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Cocytus

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  • All time best video game ever played
    Ultima VII
  • Real Name
    J
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    United States

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  1. I just threw up a quick note on the Bargaining page about inventory resets and a pair of fast shopping runs. I don't play SP characters at all, but I'm guessing they don't have access to the Starter Island that all MP do, and that their F12 takes them to the last resurrection shrine they touched and not to the island, so I put up 2 different runs, one for MP and one for SP. If someone knows of a faster set of runs than these two, go ahead and change it (and let me know, 'cause I'd like to use it!). I feel like we're lacking some kind of common-knowledge/tips section for many of the pages... Certain things about the mods, or skills, that people wonder about, or frequently ask about on the forums. For instance, that the Seraphim's Divine Shield, if taken with the Capacity and Boost mods, actually becomes permanently maintainable at CA level 34.2 (discovered by the knowledgeable Kaballah here). Other things, like if Pelting Strike's Thrust mod is a non-increasing 16.7 damage bonus, then how, mathematically, it's inferior to the 20% extra hit, or if Incendiary Shower's Stun mod is useful in the higher difficulty levels (really, anything that loses its applicability at the late stages of the game should be a tip/hint/note, since character development choices are often made early and are permanent) might also be helpful to people looking for more than just the number increase of the mods, skills, or Combat Arts. Also, and I don't know how feasible it is, but does anyone else think the wiki could use a locations tab of some sort? Perhaps sorted by major regions, and within it will have descriptions of the towns/outposts/etc, and within those, besides maybe a screenshot or some such, there'd be a note of what shops are there, what and how many quests are involved in that area, etc? I'm not sure if the Ancaria map has gridlines, I don't think it does, but if some sort of reference were built into it that way (long/lat or grids), then we could easily reference many things in a much more informative way. Also, will a guide section, of some sort, be put in? Be it a main quest walkthrough, char builds, shopping guides, etc?
  2. welcome to darkmatters Cocytus ;)

  3. Is this the thread to track progress on the Sacred 2 side of the wiki, also? I haven't found a lot of info on what people are working on for Sacred 2, vice the load of work on the Sacred 1 side of things. I made a post below before I noticed this one, about wanting/working on tables to show the relevant naked bonuses for maxed out attributes/Combat Arts, to be able to better plan out long-term character growth. I -think- all the attributes have tables up through their max point distribution (albeit with commas instead of periods, which I might try to fix, 'cause it makes me think there are 2 numbers instead of one with a decimal place), so if so, great, I'll just start punching in runes. EDIT::: I've done very little wiki'ing, so please bear with my growing pains...
  4. So, Hi, I'm New Here, etc. Just picked up Sacred 2, and found that while the interface is MUCH improved from the last, there still a very deep sense of needing to plan for effectiveness, what with the heavy correlation between various CAs/attributes, and the fact that you can't respec as necessary. With 200 levels and 905(?) total skill points by that last level, there's a fair amount of planning that can/needs be done. I couldn't find much info on the CA pages, so I'm going to attempt to slap in data for tables showing what you can expect to see, number/%-wise, as you increase Combat Arts and attributes, solely by themselves (naked, and only increasing one attribute/CA at a time). I hope to answer some questions I haven't been able to on the way, such as why some Combat Arts, say Grand Invigoration, seem to increase by tenths of a point as opposed to whole point increases. Hmm, and a little more searching seems to have cut some of my work out for me, so that's good. The wiki still seems to need some good, raw data, so if I'm missing anything obvious about the game mechanics or available data, please let me know. Oh, and I've done very little wiki-editing so bear with my growing pains, please.
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