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  1. 6 points

    Version v0160 Hotfix

    51,403 downloads

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood PC game works with versions 2.65.1 and up: Current version is: 0160 Hotfix released December 18th, 2017. Currently supported Languages include: English, German, French, Spanish, Italian, Russian, Polish, Hungarian, and Czech. If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail =================================== Info below from DarkMatters.org by czevak What does the CM-Patch actually do? Marcuswob is mainly working on the questscripts. Main goal is to have a proper(!) questlog, and tweaking some quest-flow as we find it better/more consistent to play. Also reactivation of unused quests and complementing some unfinished new ones has been and will be done if possible. I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includes unlocking Stuff thats already finished, but did for some obscure reason not make it to the game. That's the easiest part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. ) takes a lot more time. Also balancing of bosses, items and spells is time consuming and we need a big crew of beta testers! We already fixed and included in the Patch: Unlocking XMAS-Island, Fistweapons, Throwing Potions, New Sets for TG, SW and all other Chars, New Uniques, New Legendaries, New Quests, fixed the "Arkenmarks Refuge" Dungeon, Unlock Items can drop regularly, unavailable Shrinkheads can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread. Before you proceed to Download, there is some legal stuff to mention (you know how it is. ): DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product. Old characters are NOT COMPATIBLE. For best results, you should create new characters when playing with the Community Patch. Expect broken quests and items if you use character created before CM 1.60. The ZIP includes two files: cm-enable.exe which is used for installing the CM-Patch, and cm-disable.exe which removes it and restores your previous version of Ice & Blood. =================================== Credits: Developers: Marcuswob, Czevak, LazyTomcat, Pesmontis, Silver Fox, Dimitrius154, Flix Thanks to all bug reporters, testers, and translators. Your contributions, discussion, and feedback helped make the patch what it is today. Special thanks to Mr. Norbyte for his tool which was vital in solving many animation problems. >>Downloadable 1.60 Change Log<< NOTE: It seems that CM Patch 1.60 has introduced a minor issue. Its description can be found in this post. This issue can be resolved by navigating to ...\Sacred 2 Gold\scripts\shared and editing spells.txt with Notepad++. In line 656 where it reads entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }, replace 1000 with 1. Save and you're done. Be sure to back up the file prior to editing it. If you have any doubts about it please post in the comments section.
  2. 6 points
    With the newer games and the negative aspects of DRM they have introduced, when combined with the fact that so few new games have such a grand replay value, Sacred 2 is the game that just keeps on giving; for these two reasons among many others, I believe it is easy to understand why there are so many gamers still attracted to it. Not to diminish other games Sacred in name, I will attempt to comprise here a comprehensive list of rationalizations as to what so many find attractive in this "golden," yet ever relevant game, Sacred 2 Fallen Angel: 1) The graphics are quite detailed, even when measured against truly 4K games it is still very competitive and complex with detailed textures, especially when "Trimmed Elite Textures" are employed. 2) The game is veritably a wondrous open map where one may progress throughout the map and revisit areas endlessly for additional exploration and to battle foes again. 3) Aside from the main quest, the side and chain quests may be played at ones leisure and in any order. One may complete the main quest and then return to play any or all of the other yet uncompleted quests. 4) There are so many special unique and legendary weapons, armor, and items. The high quality "yellow" items are virtually endless and may be discovered at any number of levels with an assortment of slots for forging. Some games are preset as to what one may use to upgrade a specific weapon or piece of armor, but with Sacred 2 the user can make their own choices in this regard. Freedom rules! 5) There are so many play styles and ways to build ones character and a sufficient number of characters from which to select. One may choose the Light or Dark path, and afterward experiment with the different skills and modifications, making each character different each time one begins anew. 6) There is so much detailed information on the Wiki with links to downloadable weapons, armor and items. Unlike some games where one may never find all of the armor, jewelry or weapons, here one may treat themselves to practically anything they wish, aside from the "yellow" items as their combinations seem nearly infinite. 