version 2.0 but it was very interesting. Always the danger lurks ... It reminded me a lot of the difficulty of Sacred 1. Congratulations on the beautiful work !!!2 points
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An extremely well-polished and well-designed mod. This goes for the items, the lore, the quests, the graphics, the fonts - but most specifically for the core gameplay elements: the combat arts and items/item stats. The new character classes (based on those from D2) are truly well-crafted, with much thought and love for both Sacred II and Diablo II put into it. The different aspects are very inviting to try different builds, for example, as a melee barbarian, the warcries aspect is truly inspiring. I'm having a thorough blast playing it, especially because I think the sacred II default combat-arts combinations arent that great. With this barbarian I'm playing now (hardcore), I buff myself with Shout (which has a nice 90s duration instead of some other 10s lame buffs in the original game), I use Leap Attack to jump into the fray, I whirlwind twice to hit everything around me, and I clean up the mess with Frenzy - which also nicely serves as a boss/ elite killer. I have so many usefull skills I want to max everything and the character feels more 'alive' than any other sacred 1 or 2 hero I ever played. 10/10 recommended must-have for every fan of the diablo/arpg genre. It takes the quite unique attractiveness factor of Sacred II (is it the humor? the scenery?) and spices it up with more and harder enemies, more varied gameplay, better designed character classes, and a ton of very well implemented Diablo lore. It's great2 points
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Superspawn increases the default spawn rate on different areas. If you check out the original spawn.txt and the one from the mod you'll see that most values are around double the amount of the original, which means that the number of enemies spawned on that region increase by the same reason. It's just a mode where you get a bigger mob density per area. That results in more kills and more XP, so more levels in lesser time.2 points
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^ Translation: (Many thanks to all mod developers. Amazing work. And thanks for not forgetting about this game.) Reply: Добро поЖаловать, Иван. Вы должны опубликовать ваши слова на английском языке, пожалуйста, для других членов, а также. С Рождеством! (You are) welcome, Ivan. You should publish your words in English, please for other members as well. Merry Christmas!2 points
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Well, normally I am noone for high praises. But this, this is a tremendous piece of work and plainly astonishing. With CM 160 I had not a single CTD, Freeze up or anything, while before it would have crashed about 20-30 times in the time I have been playing since the application of the CM. It always was what drove me off this all too often overlooked gem of a game. Coming back and leaving frustrated because it was just unbearable. But thats past now! And I am tremendously gratefull of it. As a programmer myself I really just don't want to know the mass of work it took to get the CM where it is now. You just resurrected a game which ran completly broken on modern machines and that within the borders of a enclosed system. High salute to everyone who worked and made possible the CM as it is in it's current state! Keep up the good work! And of course a big thank you for this on a personal level! You have given me back a game I thought to be shunned to remembrance. Lots of old memories attached to this game.2 points
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The enhanced spell mod page linked in the description has a short answer: There is also a longer description of the challenge mode on that page (Enhanced Spells Mod). @Flix I just tried out your mod for a few hours and like it so far. There is one thing that bugs me a bit though: The Sublime Guardians ability to convert enemies for a short time. For me it slows down the gameplay a bit, as I cannot kill enemies that are currently under the influence of the convert spell. So I have to wait for the spell to finish or have them teleport after me for the duration of spell. Is there any way to make them killable while they are effected by the spell? Or maybe reduce the duration or even replace the skill completely (as you have already done for the Seraphim herself)?2 points
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1.60 Hotfix is live! If you downloaded CM 1.60 before December 19th, please download it again. This hotfix is mostly concerned with fixing character animations. User the old 1.60 disabler to uninstall it, then install the latest hotfix version (it is a FULL patch installer). v1.60 Hotfix Changes: ====================== * Melee Combat Arts should no longer cause pathing and targeting issues upon execution. * Animations for Scything Sweep, Ruthless Mutilation, and Darting Assault should no longer cancel prematurely if the target dies on the first hit. * High Elf's Fire Demon and Shadow Warrior's Nether Allegiance now have fire and ethereal FX respectively (instead of gore/bones) when unsummoned. * Seraphim's Pelting Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles. * Temple Guardian's Battle Extension now has faster animations overall, and more projectiles when used with Ranged Weapons. * Temple Guardian left-click arm cannon projectile now has a 20% chance to cause splash damage. We've also remembered to document the following change: * Epic Office Quest: Once the task is taken from tom Felde, blue markers appear at each of the developer's locations. That's how they can be tracked. Logbook "Tasks" section does no longer keep contact track for this quest, until after all the developers are found. The "Power of NIF" and "Benny's Promise" items are now received along with the rest of the loot at the end of the quest.2 points
