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  1. Using Deep AI to Retexture Sacred 2 Skip to the bottom if you don't care about the how or why and just want to see cool pictures. Introduction: Traditionally, modders who wanted to improve texture quality in games had to resort to: 1) upscaling the old textures using basic resizing functions in image editors, or else 2) completely retexturing from scratch using new source images. The former option is easy. The modder would resize the texture in Paint or Photoshop, maybe apply a sharpening filter, and then present their grainy product, generally to a chorus of boos about how t
    7 points
  2. Version 1.1

    69 downloads

    Sacred 2 Portrait Overhaul by Flix This mod is now included in the Sacred 2 Enhanced Edition. If you use that mod, you don't need to download the Portrait Pack from here. Introduction ======================== Every creature in Sacred 2, whether friendly NPC or enemy, has an icon created for it, This icon is displayed in various places, such as dialogues, merchant interfaces, the quest log, and the "Last Opponent" window, which serves as a kind of recent Bestiary. In vanilla, these icons are made from 3D renders of the creature in question. This is a great idea in theo
    7 points
  3. Enhanced Edition 3.0 is released! Change Log: There are two files now when you click "Download." I split the music mod into its own download because of file size. Use the versions of Music Mod and Portrait Overhaul included with this download if you're using EE. I'll see about updating the standalone versions soon enough. Also on the Nexus as always: https://www.nexusmods.com/sacred2/mods/1 I'm in the process of updating the info in the lead post of this thread.
    6 points
  4. While working on the portrait project, I noticed a several neutral "atmospheric" animals that were designed by Ascaron yet not present in the game. I've been adding them to the game world. I think this gives the various regions more life and vibrancy. To start with there are some various snakes. Green are in swampy marshy areas, red are in the jungle, and brown are in the desert. Next there are two variants of hawks. These appear throughout Artamark, Nor Plat, and the Dragonsea Islands. In addition to the red snakes, the Jungl
    6 points
  5. Version v0160 Hotfix

    58,375 downloads

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail COMPREHENSIVE LIST OF ALL CHANGES ---> https://drive.google.com/file/d/1_2UcD-_lE-D2-yokJ6_3Ywfm7375yXNB/view =================================== Info below from DarkM
    5 points
  6. **This mod is now included in Sacred 2 Enhanced Edition, so be sure to use the version of Portrait Overhaul packaged with that mod, if you use EE.** DOWNLOAD THE STANDALONE PORTRAIT MOD: Introduction: Every creature in Sacred 2, whether friendly NPC or enemy, has an icon created for it, This icon is displayed in various places, such as dialogues, merchant interfaces, the quest log, and the "Last Opponent" window, which serves as a kind of recent Bestiary. In vanilla, these icons are made from 3D renders of the creature in question. This is a great idea in theory,
    5 points
  7. Some more odds and ends. I feel like I've been restoring missing NPC gear for at least 6 years now (what was anyone even wearing before)? The Broker Enadris (Orcish Byway, main quest) has his shoulder gear. His accomplice, Jaftar the human trafficker (Black Oaks, now a boss) will have a similar piece of armor. The Teacher Solael in Thylysium (Light Path, tells you to stick with Liosilath) has a pair of professorial glasses. There's a Shadow Path spy, Syrilar, in the main quest, with a similar pair of glasses now. While I was getting Solael sorted I noticed t
    5 points
  8. Hear Ye Hear Ye! - DarkMatters Forum Updates November 2020, we'll be using the default skin for a bit while Schot but hunts through the skin against our new upgrade in software we got for this year. yay IPB! Hillooooo community! IPB has just released their latest version of their software and we be gobbling it up and updating our awesome Community with its latest features! If we're down later tonight, Ne'er fear, we'll Be back@!
    5 points
  9. OK 2.4 is live! File Page: As always it's also available on the Sacred 2 Nexus: https://www.nexusmods.com/sacred2/mods/1?tab=description Bear with me as I take some time to update the first post in this thread, which a lot of people rely on for basic info about the mod. If you want the latest info, the change log as well as the Comprehensive Manual are also included in the download.