7) Here at Dark Matters there is such a vast array of helpful topics, build guides, troubleshooting tips, download links, interesting topics, videos, screenshots, indy art, word and forum games, downloads, and so much more! The site here is family friendly and a handy haven for players of the game and a repository of information for any, especially the aspiring player of Sacred 2. 8) Also here at this site we have a marvelous resource, its members. There are so many helpful and genuinely friendly members willing to help anyone whether they are a "noob" or veteran player. When a new or long time member asks a question, someone knowledgeable always steps in and assists. 9) Mods, and so many of them, are here in their splendor and wondrous glory, ready to download and use. The Diablo II Mod, truly does wonders to the game and as do the other modifications, further expands its enjoyment. 10) The Community Patch has been recently updated and has fixed a virtually endless array of bugs and made fixes to some serious issues to include game crashing. In my opinion the game is now closer to the way it was originally envisioned by its developers at Ascaron. The textures are being employed so well and the monsters, bosses, and quests now fill the world of Ancaria, now an immense, immersive, and immeasurable expanse of wonder, ready to explore in a way that does not confining the player with overly-scripted directed paths. 11) Finally, If one requires but one more reason why Sacred 2 is such a wonderful game: Forsooth (what was first foreshadowed in my initial statement) Sacred 2 Fallen Angel has tremendous replay value. When the End Bosses are defeated the credits may roll, yet the game is not truly over. The player may simply return and finish any uncompleted side quests and visit any part of Ancaria yet again, the friendly denizens of towns and hamlets wave and greet them. One may store their character's save file and chests at any point and load them yet again in order to play from that point forward. That is another precious thing unto itself, indeed. I doubtlessly must have excluded some other noteworthy reasons, as there are so many great rationalizations which prove the worth of this outstanding game. I have no doubt that there will be players of the game far into the future, both newcomers and old-timers. Note: This article is a reprint of my original reply to the post here.
  3. 5 points
    With no real aim in mind other than just wanting to record my playing, I decided to try making and uploading some videos of me on guitar. This is the test run, and it didn't turn out too bad for having a totally amateur setup. I hope to improve my recording and publishing skills. If anyone has any recommendations for the best software for editing and publishing audio/video (free or not) I'd be happy to hear them. Sí Bheag, Sí Mhór is Irish Gaelic for "Big Fairy Mound, Little Fairy Mound," this is one of the oldest and best known Celtic tunes by the blind bard Turlough O'Carolan.
  4. 5 points
    @gogoblender , @Flix , and whoever else is involved, I just wanted to say, thank you very much for this new forum design and reboot, and for your prompt and friendly moderation. The color scheme and design look very nice, and I've always appreciated how friendly and cheerful you guys are, even when people are complaining or having problems. If I recall correctly, the old site had some problems with attacks on security, and I see the efforts being made to keep this new site safe. So thank you all very much for your hard work and time, and for your continued efforts through all these years to keep a great old game like Sacred 2 alive and well.
  5. 4 points
    Hi again everybody. Couldn't find anything about this on the wiki or anywhere else, so I thought I'd post it here. While running around the desert, I started to wonder where does the bugged quest step in Ephraphim's Nightmare quest chain in the vanilla game lead. The quest completes normally, but the quest step "Heavy Burden" is not ticked as completed in the quest log and the quest locator points into the sea. My curiosity got the best of me and I used the dismount trick to get out of bounds and jump my way to the quest circle. I expected nothing to be there, just a not properly closed quest. But lo and behold: there was creature. A toad. But no just any toad, the HYPNOTOAD. If you kill the toad. The "Heavy Burden" quest step even gets completed. No reward or anything but still nice. Too bad I can't do it as I would technically gain a small additional bit of map discovered, which would be cheating. This is obviously a Futurama easter egg, but it is unreachable by normal means. I wonder how this bugged quest/easter egg came to be. Was it intentional? Did they not have time to finish it? Did someone start it but forgot to come back to it? We will never know. But there really is a mystical creature inside the northern sea. The one whose plan is to dominate us all D: GLORY TO THE HYPNOTOAD.
