Jump to content

vometia

Members
  • Content Count

    53
  • Joined

  • Last visited

Community Reputation

11 Fine

About vometia

  • Rank
    Silicon Mage

Previous Fields

  • Favorite pizza topping
    Lobster thermidor
  • Why do you want to join DarkMatters?
    Hot lager and Ovaltine
  • All time best video game ever played
    Oblivion
  • Real Name
    Vometia Munro
  • Country
    United Kingdom

Contact Methods

  • Website URL
    http://vometia.com
  • ICQ
    0
  • Skype
    vometia

Profile Information

  • Gender
    Female
  • Location
    The Frog & Hounds
  • Interests
    Complaining

Recent Profile Visitors

1,494 profile views
  1. Well I spent half the day going through the localisation file because as is so often the case it suffered mission creep and I decided I needed to fix the various typos and grammar. I doubt I'm anywhere near finished and have probably added a few new gaffes of my own! Over 50,000 lines is a lot of text. But in what is certainly a bit of a case of reinventing the wheel, my "relocalisation" file has grown so I'll be able to employ it elsewhere. I dunno if it's worth sharing it to separate out the en_UK/US localisations again. I suspect it'd just cause confusion; on the basis that it's ki
  2. Oh I see. Well, kinda: I still don't really understand how normalmaps work in any detail but it sounds like what I should be doing is focussing on reducing the intensity of the red channel. I did wonder if there was a relationship (or more specifically an imbalance) between red and green. The blue channel is often unused which is why some games have greeny-yellow looking normalmaps as it's all set to zero, though I've noticed that at least some of Sacred 2's shaders seem to use it as a dark-light control. It's not unknown for studios to repurpose "spare" channels for other things and I
  3. I'm still trying to figure out the correct normalmap settings, something that's really perplexing me. Okay, I admit I'm still using the ancient Gimp plugin that doesn't really work that well with 2.10, but y'know. Though it has its problems, I don't think they're related to what I'm seeing. What I'm seeing is that Sacred 2's interpretation of normalmaps seems to have a significant gloss component to it, which is really confusing to me as this should really go in the _sg file, so what's it doing here? It also seems to vary according to which shader group is being applied to the material
  4. Thank you so much for doing that! I shall have a proper listen later on. Some of what may be Kirill's stuff I may not have heard as I only played half of BD: which wasn't "the usual reason", I.e. the comedy voice acting, but there was way too much grey and black, giving the game the feel of the caves under Seraphim Island... only most of it was like that. "But I already looked at that file and they aren't there"... until I realised this whole time I've been restricting my searches to the scripts/ directory and just now I inadvertently did the whole lot. There it is in locale/.
  5. Please don't go to any trouble until I've identified exactly what it was that bothered me! I'd hate that to happen, especially if it turns out to have been a case of "I'm doing it wrong", which is not unknown to happen. It may take me a little while because reasons (well, insomnia, to be specific) which I mention as I'm always concerned that my tardiness may come across as being rude. Especially having kicked up a fuss! Why didn't I think of that? Argh, now I feel like a halfwit! Well that dismisses that concern, then. Though I'm still curious just for its own sake how it figure
  6. No, just a standard 3½mm stereo jack (I forget offhand if it's onboard sound or a Creative PCIe card: I've tried both, they're the same) through a reasonable quality cable to a 2×DIN amplifier input. Amp is also good quality, Cambridge Audio Topaz, output is to Sennheiser HD25SP headphones, and the other computers (both just using onboard sound) don't have the same problem. Games PC's PSU is comfortably over-specced, it's rated at 850W; I can't rule it out but it's my absolutely least favourite thing to replace, not least as the PC is a fairly tight fit in my 19" rack. I have no definit
  7. There's some sort of distortion, though I may have used the wrong terminology. I'll need to identify the track before I start commenting further about what seems to be the problem, though! I'm not ruling out the possibility that my volume settings are a bit screwy: at Windows' normal volume level, Sacred 2 is very loud indeed requiring me to turn my amp down to -57dB (I usually have it on around -40ish when listening to music) and for some reason it won't remember my volume settings from one run to the next; but I've held off fixing the problem as I get what appears to be USB-related audio i
