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SicNNasty

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  • All time best video game ever played
    Oblivion
  • Real Name
    Marc Thorpe
  • Country
    France

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  1. Though I do agree with the OP, gameplay, content, story, background... All of these should be the main focus in the developement of any game, I'm a sucker for customisation. It takes me back to "Dark Stone", which, as far as I can remember, was the first rpg that I played, in which the different armor worn was displayed on the toon, instead of the toons skin merely upgrading itself to represent the strengh of its worn armor. I remember that from then on in, this was a must. The resoning of it is really quite simple. From start to finish in any none "first person view" game, the one thing that you'll be seeing right the way through, is your toon. It's the one thing you'll always be looking at. More than facial traits and morphology, the thing I really like to be able to customise is armor color, SacredII is a fine example of one of those games where armor just seems to look awful until you get your sets. I actually sometimes choose an item for its skin, sacrificing some optimisation so that my toon doesn't look like a walking rainbow. I don't know, it probally just gives more of a connection to the said toon. I've always struggled with the Dryad because of her hunch backed, broad shouldered, quasimodo feel...
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