  6. 4 points
    You can see him answering questions across the sites from DarkMatters, to Steam Community. He's done dilligent work with Flix and the CM Patch team in helping team this beast called "Sacred 2" under control so that now more than ever folks globally can indulge in this gem of a game released a decade ago and fight bosses and assorted other bad guys across the lands of Ancaria. He writes with happy heart, is game-technically adept and has a bag of solutions that has kept frustrated hair-pullers coming back with smiles to this game. Please help us welcome Androdion as our newest Moderator to the team, where his rookie poutine - shower awaits him. Welcome to the team, Androdion!! gogo
  7. 4 points
    Hi There. Just wanted to Introduce myself here. I am a veteran that has played Sacred 1 When it came out at a friends Basement, and I was amazed by it. Later, I got my hands on a gold edition and on Sacred 2. What was realy nice. For a while I had other stuff to do, but since I discovered the steam version with addon, and saw your awesome community-patch, I just had to get there and give it a try. I loved the Temple Guardian, and so I will maybe make a guide for TG when I am finished with it. So yea, Greetings to everyone, Have fun, And maybe we will see each other soon in coop.
  8. 4 points
    Internally on Mike's community pages and his twitter there is a lot of angry customers posting, and we were one of them. We dont understand why when the servers went down, MDDHosting did not "ownup" to the problem and say that there is a HOSTING issue rather than this being a customer issue as is the case with a lot of gaming websites being lost because of inattention or money. Schot has had huge success with Name Cheap. Over the years with Mike we've always found that while he executes quite well, his tone isn't ours, and the family feeling that we've always felt was an integral part of being "darkmatters or wikkiites" wasn't there. This always made us question decisions and second guess his sentiment, past apologies and actions. When he almost charged us 400.00 American for hosting last year and then professed to making a mistake with no real apology that we could connect with we knew something was coming and this was it... a true distaster where allmost years of data from a company for many peoples' livelihoods and passions almost wiped out with a single stroke... We're in a much better place now. We've been researching pricing and responses times... we're actually running the sites on TWO hosts now...but, as We’re very sensitive to response time as Were almost always here ( ) and clicking and testing, noticed that the response from these new servers is significantly faster and that clicky feeling is good. We are so so sorry that this happened. When the sites went down, we started posting at FaceBook DarkMatters site and We made a new thread over at Steam (Thank you Androdion for picking it up! ) . Thankfully we were able to connect to the community, and with Flix emailing me, we were able to keep in touch with a smaller community during these days of darkness. Well, we're home folks, man, what a journey.. Exhausting, frustrating, and with a little bit of nostalgia and trepidation. Were leaving an old home but very very excited for the coming years. We have the greatest of gratitude for all of you that have your found your way back to us. Thank you You're home! gogo
  9. 4 points
    Thank you @gogoblender, @Schot, @Knuckles, @Hooyaah, @Flix,@Dragon Brother, @chattius, @wolfie2kX, and anyone else that has played big parts in the maintenance and upkeep of this wonderful little corner we all love to visit. Cheers, I am having a glass of Simonsig Mr Borio's Shiraz on all of you.
