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Ike

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Posts posted by Ike

  1. Well another disappointment. Still on the low end of the SIMs. Guess I'll just have to try again with 10 tomorrow. :drinks: BTW, he already had a moon.

     

    At 11-30 01:26:46 the following fleets met in battle:

     

    Attacker Ike (3:433:7)

    Deathstar 9

     

    Defender Chase Edmunds (3:418:6)

    Small Cargo 2

    Large Cargo 47

    Battleship 178

    Espionage Probe 29

    Bomber 8

    Solar Satelite 96

    Destroyer 13

     

    Rocket Launcher 6746

    Light Laser 8093

    Heavy Laser 252

    Gauss 75

    Ion Cannon 130

    Plasma 108

    Small Dome 1

    Large Dome 1

     

    SIX ROUNDS LATER

     

    Attacker Ike

    Deathstar 9 (Lost: 0)

     

    Defender Chase Edmunds (3:418:6)

    Small Cargo 2 (Lost: 0)

    Large Cargo 33 (Lost: 14)

    Battleship 142 (Lost: 36)

    Espionage Probe 19 (Lost: 10)

    Bomber 6 (Lost: 2)

    Solar Satelite 80 (Lost: 16)

    Destroyer 9 (Lost: 4)

     

    Rocket Launcher 5204 (Lost: 1542)

    Light Laser 6220 (Lost: 1873)

    Heavy Laser 182 (Lost: 70)

    Gauss 60 (Lost: 15)

    Ion Cannon 98 (Lost: 32)

    Plasma 74 (Lost: 34)

    Small Dome 1 (Lost: 0)

    Large Dome 1 (Lost: 0)

     

    The battle ended in a draw, both fleets withdraw to their home planets.

     

    The attacker lost a total of 0 units.

    The defender lost a total of 14,531,000 units.

    At these space coordinates now float 559,200 metal and 328,800 crystal.

    The chance for a moon to be created is 8%

    The enormous amounts of free metal and crystal draw together and form a[nother] moon around the planet.

     

    Your 120 recyclers have a total cargo capacity of 2,400,000.

    At the target, 559,200 metal and 332,400 crystal are floating in space.

    You have harvested 559,200 metal and 332,400 crystal.

  2. Well this was a bit of a disappointment. The very low end of the SIMs. Median was 17% moonchance. :)

     

    At 11-29 01:32:47 the following fleets met in battle:

     

    Attacker Ike (3:433:7)

    Deathstar 9

     

    Defender Chase Edmunds (3:418:6)

    Small Cargo 2

    Large Cargo 61

    Battleship 214

    Espionage Probe 35

    Bomber 10

    Solar Satelite 121

    Destroyer 18

     

    Rocket Launcher 7290

    Light Laser 8765

    Heavy Laser 276

    Gauss 81

    Ion Cannon 137

    Plasma 117

    Small Dome 1

    Large Dome 1

     

    SIX ROUNDS LATER

     

    Attacker Ike

    Deathstar 9 (Lost: 0)

     

    Defender Chase Edmunds (3:418:6)

    Small Cargo 2 (Lost: 0)

    Large Cargo 47 (Lost: 14)

    Battleship 178 (Lost: 36)

    Espionage Probe 29 (Lost: 6)

    Bomber 8 (Lost: 2)

    Solar Satelite 96 (Lost: 25)

    Destroyer 13 (Lost: 5)

     

    Rocket Launcher 5643 (Lost: 1647)

    Light Laser 6789 (Lost: 1976)

    Heavy Laser 210 (Lost: 66)

    Gauss 63 (Lost: 18)

    Ion Cannon 104 (Lost: 33)

    Plasma 81 (Lost: 36)

    Small Dome 1 (Lost: 0)

    Large Dome 1 (Lost: 0)

     

    The battle ended in a draw, both fleets withdraw to their home planets.

     

    The attacker lost a total of 0 units.

    The defender lost a total of 15,352,000 units.

    At these space coordinates now float 577,200 metal and 348,000 crystal.

    The chance for a moon to be created is 9%

     

     

    Your 120 recyclers have a total cargo capacity of 2,400,000.

    At the target, 577,200 metal and 354,600 crystal are floating in space.

    You have harvested 577,200 metal and 354,600 crystal.

