Jump to content

sydetys

Members
  • Posts

    47
  • Joined

  • Last visited

Previous Fields

  • Country
    A

sydetys's Achievements

Master of Antimony

Master of Antimony (5/20)

0

Reputation

  1. Do anyone know: if I like Sacred 2, would I like WoW? I thought to buy it, Sacred 2 only supports (from manual) 16 players online and I am interested when world map is huge and many many people online. + WoW is pure multiplayer, focus on one thing and the better outcome, usually. what say you?
  2. Take tactics skill so you do more critical hits with that arm cannon + better damage output. later levels (50 -> ) every third hit is a crit and you can kill easily bunch of enemies at distance. TG is versatile char, it hits hard and shoots rather hard too, no other ranged weapons needed after patch 2.34 arm cannon speeds up so it´s even better. I haven´t tried if speed lore would help on speed...no free skill slots... Do not forget your melee weapon though, melee IS still more powerful than arm cannon (double hit on mastery + I have better output on my legendary melee weapon than demiurge battery and it gets combined...oh la la laa..) I remember that on levels 1 - ?30? on silver difficulty that arm cannon WAS only for softening targets but later it turned out to be good with killing as well, so if you are on level 21 don´t worry if DMG output sucks, worry if it still sucks when you are at level 30/40. Archimedes beam.....good for bosses and champions...shoot in middle of group of mobs (deamons that fly at south in jungle) and ALL die, so there is lil bit area effect as well. but it won´t save the day if you get surrounded + annoying thing is that if enemy moves sideways effectiveness is limited, shoot when enemy is walking straight towards your char but still difference on heights on land can interfere on your beam..and that bugs hard I as you may know: I don´t recommend Lost fusion focus skill, spen it on source warden / devoted guardian, instead Lore skill for lost fusion is good and concentration would help on huge regen times. TG is buffman, I haven´t tested but I can imagine that using 3 buffs (3th at mastery levels) combat alert as buff, T-energy shield + untouchable force would make this char ultimate...
  3. Uh... I am not sure if you WANT to know the level caps? But if you do, they're listed on this page - http://www.sacredwiki.org/index.php5/Sacre...and_Game_Basics ::confused:: I know caps, but I wonder why there is sometimes lonely 10 lvls higher enemy than player (Silver difficulty), when all others around area are white circled and at max cap level for that area. Now I have fresh case, and more details: Just bumped on lonely 10 level higher orc than my char (at level 83! :S ) near Karagh (silver difficulty, TG at level 73, level cap in area around 57 like wiki says and SB= 70%) I am stupid so I didn´t took screencapture..next time I will
  4. hmm..must be human area. I like gloomy, dark, dunk,funk and thick forests..werewolf and ghost forest/city was just like that. May I tell which I liked least? I am not fully completed this but those dragon caves was very multisuperboring.
  5. That may be, yes, ok, case solved. What you say about this: This is just interesting not annoying, gave me good adrenaline punch when I saw theses monters. In area before bloodclaw and in one place in Hissil´Ta (near...maybe.. village Asui´Thaz?) There is one reddie (red circle around enemy), ONE. Spitting spider near Bloodcalw boss (TG on level 73, Silver difficulty, all enemies with white circle in area) Somekind of Olm in Hissil´Ta (TG on level 60 - 70, all other enemies yellow/ later green circled in area, Silver difficulty) That lonely super Olm appeared twice (he was on level 76...= 10 levels more than me that I remember well) Ok contrast isn´t so huge with that Olm than this spitting spider. Just curious enough to check if they have level cap on Gold / platinum etc., by mistake of course
  6. This is just annoying enough for me so I thought to wonder it here. There is mutated enemies alot, 67 level (green circle) and 60 level (White circle) (north of desert entrance, eastside of huge lake), now, mutated high elf with fists on level 60 does hugely (200 - 600dmg) more damage on me than other T-mutant on the area (0 - 100dmg), even more than those of level 67 enemies. I do have magic prot. on me (all 3 relics) + mutated high elf hits more than any other monster. why? With only fists. Spiders / boars has teeths/ claws.. This is clear evidence that this is not right in balance in mind. = a new bug?
  7. It was softcore char and single player campaing so no loss on that department....SB has strangely rocketed to 50% at low amount of time...must be that I don´t bother to kill all those scarabs around desert...but if they block my movement I Whack them all. With that build it would be insane to go HC...I have became to conclusion that protection is more important in this game than attack. I have left armor skill to level 27, only toughness is at about level 40 which is enough for rest of the game. Tactics is at 55 and stays there to rest of game, hafted will be mastered, damage Lore is at level 33, it´s adjusted so that I can weaken enemies with propability 53% ( I have other bonuses too to that than this skill), SO damage this dude delivers should be ok. Next thing is protection: Armor + Wardin energy Lore I think that on Silver there is possibility to not get higher than level 100 so I can master only one skill. I don´t even TRY to master 2nd skill but by accident.
