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dimitrius154

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Everything posted by dimitrius154

  1. Although.... perhaps, they shouldn't. Sort of a murderous aura duration, once in range, the subject is, ahem, infected for (short)life.
  2. The complete package: https://drive.google.com/file/d/1CQiBrlSLAUNGNobyAwlsAjPrjyeat38R/view?usp=sharing. Password is 12345.
  3. @bestreducerAddendum patch links updated with the proposed bug solution. Should that suffice, the main archive wil be updated as well. @FlixThe fixed s2logic.dll for the D2F:https://drive.google.com/file/d/1Otv_froTqTnWKCplJX5ZNKurPydY9W1D/view?usp=sharing
  4. Phew, took a LOT less time than anticipated. @bestreducer Any extra bug input is appreciated, so that I can deal with those before releasing the new iteration.
  5. A very unfortunate issue this one turns out to be, a two-and-a-half year old compounded calculation error. While I, generally, avoid solution through attrition, that's the way I have to undertake.
  6. Hmm, would you, please, supply an error entry screenshot from the Windows Application Event Log?
  7. The Battle Extension Double-Hit is a separate mechanics/ Yes, you can. Screens proving the point would be appreciated. They are. The reported effect doesn't look like my doing. Oh, those early attempts at server-client games... and the code itself. Specifics would be appreciated. What bosses? Wondered when someone would report that. The entire naming solution was hedgewizardry. No way to do it otherwise with the original resources on hand. The same issue of the server-client solution. You could end up to 40 minutes with the vanilla.
  8. The _TITLE was missing, will be fixed in the next release.
  9. The one once you enter Bengaresh, west-west from Tyr-Lysia point of entry? It's been around at least since 1.50, I've never altered it, at least knowingly.
  10. There's a "convoy" mission type, but no blueprint quest to follow. I think, they had the plans, but the area-to-area transition and pathing solution made those unfeasible.
  11. Thing is, there seems to be no actual problem. Putrid Defilers appear only on Pandemonium mode, which was supposed to be the endgame content. Yet, people try to play it with fresh characters. I understand the frustration, but a cavalry charge against a row of Gatling guns always fails.
  12. @FlixLet's see if the rest of the issues are gone: https://drive.google.com/file/d/1TwbEIn3kRWXX9g0n-SrS1AxtmoC2RJWX/view?usp=drive_link
  13. I see now, not a bug, but an oversight. They currently become available once you reach Level 25. Will be fixed in the next update.
  14. I think, I've found the best option with the current animations and the item type in question:https://drive.google.com/file/d/1ksQu--nlCOWcWomrbLYC9UJl5ABhPKXB/view?usp=sharing
  15. Try this one https://drive.google.com/file/d/1cXku5EQacej1VLzR-1o4tz8ci8O6Nv-c/view?usp=sharing
  16. Hmm, the typo was there after all. The function is 101AF7DB ?getKind@cQuestStatic@@QBE?AW4eQuestKind@@XZ. Effectively, if the typo is present within both s2logic.dll and questscripts.txt, the fx static works.
  17. You can't select them as in "greyed out", or you don't see the description upon hovering over icons?
  18. What's the modification date of the {game_directory}\locale\en_UK\global.res?
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