Jump to content

Rndm

Members
  • Content Count

    278
  • Joined

  • Last visited

Community Reputation

1 Fine

About Rndm

  • Rank
    Chromium Defender

Previous Fields

  • Favorite pizza topping
    pepperoni
  • Why do you want to join DarkMatters?
    coffee
  • All time best video game ever played
    Sacred 2?
  • Country
    United States

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Interests
    Reading, art, music, swimming, videogames

Recent Profile Visitors

4,673 profile views
  1. New myth in Dark Souls haha. Evidently you're supposed to be able to find the Furtive Pygmy from the openening sequence (from what I hear the Director recommended the pendant because it's supposed to change/unlock certain story elements, have heard that he actually said it was used to talk to the pygmy), however so far it seems no one has found him/knows how to use the pendant. So, many are searching for the pygmy/a way to use the pendant, while many believe the pendant is bugged (it does have the wrong item description) and the pygmy doesn't exist. Possibly something to investigate while p
  2. From what I understand they're also doing away with Major/Minor skills, all skills will now contribute to leveling up when raised, and instead of specific bonuses set along a skill path (heavy armor: 25=normal, 50=heavy armor burdens you less, 75=even less armor weight, 100=your heavy armor doesn't weigh you down at all) you will have a bunch of perks, each tied to a specific skill/playstyle (don't remember too many specifics for this, though I believe it was things like: (for blocking/shields) getting a shield bash or having better damage reduction etc.) that you will be able to choose each t
  3. Same here, don't know why it's left out of rpgs now (dragon age games didn't have it ), as unless it is a game with a large amount of sidequests to do (elderscrolls) you wind up leveling up/getting good equipment just to play the final level or run through the secret post-game dungeon repeatedly. I put it down mostly because after finding there was no new game+. I didn't feel like playing through with the things that nagged me the first time (capped experience in each area so you can't grind to higher level early, no respec system [though I guess they added one in the dlc?] and some skills
  4. lol, well I think the fallout wiki is better about spoiler than the dark souls wiki (you have to click show X to see the story info), whereas they just say "you find this after you kill X and run through Y". Though there really isn't a whole lot of story to be ruined in Dark souls (kind of like demon's souls, you're told what's going on in the beginning and then get tidbits here and there til the end). There is one specific covenant that is easy to miss though (if you don't do the correct story choices it's gone til next playthrough ).
  5. Yeah, probably a good choice, there are a few spoiler there haha. Though some of them can be hard to find/join if you don't already know where they are/what the requirements for joining are.
  6. Another new feature in Dark Souls (and one of the best things they added imo) is the Covenant system. There are a total of 9 Covenants (groups in game that have their own code/goals/special items) that you can join, some are easy to find and join while others require finding it through luck or taking a specific story route to get. Some are good, some are evil, and some are neutral. The different groups are based around different types of gameplay, be it co-op, PvE or PvP with most having awesome rewards for sticking with the covenant until a higher rank. Here's a link to the wiki page expl
  7. Would be awesome if they did, have only seen maces/morning stars so far though (so far they don't seem to have added new weapon types, just changed some attack animations slightly). One piece of advice I'd give is to not be a wanderer starting out (evidently my armor is not as good as a thief's starting armor) and say that it seems the Master Key Gift (in character creation you choose a special item to start with from a set list of stuff, like healing items, binoculars, ring that improves health, etc.) , an item which is reusable and opens any basic lock, is one of the more useful Gifts to st
  8. picked it up tuesday, and gotta say they delivered on the "harder than demon's souls" part, died a bunch and I'm not sure how far into the first area (Undead Burg/Parish) I am. definitely more open than demon's souls, as there are no archstones that teleport you to self contained levels, so far it's all one big area with different paths through. Bonfires act much the same as the nexus from the demon's souls, as it restores your health, you can level up your stats at them, repair your armor, etc. However, every time you rest at a bonfire it respawns all of the normal enemies (bosses/dark kni
  9. Hope it's how it looks then lol, think the first one suffered a little from linear and claustrophobic environments. They were good atmoshpherically, but I prefer more open environments (tall towers of latria [still linear, but looked very vast and open], and the most open environment was [imo] the swamp, where you don't really want to explore lol). Yeah, I thought sneaking felt a bit cooler, but took way too long waiting for the right gap in guard patrols, and then the reloading when you get spotted...think I'd be doing an aggressive/slightly sneaky playthrough next, though I also don't feel
  10. was that one of the earlier skills? never really played as the vanquisher.
  11. Hoping they change up their spell damage growth in this game lol; I think in the first one the Alchemist's first spell (poison bolt) would up being the most damaging/best spell, simply because it used %of x stat rather than a flat +x damage modifier, which disappointed me, as I loved ember strike . Still, customizable characters, open world environment w/dungeons and multiple towns, and a modding tool=Could quite easily become my favorite game, always been fond of this style of game (isometric rpg yeah?).
  12. I enjoy the TG, continuous area damage spells, shield, crazy attack power buff (combat alert I believe?), aaaaan spikes, have to love the spikes. And the mobiculum, normally don't use Prop Lev much, but love the mobiculum's animation for that CA :trans: .
  13. My first character will be an embermage, followed by outlander and possibly Berserker. Engineer comes last.
  14. I believe Skyrim is single player only (though multiplayer would be awesome).
  15. Actually, I still think skyrim is my most anticipated, with Torchlight II as a close second. And Goldeneye seems interesting, remember playing that when I was a kid.
×
×
  • Create New...