  10. 4 points
    With the newer games and the negative aspects of DRM they have introduced, when combined with the fact that so few new games have such a grand replay value, Sacred 2 is the game that just keeps on giving; for these two reasons among many others, I believe it is easy to understand why there are so many gamers still attracted to it. Not to diminish other games Sacred in name, I will attempt to comprise here a comprehensive list of rationalizations as to what so many find attractive in this "golden," yet ever relevant game, Sacred 2 Fallen Angel: 1) The graphics are quite detailed, even when measured against truly 4K games it is still very competitive and complex with detailed textures, especially when "Trimmed Elite Textures" are employed. 2) The game is veritably a wondrous open map where one may progress throughout the map and revisit areas endlessly for additional exploration and to battle foes again. 3) Aside from the main quest, the side and chain quests may be played at ones leisure and in any order. One may complete the main quest and then return to play any or all of the other yet uncompleted quests. 4) There are so many special unique and legendary weapons, armor, and items. The high quality "yellow" items are virtually endless and may be discovered at any number of levels with an assortment of slots for forging. Some games are preset as to what one may use to upgrade a specific weapon or piece of armor, but with Sacred 2 the user can make their own choices in this regard. Freedom rules! 5) There are so many play styles and ways to build ones character and a sufficient number of characters from which to select. One may choose the Light or Dark path, and afterward experiment with the different skills and modifications, making each character different each time one begins anew. 6) There is so much detailed information on the Wiki with links to downloadable weapons, armor and items. Unlike some games where one may never find all of the armor, jewelry or weapons, here one may treat themselves to practically anything they wish, aside from the "yellow" items as their combinations seem nearly infinite. 7) Here at Dark Matters there is such a vast array of helpful topics, build guides, troubleshooting tips, download links, interesting topics, videos, screenshots, indy art, word and forum games, downloads, and so much more! The site here is family friendly and a handy haven for players of the game and a repository of information for any, especially the aspiring player of Sacred 2. 8) Also here at this site we have a marvelous resource, its members. There are so many helpful and genuinely friendly members willing to help anyone whether they are a "noob" or veteran player. When a new or long time member asks a question, someone knowledgeable always steps in and assists. 9) Mods, and so many of them, are here in their splendor and wondrous glory, ready to download and use. The Diablo II Mod, truly does wonders to the game and as do the other modifications, further expands its enjoyment. 10) The Community Patch has been recently updated and has fixed a virtually endless array of bugs and made fixes to some serious issues to include game crashing. In my opinion the game is now closer to the way it was originally envisioned by its developers at Ascaron. The textures are being employed so well and the monsters, bosses, and quests now fill the world of Ancaria, now an immense, immersive, and immeasurable expanse of wonder, ready to explore in a way that does not confining the player with overly-scripted directed paths. 11) Finally, If one requires but one more reason why Sacred 2 is such a wonderful game: Forsooth (what was first foreshadowed in my initial statement) Sacred 2 Fallen Angel has tremendous replay value. When the End Bosses are defeated the credits may roll, yet the game is not truly over. The player may simply return and finish any uncompleted side quests and visit any part of Ancaria yet again, the friendly denizens of towns and hamlets wave and greet them. One may store their character's save file and chests at any point and load them yet again in order to play from that point forward. That is another precious thing unto itself, indeed. I doubtlessly must have excluded some other noteworthy reasons, as there are so many great rationalizations which prove the worth of this outstanding game. I have no doubt that there will be players of the game far into the future, both newcomers and old-timers.
  11. 4 points
    As my first official power-hungry, ahm, moderating task I'm immediately locking this thread to present an overdose of poutine. No slobbering around, ha! But for real, thanks for the promotion and warm welcome. Thank you master slaver for the heartwarming introduction. The software upgrade seems to be in line with another gaming forum where I was given moderator status, so it shouldn't prove too hard to get a grasp of it. There are barely any bots or bad posters here so it should be easy cruisin.