    5 points
  10. Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. S2EE is designed for the player to install a single CORE module that contains the bulk of the changes. The player can then install some optional add-on modules: Alternate Spells - Swap out several vanilla combat art
    4 points
  11. I'm looking for hungarian testers! / Magyar tesztelőket keresek! While I'm making the translation, I need some people to test all the text in the game to find google translated quest, typos, english texts etc. I know that 6 books and the Crystal Planes doesnt have translation, I'm working on it. I just need a few players to find everything inadequate for a proper translation. You only need the CM-Patch 1.60. The files are public you can access them in the link down below, if you find anything please contact me. Miközben a fordításon dolgozom szükségem lenne emberekre, akik lete
    4 points
  12. I'm finally done going through de german localized global.res file. It took me a bit longer than I expected as I decided to apply corrections to all the string resources, even if they are only used to trigger the dialogue text, as Flix has pointed out earlier. Otherwise the correction list would be less than half as long, but I feel more comfortable with having done so. I have tried to be as consistent as possible with the corrections, but that wasn't an easy task as even the devs weren't consistent with their spellings for main denominations like Artamark (found: Artamak, Atam
    4 points
  13. Version 3.0a

    7,780 downloads

    Sacred 2 Enhanced Edition by Flix Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor. S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. S2EE is designed for the player to install the CORE module, then they may install some optional add-on modules. See the "Sacred 2 EE 3.0 Manual.pdf" for full list of modules and features. Currently supported
    4 points
  14. Well, I think I've done everything on my to-do list for 3.0. I just need to package it all up and do one final round of testing.
    4 points
  15. Yup, looks like this hard drive has been corrupted by the gogo and DarkMatters virus.
    4 points
  16. Since 2.0, I made sure all uniques were unique, because in vanilla there were plenty of uniques and legendaries that were clones of each other. That project didn't (fully) account for the uniques that were clones of rare items though. So to make uniques really, truly unique, I would need to either reduce the pool of rare designs, OR... add new models for uniques. Luckily dimitrius154 has done some work towards this so I can pursue the second option. These are the new designs will be in EE. I'm starting with shields. In vanilla almost all the unique shields also appear as magic or
    4 points
  17. Some more updates on what I've been doing with spell FX. Vanilla mounted casting FX is, for the most part, very lackluster. There are only 3 mounted FX per character, with generic sounds and colors that are often not appropriate for the CA's. Let's take the High Elf as an example. The above FX is used for casting: Ancestral Fireball, Blazing Tempest, Frost Flare, Glacial Thorns, & Cobalt Strike. The same generic blue, and the same faint 'swish' sound in place of the usual unmounted FX. Now, in EE 3.0, mounted casting FX will better resemble the unmounted FX:
    4 points
  18. Sorry for the inconvenience steinerrr! Although I don't think the map has been down since June as the past posts might imply, I did notice a problem about 2 weeks ago. I just couldn't find the time to fix it while having a lot of clients waiting for me. Actually... I didn't even have time today but gogo locked me in the DarkMatters dungeon until I fixed it. Now can I come out? Wow, what timing! Heh. I juuuuust fixed it about an hour ago.
    4 points
  19. This thread is intended to assist anyone who would appreciate a quick guide on how to patch Sacred 2 Gold in order to get their best possible gaming experience from this vast, visually rich, immersive, and enthralling RPG. There are convenient clickable links throughout this post which are highlighted in bright silver for your convenience. If you still find yourself looking for answers to any question or questions not covered in this post, you are welcome to ask them below for assistance. First, be certain that if the game has been previously installed on your PC. Uninstall the game and
    4 points
  20. Dual Wield Exalted Warrior/Revered Technology Seraphim Hello everyone! For those who still play this game nowadays, in the following lines I will share my personal Sacred 2 guide for one of my favorite characters, the Seraphim. As the title say, we will mainly be using combat arts from the Exalted Warrior aspect and a few from the Revered Technology aspect, mainly the energy shield. So, let's begin! 1. Skill build Level 2 - Tactics Lore (keep this close to your character level) - One of the most important skills for our Seraphim since it increases the damage dealt by weapons and th
    4 points
  21. Enhanced Edition 2.4 is tested and ready for packaging. I should be uploading it sometime this week. This is the complete change log: As you can see there is major change to the structure of the mod in 2.4. There will no longer be two core modules, only one, which is a sort of merge of Original Spells and Enhanced Spells. The CORE module will now include the duration increases to temp buffs, and the modifications which increased duration will be changed to more useful ones, but otherwise all spells with remain original. NO combat arts will be replaced or moved to different aspec
    4 points
  22. One thing I've been doing since the very beginning of my modding career is restoring items, monsters, and NPC's that the Ascaron developers created and shipped with the game, but which for some reason were never present in-game. Amazingly, even after 5 years, I'm still finding such things buried in the game files. In D2F v14, I will be bringing some more of them to you. First, I found two High Elf robbers that were not used anywhere. Fancier dressed than ordinary brigands, I believe these two were meant more like "city thieves" who do better for themselves. Accordingly, you will s
    4 points
  23. Northern Humans (Artamark) are done. New: Old:
    4 points
  24. 4 points
  25. As requested, there is now a second version available to download, that is meant to be installed on top of the EE 3.0 CORE, like any other optional module. Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerat
    3 points
  26. itemtype.txt: newItemType = { -- standard info renderfamily = "RENDERFAM_ITEM", renderprio = 0, family = "FAMILY_ITEM", subfamily = "SUBFAM_JOB_2H", classification = "CLF_JOB_2H", flags = "FLAG_HASPREVIEWIMAGE", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/objects/jobitems/t_job-mineworker-orc-orestone.GR2", user = "WEARGROUP_DEFAULT", }, -- logic bounding box logicBox = { minx=-7.084, miny=-6.343, minz=-3.942