  8. Motherboard: ASUS P5K Premium CPU: Intel Core 2 Duo E6750 2.66GHz RAM: 6GB Kingston DDR2 677MHz (Dual channeled of course, so it´s about FSB 1333MHz) Sound Card: SB X-FI ExtremeGamer Video Card: XFX Geforce 8800 Ultra 768MB DDR3 OS: Win Vista x64 Ultimate SP1 Runs fine, rain effect at swamp causes a lil bit lag which MAY become permanent until restart of game/ "sys flush" required, not always. Reolution 1680x1050, AA 2x, all sliders MAXed in graphics options, weather on, UI scaling on, vertical sync....on? I have LCD so it´s no use be it off/on.. 5.1 sound, OpenAL, latest drivers with Nvidia beta drivers 185.20, no crashing/BSOD anymore in middle of gameS. NO elite textures. Game was crashing all the time with them on version 2.12 UK back then (Nvidia drivers 180.xx beta/WHQL)....dunno if 2.34/ latest NVIDIA drivers are more stable.....anyone knows? AND I have heard there is no great increase with textures. Oh yeah, when riding quickly where is lots of enemies then, lag, but it´s STILL manageable.
  9. I was lil bit excited ´cos what I have heard about that boss, I knew it was possibility but those instant deaths was at platinum or niobium so I thought can´t happen on Silver.. Next time I´ll be ready to run as soon as those nasty mutants appears.. T-energy Shroud on the other hand...I have no focus skill for that CA realm so it is at level 6 and Wardin Energy Lore is at level 12. shield is about 2930..it will be taken down quickly even by huge skorpion champion (Green one at level 72 at the moment). BTW I am curious: What´s people´s opinion about green potions? I think those are useless and health potion is enough..besides all posoning enemies does rather low poison damage ( estimated from that damage bar representation). Also I never use yello potions...hell at the middle of battle I forget all but health potion..even mentor...I used it after killing one dragon but usually I forget it too. I remember at S1 At 2nd run I used mentors a lot with crowds and all and lvls were rocketing...but if I remember right there was no caps like on Sacred 2..or I never hacked so much
  10. hello hello, wello wello, dudes I lost it yesterday, completely..had to cool it with beer. 89% SB bonus, whoosh, away..why? not a bug but THE bug...Garganthopod (skorpion boss at desert) Just after it conjures those 2 lil T-energy skorpions I drop dead no time to drink anything, penalties from potions kicking in,... OF COURSE I killed it when I ran back to kick some a%& from resurrection place. SB was 0% = no challenge. Is this instant death regular with this boss? I had full 3 slots best poison relics I had found...but I though later maybe I should have been using magic relics...those conjured things WAS T-energy mutants. Good thing is at previous SB 89% desert was full of yellow bellies, and some greenies, no reddies and that means SB didn´t effect much anymore...maaybe lil bit more greenies now. Maybe I should have ran away when it conjured those mutants and killed them away from boss? THOSE was reddies so they must have given a good punch on me. I agree My TG has been sh%& (= died MANY times) against bosses earlier (White Griffon, ALL bosses in x-mas isle, Banshee almost killed TG but managed to inflict enough damage so it was worth to use health potions + no resurrection place near) well, no time to raise SB now, game is left about 1/3...If my estimation, based on looking at map, is right.
  11. I dunno what egg is this, but sidequest "bottle fight" from desert area is awfully similar than pokemon fight...
  12. Here my TG (Silver difficulty). Character: http://xs.to/xs.php?h=xs136&d=09061&f=sshot-1939.jpg Stats: http://xs.to/xs.php?h=xs136&d=09061&f=tg888.jpg I dunno but my experience with this build is lil bit mixed. I encourage NEVER to build around Lost Fusion realm ONLY. That CA realm does massive damage even without any focus skills. I noticed VERY early that I need also someting more, like area effect + healing, like Charged Grid, and later I added Combat Alert (better melee) and T-energy Shroud (better armor). I think building TG only around Source Warden or Devout Guardian is more possible What I SHOULD have done is: get Devout Guardian + Source Warden focus skills, and skipping Lost fusion Focus. Lost Fusion Lore was good choice. Propelled levitation has been usable only few times and jolting touch is in the shadow of Archimedes Beam and flamethrower...even if modded to healing, ´cos Charged Grid is better healer. Oh my god....I just realized that I haven´t tried levitation IN Mobinculumus horsemus.....
  13. Anyone stumbled on this? I started my char (shadow path) at v. 2.12 then I failed "hold up" quest which activated silently before bridge to Thylysium (elven capital)...of course I failed it ´cos I was running away from hordes of red circled skeletons and few thugs.. well that quest has many subquests and subquest "Renik´s End" is stuck now, there is no mage to be killed anywhere even if I am at the right location. Even patch 2.34 didn´t fixed already bugged quest. Yeah this is old quest even for me but it is the only quest which has bugged hard for my char anyway. Well I checked it again...Hold up quest IS main sidequest itself......which is failed, and still I managed to do sub quests all way to the Renik´s End
  14. In my opinion this dual wielding has been added rather poorly in this game. Dual wielding should be supporting skill with another weapon skill (hafted/sword) not overriding. without dual wielding skill penalties would be huge and without focusing skill there would be penalties for using a weapon type. Sacred 2 has 200 levels and enough skill points to do that.
  15. And thats exactly what I wanted to know..aspect focus skill is important for permanent buffs thanks
×
×
  • Create New...
Please Sign In or Sign Up