  12. 3 points

    Version 1.0.0

    8 downloads

    Regards, Elven text of the Sacred logo added to the texture of the shield: Amazonian_shield_d Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak
  13. 3 points
    Points I'd add after finishing a completionist Silver playthrough yesterday (without DLCs). 1) The attention to detail. The world is extremely detailed, there are tremendous amounts of nice looking animations (with the CM fixes), so many voice lines dependent on where you are, who you kill, so many footstep sounds depending on the surface and if it's raining or not, random NPC conversations and so much more. This all combines into a world that I like to return to. 2) The static map. Instead of some RNG map built from pre made blocks, the handcrafted and HUGE world of Ancaria has character with clear landmarks unlike many games in this genre. 3) Survival bonus and map explored mechanic. A great way of rewarding not dying your way through the game and it perfectly fits my play style in these kinds of games. Playing normal but as if I was on hardcore. And getting CtFV for thorough exploration? Sign me up! 4) The graphics and world design hold up to this day. I still just stop at some of the places and look around. And the elite textures are extremely good looking. Too bad there is no way to increase the view distance so you could enjoy the nice views more.
  14. 3 points
    This is kinda fun I am from Norway, living in a town called Bergen. I work as a Barber and run my own shop located in Bergen. Used to live in London a few years ago.....but I like it best in the cold north....so now im back in Norway il finish off with a pic from my city. Have a good day/week/month/year/decade/century
  15. 3 points
    Did a litle donation. it only tok me 10 years.....better late then never I guess
  16. 3 points
    I can't give an 11 point list quite as eloquently as gogo has here, but what I've told customers lately (because I've started playing again since I upgraded from a laptop to a desktop): " I can't tell you that Sacred 2 is better or worse than Grim Dawn or Diablo or POE or Wolcen or anything else. But what I can tell you is that it's NOT Diablo or Grim Dawn or anything else. Sacred 2 has it's own flavor, it's own je ne sais quoi, that I've never encountered in anything else." With games like Grim Dawn, my focus feels drawn to the destination; finding the best loot and creating the strongest character that I can to continue the story as smoothly as possible. While Sacred 2 has a story, that's not the focus for me; the journey is more fun than the destination. In no other game I've ever played has grinding for the sheer thrill of grinding been so much fun. Part of that is due to attention to detail, especially with character animations. Have you ever really watched the Inquisitor's robes move while he's running? I personally have never seen robes move so fluidly and naturally in any other game. Now, a customer the other day said "But Skyrim..." No it doesn't, not vanilla Skyrim; that's a mod. My god, can you imagine the type of stuff our modding team could create if Sacred 2 (or 1, for that matter) was as easy to mod as Skyrim is? Look at all they've already accomplished, and (if I remember correctly) they're far more hamstringed than the Skyrim modders. Flix explained it once to me, something about modding tools not being released or something, but that was quite a while ago. But damn, the mind boggles if they had modding freedom like Skyrim. Granted, that might be a bad thing a little bit, because if you threw me in the mix, you'd get cyborg succubi tearing through Ancaria on motorcycles while wearing Judas Priest shirts. Anyway, Sacred 2 has a type of flavor, a type of magic, that's all it's own. I'm happy that I wasn't in charge of making a Sacred 3, I don't think I could ever make anything that could recreate the awe of the sacred series (though I damn well wouldn't have stripped all rpg elements away from it and turned it into an arcade button masher). I don't think I could create a Sacred 4 or even a spiritual successor. The best I think I could do would be a Sacred Ultimate: bringing all sacred characters into Sacred 2's Ancaria. As much as I don't like Sacred 3, I watched several Youtube videos. The guy with black wings looks like he'd be great fun to play in an rpg setting. Such a waste.
  17. 3 points
    Another Note about DM and the community: some folks really has a magical way with words... I loved reading this Hooyaah. I may not be very active on the actual game topics, and I have only really played Sacred 2 Fallen Angel -> Ice and Blood -> The Community Patch, yet I seem to spend more time on here than I spend playing the game... Almost every topic on the forum is interesting, and you will always find someone that replies to what you have posted. Great to spend my time here with my "Online Family" !