    3 points
  27. Doesn't a drummer use two drumsticks?
    3 points
  28. Yes, this is the most basic level at which bonuses appear in the scripts. Every bonus is hardcoded under the names defined in the "type" line of a bonus entry. For example type = "BONUS_EVADE", Blueprint takes the existing hardcoded name and gives it a numerical ID. Yes. Item blueprints (and also entries in typification.txt) use bonusgroups. Spells and creatures draw directly on bonuses. Note that there are often multiple versions of bonuses scripted. You will often see one (or more) for item use, another for creatures, and yet another for spells. Typically bb is for spells, sb is
    3 points
  29. Sorry about the blinding white gang! I blame gogo cause, why not! Our Old skin is broken since updating so I re-installed a new version of it. So it's all fixed but missing several customizations I had made long ago. It'll take some time before it's back to it's "kitsch" glory. Granted, if you happen to see somethings that looks broke, please let me know.
    3 points
  30. Hello GhostTula, just to be clear, do you want to host a gameserver on your system or a complete lobby? And is your operating system Windows or Linux? I think I will not be able to explain that understandable through a translator, but I could try to record a small video to show you how if I know what exactly you want. Привет GhostTula, для ясности, вы хотите разместить игровой сервер в своей системе или целое лобби? А у вас операционная система Windows или Linux? Думаю, я не смогу объяснить это понятно через переводчика, но я мог бы попытаться записать небольшое видео, чтобы показать
    3 points
  31. Interesting. Kal'Dur's Legacy is not used as a quest reward either, I believe. Since Artamark 'borders' the Northland and has a history of uneasy neighbourship with the Thraconians it stands to reason that the De Mordrey family might possess both Kal'Dur's Legacy and The Redeemer as heirlooms. And is willing to part with them for a great service rendered. Hmm... "Mending the Ties", requires Dark Crusade chain and the Hunt for Rats side quest completion: Light Side: the repentant Baron's son laments the family's ruined reputation and mentions, that the only way to regain it woul
    3 points
  32. This video will show you how to use Cheat Engine and my Sacred cheat table to modify the Steam version of Sacred Gold. After watching the video, you'll be able to: Change your character's skills at any time in-game, including to those normally unavailable to your character class. Equip any item regardless of its requirements, including items normally unavailable to your character class. Learn, level and use combat arts of other characters. Summon any creature/character in the game the same way the Wood Elf summons her unicorn. Play as normally unplayable creature
    3 points
  33. Oh man, there you're offline for just a couple of days and then this happens wow, did catch me by surprise! Yeah same This looks so cool, seems like we have some talented people here. My avatar is a cutout of one of my math exams... doesn't get any scarier than that! Ok ok, jokes aside, I'll search for something more fitting xD
    3 points
  34. Helloooooooo spooks! Well... I hope all remember that scene from Lord of the Rings? I am quite easily spooked and seeing Bilbo going from nice old hobbit to this was jumpscare enough for poor me. It shows what greed might do to one, no matter how kind you have been in your live. Hey Daedalus, how long did that drawing took you? I tried to draw myself, but I always want it too detailed, take to much time achieving it and giving up again. So I am mostly curious how much time others need for their drawings. Especially faces.... takes me aeon s to get the proportions right. Don't ov
    3 points
  35. Ohhhhhhh !!! I had no idea this was coming on the forums!! It is my first year in here after all And we do get to choose special avatars for the occasion? Lemme check and come back in a second ... oh and before I forgot in the excitement ... HAPPY HAPPY HALLOWEEN!! HALLOWEEN!! HALLOWEEN!! .... It is a nice surprise when checking the forums after a good night sleep (also a good excuse to play more sacred 2 later today ) EDIT: I picked the picture of a personal arch demoness of mine, Asphodèle. I used to draw a little not so long ago, thinking of which I should go back to
    3 points
  36. Hmmm.... I did not actually win that year. Sugar skull (center top) won first place and the rest of us all got honorable mentions - there were way more prizes than there were people that actually carved pumpkins. I blame the fluorescent lighting. Oogie Boogie needed a dark room to shine. BTW E.T. (bottom center) was my favorite. Jade (far left) painted that one.