  3. At 11-28 02:08:02 the following fleets met in battle:

     

    Attacker Ike (5:254:7)

    Weapons: 120% Shields: 130% Armour: 120%

    Deathstar 8

     

     

    Defender avalon (5:266:4)

    Weapons: 100% Shields: 100% Armour: 90%

    Solar Satelite 87

    Rocket Launcher 901

    Light Laser 1561

    Plasma 12

    Small Dome 1

    Large Dome 1

     

    SIX ROUNDS LATER

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    DESTROYED

     

     

    The attacker has won the battle!

    He captured 622,244 metal, 149,992 crystal, and 261,373 deuterium

     

    The attacker lost a total of 0 units.

    The defender lost a total of 6,418,000 units.

    At these space coordinates now float 0 metal and 52,200 crystal.

  4. I saw Andr007's topic on FSing to invisible DFs, and thought I would share my insights on hitting people who FS from moons to DFs. I worked with Beowulf on four of his five HoFs (three of which were ADV 20+) that utilized this tactic, so I have a good behind-the-scenes knowledge of the tactics and defenses.

     

    Beowulf's hits, with which I assisted, were against Kavish, maxx, coadic, and Hellsing.

     

    There are four stages:

     

    1. Figure out when your mark FSs.

    2. Figure out where your mark FSs.

    3. Figure out at what speed your mark's ships FS.

    4. Figure out when your mark's fleet will return.

     

    The first stage is to determine a window for when your mark FSs. Most people are creatures of habit and fairly regularly FS the same ships, from the same place, to the same place, at the same time, and for the same duration. To determine the window, use any or all of the following:

     

    A. Probe - send espionage probes to determine if the fleet is there or not.

    B. Phalanx - phalanx planets to see when ships arrive. Many people send ships from their colonies back to their home world before fleetsaving.

    C. Attack - send an attack, feint or real, to determine if the mark is online (moves fleet, etc.) or to get a PM.

    D. Monitor - Watch times on Galaxy View.

     

    If you do several of these methods for a few days, you can get a pretty good idea about when your mark will leave on any given day. Then attempt to get a 5 minute window (anything less than 15 minutes is OK, but the bigger the window the more time you spend watching DFs and the more likely the windows will overlap).

     

    In the second stage, you need to figure out to what your mark FSs. You need to get a rough idea of when your mark returns (use the same techniques as in stage 1), and also figure out roughly how much deuterium the mark uses and how long the mark's fleet is gone.

     

    A. Determine tech levels and fleet size/composition - probe the fleet to determine type and number of ships and technology levels (Combustion/Impulse/Hyperspace Drive).

    B. Use o-calc or similar to determine if your mark FSs in the same SS or outside by plugging in number of ships and possible speeds and destinations until you get a rough match.

     

    In the third stage, you must determine where there are visible and invisible DFs, either in the same SS, or in adjacent SSs. It is rare for people to FS more than a couple of SSs away.

     

    A. After the mark's fleet is away, send a single recycler at 10% to the DF of every inhabited planet. If there is already a DF you don't need to do this, but note the size of all visible DFs. There is always the possibility that someone else will recycle a large DF, but people rarely bother with <1K DFs.

    B. Send 2-3 probes to attack any planet that has an invisible DF. (Note: once a planet/moon is attacked regardless of whether or not there were any casualties there will be a DF -- visible or invisible -- until the following Sunday at midnight). If there are any invisible DFs around planets without defenses, you may be out of luck if your mark sends to that DF. A single probe rarely creates a visible DF, so use a couple.

    C. Calculate the time (using o-calc) the mark's fleet will take to each planet within the SS and to reach each adjacent SS for each speed (10%-100%).

    D. Add the possible one-way travel time to the departure window to figure out when the mark's fleet could reach any of the now-visible DFs.

    E. If the mark FSs within the SS, you can simply watch the SS from the Galaxy View and refresh every 2-5 seconds during each window until a DF disappears.

    F. If the mark might FS out of the SS, you probably need a second person to watch either the higher or lower SSs.

    G. When a DF disappears, click a stopwatch. Then hit "attack" and send 2-3 more probes to the planet to create a new DF. Continue to watch until the end of the window. Use the stopwatch to determine when the DF disappeared, and then verify that the time was within a window for the given DF. If so, and no other DFs disappear within the window, you should know where and when the mark's fleet left, arrived, and will return.