  18. 3 points
    I dont often have time to go through the back end, but was up early this morning was curious about some of the stats this community generates and just wanted to share with y'all. Sure, it's not like the old days when the game was released and we once averaged 11000 new members in a single month These are however the golden days for the game and we wanted to put out a big thank you to everyone in the community who's still here after more than a decade that's posting, sharing , game threading (y'all know who you are :hugs:) and working hard on Sacred's newest iteration... mods! All of this can but only be noticed by those that holdin Sacred's future and destiny, as we are an integral part of it as well And loyal fans we are... maybe one day...there will come... yes, you got it.. a game^^ Keep the faith gpgp
  19. 3 points
    Good work guys! *thumbs up* there would be a big hole in my life, when this site goes offline. even if my visits are not daily !
  20. 3 points
    Thanks Belgarathmth!! You've put a lot of heart and joy into the community today. Thanks for this wonderful topic of appreciation. I dont know what we'd do without knowing that we could wake up in the morning to a happy place like this. And we've always been very grateful that this community is not just filled with the most talented modderss but also the kindest moderators and especially a community that keeps posting in our game threads, gaming threads and Wiki. It's that last part about the world's kindest gaming community I think that's kept DarkMatters here on the map in the universe for more than a decade, specially with food topics Not bad for a small game released so many years ago in far off Germany that's found a cult following! We await the next step in Sacred's road gogo
  21. 3 points
    Hello beloved Sacred players, there is a long time I use this method but never thought about sharing it, and thanks to Thorin's tip for Sacred Underworld, I decide to share it (maybe you already knew it or something even better): Indeed, you can add symbols to your character's name. Here is how I do: *Launch the Windows Character Map (depends of your OS surely, on Windows 7 it's Start -> All programs -> Accessories -> System Tools -> Character Map) *Choose the caracter you want and copy it (not all caracters will work, you'll have to test, personnally I use the cross (†Le Jugement Dernier† <- my last char) *Create or open a draft txt file and paste you caracter, then continue with your character's name *Then copy your character's name line entirely *Launch Sacred 2, create a new char, select the race line by double-clicking it and then do ctrl+v to paste your copied name (you will see here if the caracter you chose is writable) *Note: I already loaded some savegames in the character editor then save and all was fine (but try with a new trash char first just in case!) *Enjoy
  22. 3 points
    To keep you guys updated some news about the project: First of all, we are making progress, but much slower than we have hoped. So we decided the prototype will not be Kickstarter ready this year and will be pushed to early next year. Nevertheless, we do make progress. It's now in a state I would call "roughly playable". Players can run around the map, fight and kill AI enemies and collect items they drop. Best part is: This all is fully working in multiplayer. Yesterday we had our first real play session on a dedicated server and the multiplayer worked flawlessly. Was fun killing some enemies and collecting loot to get stronger and then kill each other. ^^ Also a musician joined the team, who is currently working on the theme music. Check out his work to get a idea what we are aiming for on the music side:
  23. 3 points
    Hello everyone. I'm MetaL - one of ReBorn mod creators and OverLookers clan member. Thanks Thorium for creating this topic and thanks to everyone who reply here! We are open for feedback!
  24. 3 points
    To quote from another famous and well liked game...... GET GOOD! There are always people who find some games too difficult for them because they are not prepared to make the effort to learn how to play the game. You can't just say that you can play Diablo (which is hardly a difficult game to play, picking up the mechanics of Diablo is pretty simple and takes little effort) and then expect every other game to play the same way. Sadly lots of people today have been spoiled by games developers dumbing down games to the "Hello Kitty" standard of gameplay difficulty. That's fine for those who expect games to be effortless, but as for gamers who want to actually PLAY their games rather to have their hand held and be led throught the game without having to put any effort into it, that's where classic games like Sacred, Morrowind, Darkest Dungeon, etc come in. They are designed for gamers who want something to get their teeth into. If you want the reward of an enjoyable and fulfilling gaming experience, then you have to make the effort of learning how to play the game. Simples!
  25. 3 points
    Use this file, choose the one that best suits you.
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