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These level 200 characters are a real time saver that allows for the testing of builds without the angst experienced when a toon on which one has invested countless hours, or even days or weeks developing is found to be less than satisfactory. This offering is also a boon in finding those elusive high level items. However, as helpful as these level 200 characters are, they cannot substitute the excitement of starting a new character of ones own from scratch, naming them, and selecting their deity and alignment (with the noted exception of the Inquisitor and the Seraphim for the latter two selections). There is something very enjoyable, even a bit magical about establishing ones own toon from the beginning and playing it through. Regardless, for they who have always wanted to experiment with a particular build or builds this file offers a great opportunity that many will surley appreciate.2 points
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like every game, art book is a very key role to enrich the magic world, it is a pity that xbox 360 version of sacred 2 did not get the ice and blood expansion, neither any official patch fix, guess this game is dead already. miss the old day that I can spend days wondering in this gagatic seamless world.1 point
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It all seems fine, five of my characters got to level seven already in the short time I've been using the mod. I love all the changes done. Music and portraits installed, which really makes a wonderful change. UI is awesome, much better quest log colors, etc. Much easier to read. Really enjoying all the changes. This is excellent work. One issue I had is I like to play more zoomed in but with the enemy aggro doubled, I had to zoom out because they were attacking from all over, detecting me behind hills, etc. Sure, made it more difficult and hectic, my Dryad died three times trying to get on Gold Beach when she was level 2. But this is so simple to change in balance.txt script file, so I just knocked it back down to the Community Patch level and left the boss aggro increased as you had it. It is just a matter of taste, nice to be able to so easily change things. I left everything else alone. Your artwork is awesome as well. Love the new Combat Arts graphics. The player character and NPC portraits are pretty damn sweet too.1 point
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Thank you so much, Ben! I know that you invested countless hours on making this mod just right by including appropriate images which are so well suited for each individual. I am pleased to be one of the first to download this file and see the changes in the game. I have a level 88 High Elf I am playing at Niob right now. I have dozens of other games but I keep coming back home to Sacred 2. It is due to enhancements and improvements just like this one that have been keeping me so enthralled. If you are ever in east Texas let me know. Dinner will be my treat.1 point
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I salute the mod creator and all involved with this project. Started playing today and it's amazing. What is the level cap if I start in normal and just play it through? I notice there are no higher stages as in regular Sacred 2. Is this what Inferno difficulty is for--play through and then export to that to reach 200+? My apologies if I have overlooked the obvious answer. In any event, thank you.1 point
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I collected the 32 weapons contained in the folder again and repacked the chest. Flix, being the ever-helpful fellow he always proves himself to be got the file to upload properly. Any who have downloaded this file in the past are advised to download the file again, as you likely got Keeper of Knowledge in the folder instead. My apologies.1 point
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I have been working on a new balance.txt but if u have a better 1 made or have downloaded a Uniques modded 1 ,then u can swap it out in your scripts folder, just edit it first in notepad and scroll down to the item: NPC fight down scaling = 500, and change it to = 0, for off, so pets do the max damage. Always save a back-up of your scripts folder before loading mods, happy safe modding to you, enjoy. P.S. the pets mod scripts for this r primarily based on the creatures.txt and the spells.txt files. The camera shake I manually deleted for this mod as it has Dragon pets which everytime they would walk it would continuously shake, rendering gameplay unbearable.1 point
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