     

    The final stage is relatively straightforward. Simply add the one-way time to the time the DF disappeared to get the return time. If the mark sends decoy fleets (usually a recycler before/after the main fleet to pick up the DF and throw off the calculation), you may be able to figure this out by probing prior to the fleet's departure. You will see the number of recyclers and deuterium drop and you may be able to figure out the possible length and destination of those recyclers' flight times based on the deuterium used.

     

    General notes and defenses.

     

    Most people who send decoys send them to arrive outside of the window and you can therefore disregard those disappearances. If you use decoys, they should arrive within a minute of the actual fleet so that the attacker will not have time to recreate the DF before the main fleet arrives.

     

    You should always be online when your fleets return. This reduces the attacker's window to attack.

     

    If possible, always send to invisible DFs around banned or inactive players without defenses. This will prevent an attacker from creating a DF.

     

    If someone is repeatedly probing you when you are planning to go offline, wait for a probe, send a recycler to your intended destination at the intended speed and send your fleet and res to your planet/DF at 10%, wait for another probe to come in, recall your fleet, and then resend it. This will screw up the attacker's window. It is probably best to wait at least 5 minutes after the second probe so that you are sure that they are no longer watching. Verify that you left the exact same amount of res after each launch.

     

    It is best to try this early in the week when there are the fewest DFs available. It is also a good idea to check for invisible DFs prior to the mark launching the fleet and then again afterward. If a new DF suddenly shows up, it could give you a good indication of where the mark's fleet is going.

  5. Well, I thought it only polite to share a recipe, as the new kid on the block.

     

    I originally pulled a recipe off an online site and have since modified it after some experimentation. I normally cook 2-3 racks at a time and freeze them. When I want some ribs, I just take them out of the freezer and let them come to room temperature and then complete the last step, which is pretty quick.

     

    Find a barbeque sauce you like, and feel free to switch around ingredients to your taste. I don't like spicy foods, so these are a bit tangy, but not HOT. The important thing is letting them simmer for about 3 hours, 'cause it makes them really tender and they fall right off the bone. *Drool* All measurement use English system, sorry, I don't cook metrically. :4rofl:

     

    Ingredients:

     

    One Rack of Baby Back Ribs (multiply ingredients for multiple racks)

    BBQ sauce (36oz)

    A-1 Steak sauce (5oz)

    Liquid smoke (2oz)

    Apple cider vinegar (1 1/2 cups)

    Garlic (1 clove)

    Honey

    Celery Salt

    Bay leaf (2)

    Onion (1)

    Mustard

    Oregano

    Bell pepper

     

    Directions:

     

    Put ribs in a large pot of water and bring to a boil. Add 1/2 cup of apple cider vinegar.

    Simmer for 30 minutes

     

    Add:

    BBQ sauce (8oz)

    A-1 Steak sauce (2oz)

    Apple cider vinegar (1/2 cup)

    Garlic (1/2 clove) – peeled and sliced

    Honey – one long squeeze

    Celery Salt – a dash

    Bay leaf (1)

    Onion – ½ diced

    Mustard – pinch

    Oregano – dash

    Bell pepper – ½ diced

     

    Let simmer for 2.5 hours, skim grease every ½ hour

     

    Remove ribs from water and place in 1 gallon Ziploc bag with:

    BBQ sauce (20oz)

    A-1 Steak sauce (3oz)

    Liquid Smoke (2oz)

    Apple cider vinegar (1/2 cup)

    Garlic (1/2 clove) – peeled and sliced

    Honey – one long squeeze

    Celery Salt – a dash

    Bay leaf (1)

    Onion – ½ diced

    Mustard – pinch

    Oregano – dash

    Bell pepper – ½ diced

    Tequila (a shot or two) if desired

     

    Allow to marinate in fridge for 8-12 hours, flipping occasionally to allow all areas to soak.

     

    Remove from bag and place on non-stick foil/pan. Cover in BBQ sauce (8oz or so) and place in oven on broil. Let bake for 15-20 minutes, sauce should begin to caramelize. If ribs were frozen, best to heat at 350 for a while to get them warm and then broil. You can also heat them on a grill instead.