    3 points
  37. More FX updates for consistency and fun. High Elf Frost Flare - Previously the impact FX of this spell was the same as Cobalt Strike, a little cluster of lightning bolts. Now it has an icy impact instead. Crystal Skin - It always bothered me how in an otherwise uniformly cyan aspect, Crystal Skin's old casting FX was bright pink. I've tweaked the colors to look icy blue instead. Temple Guardian Furious Emblazer - I've always wished to increase the range and angle of this spell, but I could not get the FX to increase to match, until now. The flamethrow
    3 points
  38. Yes indeed. These creatures will be in the next release of S2EE which I am preparing now.
    3 points
  39. First of all, gratz on getting through Silver. You basically got two options now, although you only listed one. First is to move on to Gold as you already mentioned. If not mistaken the "server" sets according to your difficulty, so it won't be too hard. The level 60 requirement was only meant for MP. Second is to start the Underworld campaign. That one is going to be a harder ride, as it has some area's with very hard foes. But it's possible to do that in single player, as I have done it a long time ago, when Underworld was just released. A
    3 points
  40. I updated it recently. okay here's the thing. I do it this way: GrannyViewer → gr2 extract → convert to smd → convert to dae → import in blender → export as obj → open with ChituBox → inverting → save as stl → import and edit in blender but now, I got it, looks great for me
    3 points
  41. Here's a video tutorial that will show you how to change your starting companion to any character in the game, as well as how to get a starting companion for characters that do not normally have one (Seraphim, Dwarf, Daemon). Let me know if you have any questions and if you want to see more Sacred Underworld modding tutorials here Here's the Sacred modding spreadsheet that's used in the video.
    3 points
  42. Yes, as you have expected, "Life leech +4" means that the weapon in question is leeching 4 points of health from your enemy the moment you hit them. IIRC the leeching is also done when you hit your enemy with another weapon, meaning you are able to do twice the leeching as you thought you would. The only thing having - a small - influence at your amount of leeching is actually your weapon skill, as that would increase your attack speed. And the higher your attack speed, the more hits you can do, which results in more often leeching being done as well. There are som
    3 points
  43. The Underworld portals are shown as the RED circles at the map. The cave close to that merchant and combo master is where you enter the Dryad forest when running that campaign. For the Dryad forest it's close behind the Dryad village of Esotopia, a bit out of the way for those who only want to do the Underworld campaign, but easy to find for those who like to explore. Edit: There isn't a portal in the cave. Thorin
    3 points
  44. @MetaL Amazing job! I have found minor issues at 1280x720 resolution: Combo Master's buttons are not being displayed: https://pasteboard.co/JdeU40N.png Buy horse dialog is not centered: https://pasteboard.co/JdeW6oL.png
    3 points
  45. Whoooaaa... it's been a while! I set myself a project these past several weeks: I was going to transcribe and learn on guitar a song that my old friend Jenny wrote for piano years ago. And... success! I finally got it under my fingers. I had to use a baritone guitar to achieve the deep range of a piano. Let me tell you, playing this instrument is a serious hand workout! This is the original recording that Jenny made, if you want to see what I was trying to adapt. I can play it up to speed on a normal guitar, but the key is wrong, so I stuck with the baritone to
    3 points
  46. Yeah, that mage staff behaviour was introduced with CM 1.60, so now mage staves always shoot a projectile even without the weapon lore skill. That means you can indeed use a dual-wield build with a sword+staff and multi-hit CA to throw away a barrage of projectiles. It's all tons of fun, I've played it extensively with a Shadow Warrior with Frenzied Rampage modified for double hits. And since you're dual wielding all the effects on both weapons count for the hitting projectiles, including life leech and regen per hit. So as you can see the possibilities are enormous! Bear in mind though
    3 points
  47. All right, been playing a few hours in the new 2.4 version So, first of all, the transition has been pretty smooth !! I couldn't resist trying the new version with my ezraelle And so far ... not a single bug !! yeah !! I am still early in trying the new version but, already, I did notice a couple of things: 1. First of all, the buff "pets" seems like ... like they spent some time training to the pittbull's arena, they are so much more aggressive I wasn't really complaining with the sublime guardian, and it is still much better in the new version. Just, maybe, she could use h
    3 points
  48. Neural nets... it's an interesting prospect. I suppose if I'm ever unable to find what I'm looking for it could be worth trying. I rather like the "hunt" for art and then manually tweaking the pictures as needed. Speaking of which, I think this next batch was the most fun I've had yet. There are so many talented artists out there. Orcs are done! New: Old:
    3 points
  49. Southern Humans (Bengaresh) are done. New: Old:
    3 points
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