  8. I've deinstalled it again for now, though that's not a criticism, just that I'm feeling very "particular" at the moment and it needs to be interfered with further! It was actually instigated by something that plays on dryad island which seems to have some clipping issues which I find bothersome; but on a more basic level I'd like the music to be in addition to the default (with the exception of default music I specifically dislike) but a cursory look around hasn't revealed where it's specified, unless it simply loads whichever files it finds that follow the correct naming format. But I d
  9. I should really get on and seek your advice! My talents certainly do not lie in finding a good build nor much aptitude tactically, a combination which can cause both frustration as well as not-very-engaging gameplay. As an idea of how kinda rubbish I am I've had to set space to a big pause button I can't miss because I keep "losing" the cursor, and have to hunt around for it; even when I can see it I find I often "miss" and end up running towards a target instead of firing at them. At least it's not as costly as it is in the Original Sins where a fidgety enemy avatar dodging out the way
  10. I'm quite a way through now, having got to the dryads' island; done pretty much all of the elf and human side-quests, maybe around half of the orc, swamp and desert ones and the main difficulty is the hydra critter on Christmas island: second time he seemed less lethal and in fact I battled him, the mega-harpie thing and a bunch of the usual suspects at the same time and the big problem is that I simply couldn't muster up enough damage to counter his self-healing. My build is very loosely based on the "Saturday Shopper" someone posted which seemed a good fit as I like exploring and changi
  11. Yeah. One of the hazards of only ever being good enough to play on easy. That said, I may see how I get on with silver as a lot of my difficulty with difficulty levels tends to be due to misadventure. A combination of a bit more caution and cluefulness may stand me in good stead. Okay, "good" is optimistic, but better. Less worse.
  12. Well that's a curious thing: going to silver (I've been playing on bronze because I suck at combat...) made it load up straight away; going back to bronze saw the lines come back, so it's something weird with the save data. I'd hope that switching away and back again might miraculously clear it, but sadly not... Anyway, at least I have a means of quick-loading for when I'm testing stuff. I dare say I may also get better equipment on silver as I seem to be having either a protracted run of bad luck or unrealistic expectations of what I might expect to find, even with lots of perception a
  13. The other characters are pre CM1.60 saves which leaves me wondering if it's a scripting bug: I did mention that the Hunting Fever questline seems to be corrupted on my new main (and also that scripting is hairy enough to be effectively unfixable) so I wonder if that may be related. Fortunately it's not a dealbreaker (yet), it's just annoying when I'm experimenting with this and that to have such slow loading times. The black lines only appear with the apparently bugged character though, they don't show up with the others. I didn't realise the frozen characters thing was a known prob
  14. I apologise if this is discussed elsewhere, but I'm not even sure what I should be searching for, let alone how to find an answer! I mentioned elsewhere that when I load up my character the screen goes nuts (lots of flickering black lines like it's losing vsync; Fraps, if I have it running, goes off the scale) unless I tab out. Task Manager shows the server process running at 100% for a minute or so, which indicates something is amiss. Once it does finally load, something like 30-50% of the time the game is unresponsive: menus, music, popups work but my character won't move and all the
  15. The choice of "the right colour" is often a bit of a headache; though in my case it's perhaps because I lack much in the way of aesthetic skills. IMHO a possible guideline is that more saturated colours might be used to represent different groups of people in ascending levels of... I dunno, "importance" is probably not a good word but you know what I mean. I'm perhaps just influenced by the standard thing (well, such as there are any) where visitors and guests often get greys, regular members white, mods green and admins red, but I think I would solicit the advice of someone a bit more accom
×
×
  • Create New...