  6. At 11-17 03:09:25 the following fleets met in battle::

     

    Attacker Ike (5:254:7)

    Weapons: 120% Shields: 130% Armour: 120%

    Deathstar 8

     

     

    Defender avalon (5:267:5)

    Weapons: 100% Shields: 100% Armour: 90%

    Rocket Launcher 2059

    Light Laser 3119

    Heavy Laser 5

    Gauss 9

    Ion Cannon 19

    Plasma 5

    Small Dome 1

    Large Dome 1

     

     

    The attacking fleet fires 1142 times with a total firepower of 502,480,000 at the defender. The defender's shields absorb 52,260 damage.

     

    In total, the defending fleet fires 5218 times with a total firepower of 1,011,244 at the attacker. The attacker's shields absorb 1,011,244 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    Rocket Launcher 1645

    Light Laser 2509

    Heavy Laser 4

    Gauss 9

    Ion Cannon 14

    Plasma 5

    Small Dome 1

    Large Dome 1

     

     

    The attacking fleet fires 2250 times with a total firepower of 990,000,000 at the defender. The defender's shields absorb 87,100 damage.

     

    In total, the defending fleet fires 4188 times with a total firepower of 821,004 at the attacker. The attacker's shields absorb 821,004 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    Rocket Launcher 960

    Light Laser 1463

    Heavy Laser 1

    Gauss 5

    Ion Cannon 10

    Plasma 3

    Small Dome 1

    Large Dome 1

     

     

    The attacking fleet fires 1671 times with a total firepower of 735,240,000 at the defender. The defender's shields absorb 82,410 damage.

     

    In total, the defending fleet fires 2444 times with a total firepower of 478,704 at the attacker. The attacker's shields absorb 478,704 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    Rocket Launcher 476

    Light Laser 734

    Gauss 2

    Ion Cannon 6

    Plasma 1

    Small Dome 1

     

     

    The attacking fleet fires 1095 times with a total firepower of 481,800,000 at the defender. The defender's shields absorb 42,170 damage.

     

    In total, the defending fleet fires 1220 times with a total firepower of 235,162 at the attacker. The attacker's shields absorb 235,162 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    Rocket Launcher 198

    Light Laser 281

    Gauss 1

    Ion Cannon 2

    Plasma 1

     

     

    The attacking fleet fires 784 times with a total firepower of 344,960,000 at the defender. The defender's shields absorb 20,000 damage.

     

    In total, the defending fleet fires 483 times with a total firepower of 96,680 at the attacker. The attacker's shields absorb 96,680 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    Rocket Launcher 33

    Light Laser 53

    Ion Cannon 1

     

     

    The attacking fleet fires 2165 times with a total firepower of 952,600,000 at the defender. The defender's shields absorb 4970 damage.

     

    In total, the defending fleet fires 87 times with a total firepower of 16,180 at the attacker. The attacker's shields absorb 16,180 damage.

     

     

    Attacker Ike

    Deathstar 8

     

    Defender avalon

    DESTROYED

     

     

    The attacker has won the battle!

    He captured 485,444 metal, 72,762 crystal, and 99,926 deuterium

     

    The attacker lost a total of 0 units.

    The defender lost a total of 11,483,000 units.

    At these space coordinates now float 0 metal and 0 crystal.

  7. Thanks everyone for the warm welcome. Sorry I have not been able to respond earlier, but the gentle lapping of waves and the soft feel of sand beneath my feet prevented an earlier response. Oh, and I think my wife would have pummeled me . . . and that would be bad. :thumbsup:

     

    I am back on dry land and should be home tomorrow night and out of (v) mode on Monday, ready to post amusing and fabulous things. :viking:

  8. Why I should be a member of D.a.r.k. -- by Ike.

     

    Fleet of foot and wit,

    And lover of furry sheep,

    Always amusing.

     

    Crushing defenses,

    Like a gold brick wrapped gently,

    In an orange peel.

     

    My RIPs reign supreme,

    Across the vast universe,

    All others tremble.

     

    Jumping across space,

    In an instant, goes my fleet,

    Another ninja.

     

    Recycle the res,

    And build with the little cubes,

    Many shiny ships.

     

    On the forum write,

    CRs of HoFs and crashes,

    Long live the D.a.r.k. Clan!

     

    - Ike sheep.gif

  9. What the world needs is more haiku. As most of you are probably aware, haiku are in the form of a three line poem with the first and last lines containing five syllables, and the second line containing seven syllables. If you need inspiration, check out some excellent Spam Haiku.

     

    Glowing screen awaits,

    Devouring my whole day,

    I need to fleetsave.

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